In our last adventure, we were confronted with an angry six-man party of the local constabulary, and faced a decision about whether to fight manfully (wolfily?) on, or flee out the back door. Apparently discretion is the heart of valor, because we voted to fly! The question now is, what is the best way to run away. If only we could ask Sir Robin.
Now, this doesn't sound like a very interesting decision on which to vote. And it sounds like that because it's not. So I am going to pull rank and call it for Sparky the Wonder Horse. That's just how I roll as a country boy. That leads us to:
Another fascinating decision to make that both enhances our understanding of our character and promises non-stop fun! It's these seemingly innocuous, totally random choices that make these books so fun. Because there's nothing like a pointless decision that leads to your immediate and unavoidable death. Good times.
Again, this isn't a very interesting decision point so I assigned left to 1-4, right to 5-9, and used our Random Number chart. The gods have sent us "right".
Aha! An actual, non-random action to take! So now we must choose whether to enter the tower, or ignore it and search for a trail. Smoke's coming from the building so we know someone is there. However, since half the people we've met so far have tried to kill us, maybe that's a Bad Thing. On the other hand, our record of navigating wilderness isn't exactly stellar, as evidenced for the fact that somehow, while riding a horse, we managed to lose an entire road that had, for at least part of it, big huge road signs pointing the way to the next major town.
We definitely do not have the Kai Discipline of Tracking.
So what's your call, intrepid explorer, and why?
This is one of the kind of votes that I hate. Since we have no info either way, how can you possibly make any kind of choice here? I’m gonna go with….the tower. ‘Cause why not?
YES, Let’s go to the tower to meet the evil wizard that’s making a omnipotence potion and is missing only one ingredient: Kai blood.
That would be just our luck, right? hehehe, still voting for the tower. 😉
Sure, the tower. Stuff to discover and maybe take, meet new people who want to kill us. It’s an adventure, after all.
There will be cake in the tower. I vote to go there.
Why not? There might be something interesting in that tower.
Or we might get ambushed and killed. Which would still be interesting.
Hey I just remembered.. we might have reason to use that rope we got at the market. I will be so happy if, when we come around again, there’s a choice that says “if you have rope, turn to page…” 😉
I’m working on a map of Magnamund (Lone Wolf’s world). Thought you guys might be interested in it:
It’s not done yet; I need to finish putting all the names in, do the key/legend box/title, and maybe add in some coats-of-arms for the countries.
Towers usually have things of interest and/or value in them. Or wizards. Or possibly two different groups of dark minions who squabble over shiny shirts belonging to Halflings. In any case, I’m sure that if we get in trouble we’ll be saved by someone or other. Onwards to the tower, and let’s hope they’re not taking the Hobbits to Isengard!
We know where the tower is, which is more than we can say for the road. So instead of getting (more) lost, let’s try the tower.
@The Imp: Apparently we have to login to see your image 🙁
In keeping with my tendency to pick the losing side, I voted to ignore the tower. It’s a watchtower. It’s on the border; it must be a sentinel’s box. Sentinels are by definition leery of strangers. On which side is he? I’ve forgotten whether the Wildlands harbor the good guys or not, or why they’d be “a welcome sight.” Why is the chimney hidden? Who hides their chimney? Too weird. And it just seems unlikely this crazed reclusive xenophobe is going to know anything of value. Stick to the mission.
If only we had Samson with us. We wouldn’t have to knock.
Oh, wait. We’re leaving the Wildlands. Well, still.
This is difficult. We could try to search for the road, we probably end up being mauled by a pack of bears. But the tower is just as unpredictable. But the tower probably holds more loot, so I’m voting on that.
The tower is obviously a trap! Hidden chimney – need I say more?!? It reaks of death by cake or some other horrible demise…
So I vote: Onwards to the Tower!
Maybe we are wrong. Maybe there is a sweet and kind, old lonely (and talkative) sentry who will show the road we lost. He might even have pie and beer.
But if it turns out that the tower (with the hidden chimney!) is hosting the annual congress of evil wizards, and our demise is this years topic – then at least we get to surprise the sh*t out of them for once showing up there…
To the Tower!
@Worf: I was afraid of that. I’ll post a copy of it to my photobucket account tonight.
Okay, try this:
So this is what happens when you show up two days late? The vote is already polarized one way so much to where it’s pretty much pointless? I can dig that, because I wanted the tower, too! 😀
BTW, Imp, the map is quite lovely. Maybe you can get the doofs at Bethesda to improve their Elder Scrolls maps. *launches into a gripe about Oblivion not having distinguishing colors until everyone has left the room*
I played through this by myself a couple of weeks ago, and I’m sad to say that, if my memory serves correct, turning right at the fork has led to our demise. The tower won’t be the problem, though. I’m not giving any spoilers, but the Lone Wolf’s days are numbered.
Um, you don’t regard “You’re going to die now” as a spoiler? I mean, it’s not like it’s a surprise, but come on, dude–let us just play it.
As you’ve said, X-stacy, it’s not a surprise that Lone Wolf will die, so I haven’t given anything away. I also said “if my memory serves correct”, which it probably won’t. I may be thinking of one of the other books in the series. All I’m saying is, a seemingly insignificant decision like that has the possibilty to affect the whole story, it’s something that we should appreciate and respect about these books, because they are very brutal.