Share Day / Open Critique Day #1

I am going to put Share Day and Open Critique Day together for now on. I think Sundays will work out the best for them. So show us your art or tell us one of your stories, let us see how artistic you have been.

5 Responses to Share Day / Open Critique Day #1

  1. TOOL says:

    http://i1224.photobucket.com/albums/ee363/cameron_stanley_84/My%20Characters/TOOL-Assassin_zps903a4a41.png

    Its the only new thing I have really right now, I was working on some FNF stuff kinda but I dont have to worry about that now. I am just trying to create with whatever my mind decides to let out of the box now. Ps I love HM, it really helps me when I need some me time to have some fun and create something or talk to cool peeps. Thanks everyone, creators and users both!

  2. ams says:

    Great character, Tool. Dark, brooding and the red evil eyes pop out from the other neutral colors. The only 2 minor fixes I see are the staff in his hand. Needs to be “more in his hand”, not cutting through his pinky finger. And one knee is higher than the other.

  3. Herr D says:

    I’m not sure whether I’m put off by the lack of splatter on his shreds or just disbelieving because there isn’t a visible scar or injury.

    Is this a WIP? Background could be used to make his lack of injury okay somehow. Adding splatter to the shreds would just make him a Wolverine-speed healer. Either way, super-agile or superhealer would probably do it for me. Got a backstory?

  4. TOOL:
    Assassin

    What ams said about the staff hand and his legs. I’m not a big fan of blades that pop out from under the wrist. One slip and you slice off a finger or impale the palm of your hand.

    Also, it looks like he uses that wristblade to shave his legs. I would consider adding leg hair. All that aside, he does have a nomad / wasteland assassin vibe.

  5. TOOL says:

    I had thought that the legs looked a little off but the cordinates said they were the same. I appreciate all the words of praise and critcism. It’s my friday at work so you may not see or hear much or anything from me for two days. I am finally getting back into a small groove of creating fresh stuff. I hope to have more cool stuff for the next critique.