Character Design Challenge #326 – RPG Character Classes: Round 4 – Clerics

Time for Round 4! Your CDC is to create a member of the Cleric Class. This is the group that features medics, priests and witchdoctors among others. And can choose to create a character that blends the cleric with another character class: the Templar and Caster for example.

Once again, a brief written description of the world of your RPG is an entry requirement.

Rules for posts, contests, and challenges: Original characters only, no copyrighted characters, no characters based on copyrighted characters, no characters based on RPG’s or other games. The characters must be your own design and not based on any character that might be copyrighted in any way. Please keep all submissions PG13. I have the right to delete any post that I believe crosses this line without warning. Only post characters that have been created solely using Hero Machine, and that you know for certain have never been entered in a contest before. If you aren’t certain, don’t enter it, because I’m not going to go back through all of the contests and check.

All entries must be in JPG or PNG form (BMPs are too big), posted to a publicly accessible website (like the HeroMachine :,ImageShackPhotoBucket, or whatever);

  • Entries must be made as a comment or comments to this post, containing a link directly to the image and the character name;
  • Please name your filesas [your name]-[character name].[file extension] before you upload it. So DiCicatriz, for instance, would save his “Bayou Belle” character image as DiCicatriz-BayouBelle.png.

Please make the link go directly to the image (like this) and not to a hosting jump page (like this).

This contest will close on Sunday, June 18th at 9:00am Eastern.



8 Responses to Character Design Challenge #326 – RPG Character Classes: Round 4 – Clerics

  1. rossoftheyear says:

    Dust, a Earth Genasi cleric of Nature. She has Citrine crystals extending from the top of her head, forming what looks like hair.

  2. rossoftheyear says:

    Errs, also a Cleric of Nature, seeks to make sure his beloved Plane of Air is not corrupted by the structures of mankind.

  3. Rekulhs Nathe says:

    Rasva Noorte

    In the far distance future the world is devastated by an event that causes the world to become completely frozen in ice and snow, humans flee to space and the earth is left to freeze. Yet arctic animals thrive in this new environment slowly evolving and soon create their own civilizations the two most powerful species are the polar bears and the penguins. Soon though a polar bear dominated nation declares war on a penguin dominated nation. Due to the polar bears military power they begin crushing the penguins. Rasva Vuntsid is a child prodigy cleric who really like food has been healing wounded penguin solider who’ve tried to fight wasn’t the polar bears. After a good friend of his dies in battle he decides to join Nokk Oranz’s fight against the polar bears to reclaim the lost nation.

  4. kellkin says:

    Amarissa the Cleric

    With her enchanted armor, and magical shields that emanates from her bracers, Amarissa defends, and heals the wounded in battle. She also has an enchanted mace that gives a devastating blow, and can send energy waves through the air, and ground to take out the enemy.

    She can also use her powers to give extra strength to her fellow clansmans armor, and weapons, enchanting them, but only temporarily.

  5. kellkin says:

    Amarissa the Cleric

    Amarissa with her magic shield and enchanted mace.

    With her enchanted armor, and magical shields that emanates from her bracers, Amarissa defends, and heals the wounded in battle. She also has an enchanted mace that gives a devastating blow, and can send energy waves through the air, and ground to take out the enemy.

    She can also use her powers to give extra strength to her fellow clansmans armor, and weapons, enchanting them, but only temporarily.

  6. Herr D says:

    “Juker, Cleric Of Chaos”

    Originally an NPC designed as a one-off ‘damage sponge,’ a GM requested him to be played ‘for real.’

    Juker is a cleric in two senses: He is a priest of a minor god of chaos, Riv, the Lone Survivor of the Apocalypse of the Previous Realm. He is also sort of an unknowing shakedown artist. He appeals to other very materialistic clerics to heal his own party by threatening to destroy valuables, magic items, etc. What he wields is the Ever-Changing Mace Of The Stuff Of Creation, which can harm NO LIVING THING. It gives a pleasant nap with weird dreams to whoever he hits with it and takes no hit points. One hit will cause random types of damage between 23 and 69 points to an object and its material surroundings. One point to the constitution of his party for every 100 points of destruction. 1d2 for the ability to swing it each attempt. It also provides him with triple the armor equivalent of banded mail and up to six saving throws per encounter / natural disaster. Which is good, considering his stats are really horrible.


    “I’ll save you!”-Juker. “No, please don’t–allow me.”-Other side’s cleric.

  7. cliff says:

    #1 and only 🙁
    (Internet had been down for a week, and only got it back Thursday)

    Thrislin Sunderhaim
    (Some might remember him from other contests from 2015 and 2013, but this is a new redo of him)
    He was a Dwarf fighter from an AD&D module, which I can’t remember the name of, try as I might.
    The character was a sole survivor of a Dwarven mountain raided by Goblins. He survived for years, evading, hiding and guerilla attacking occasionally. He went quite mad, mumbling to himself about “those who come in the dark” and picking the occasional lice from his scraggily beard and eating them. He was written to hear skittering, as his eyes grew wide rant “Their coming! Their coming! I won’t let them take my home! I’ll bring them mountain down on them first and go to Valhalla to be with me kin!” and with his great hammer shatter a central pillar bringing down the cavern on himself, killing himself and the goblins.
    But as any GM knows, players will always do something you don’t expect.
    The party took their rope, lassoed him and pulled him to safety with minimal damage to the Dwarf.
    Having pre-read the module like a good GM should, I couldn’t see why he had to die. So I let them have it.
    They took him to the druids which were mentioned in the module, going past a fjord where they killed and maimed some giant frogs (We named the area Tongueless Toad Fjord after that, and became quite famous in the game)
    Well in the module there was a High Druid, so I decided he could cure insanity, and the Dwarf was cured and became an ongoing NPC.
    I rolled him stats, decided he was from the Silverheart Mountains, and the Dwarven stronghold Thr’kil Gilhig
    Thrislin, son of Kilar, son of Balik of the Stonebreaker Clan.
    originally a miner using a hammer and part of the militia, then after years in the Goblin War he became an underground ranger during his years of evading Goblins with ranger bonus in fighting the race, as well as Survival, Tracking, Move Silently, Hide and Trap skills.
    I gave him the last name “Sunderheim” since all of the Thr’kil Gilhig stronghold residents: his family clan, friends and co-workers, were all massacred and he took on the heraldry symbol of a silver mountain with a huge crack through it on a field of brown.
    To this day he wears a goblin skull as a shoulder pad.and a cave bear skin as a cloak.
    Once he was physically healed, and cleaned up, he ended up in the nearest pub in the nearby village of Silverton in Silvervale next to the Silverwood Forest.
    He still had issues with depression, no longer having to live just to survive, and he bacame a hard core drinker to heal his emotional pain from the lost of his people.
    In the pub Thrislin would tell his tale and begin singing drinking hymns, loudly, to the Dwarven Gods of Drink: Koorz, Bud The Wiser, and the brothers Guinness The Stout and Miller The Light (my own creations)
    He would hire adventures who came traveling through the area to help him defeat the few remaining goblins, supplying a strong hammer and divine healing as they recovered Dwarven treasures, one which was a golden flagon which is now a blessed item similar to an Endless Decanter which can pour forth nearly any liquid, from ale to poison to curing potions. It is also his Holy Symbol and the ale acts as Holy Water, He also wears Gauntlets of Hill Giant Strength, and a Dwarven Thrower hammer. On some occasions when Thrislin has had a lot to drink and passes out, he’s been know to have prophetic dreams from his dieties.
    Thrislin would pay adventurers with some of the recovered treasure and pay his tithes to the Gods of Brew at the “Bottomless Flagon” which he eventually bought and set up as a temple.

  8. djuby says:

    Contest closed. Results posted later today.