Monthly Archives: May 2009

Random Panel: Seldom-considered problems of the Undead HR Rep

wonder-comics-12-1947-zombie-morale

(From "Wonder Comics" number 12, 1947.)

HM3: Free rides!

Mustaches and beards in the HeroMachine 3 Facial Hair slot, Standard set, have been updated. I more than doubled the number of items in the set and hopefully added some bits that will help personalize your character even more.

My dilemma is whether I ought to go through and re-draw the original 24 items, which I think I took from the Warrior Mini, with the newer lineart, or if it's good to have some simpler, more cartoony stuff in there.

Here's a sample of the new stuff:

facialhair

Holler if you have any sideburns, beards or mustaches that are not present, but which you'd like to be.

Next up -- Shoulders. Feel free to post requests for those as well.

More cool characters

I've been collecting characters posted to the UGO Forums lately, and since apparently there's a problem now with non-registered users seeing attachments, I wanted to make sure as many people as possible got to see them. Follow me after the jump to see some sterling examples of what HeroMachine 3 can do in the right hands!

Continue reading

Random Panel: Revealed, the next Secret Crisis on Infinite Wars crossover plot!

wonder-comics-12-1947-knockdown

(From "Wonder Comics" number 12, 1947.)

HM3: I can really belt them out …

... and onto your screen, as the "Belt-Standard" set of items for HeroMachine 3 has now been released. Included in it are 72 mostly-new items ranging from plain buckles and straps to elaborate filigrees and everything -- or at least a lot of things -- in between.

If anything particularly egregious was left out that belongs in a very broad sampling of possibilities, let me know in comments. I do plan on doing Belt-Buckles and Belt-Containers sorts of sets for scabbards, buckles (duh), holsters, more straps, canteens, dungeon-delving belt-worn items, etc.

One thing that will not be in the latter are items that would make more sense as part of the "ItemRight/Left" sets. Now that you can move items around, layer them, scale them, rotate them, etc., it's easy enough to add stuff to the belts rather than have me draw eleventy bazillion (an actual number! Not.) variations on a big wide leather belt with twenty things hanging off of it.

Note, for instance, I put in the injection-molded holster (is that what you call it?) from the Military/Tech set, but without the gun handle sticking out. That's because you can put whatever gun you want in there, rather than having to live with my metal-gripped .45. Just roate it, scale it if necessary, move it to a layer just below the holster, and viola, you got yourself a gun in a holster.

I feel the pain of those hoping for scabbards in this release. I just couldn't get there, I apologize -- there were too many great suggestions for complete belts in the last thread for me to pass up. And THANK YOU to everyone who posted there, you made this set much more than it would have been otherwise.

In the meantime, you can always make your own scabbards by taking just the blade portion of any of the stuff in ItemRight-Blades, color it black (or leather-brown or whatever you want, and you've got yourself a scabbard. You can decorate it with tassles from the new Belt-Standard set, filigree from the Foot or Glove sets, and patterns to make it all fancy, and then stick it onto a regular belt, and you're good to go. More difficult for you, yes, but at least you're not being held hostage to that mean old bald guy in Texas (that's me, by the way).

Hope you enjoy the new belts! I'm pleased with the way they came back, and really appreciate all the great ideas you guys fed me. Couldn't do this without you!

Random Panel: "… So is someone gettin' nekkid or WHAT?! …"

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