More cool characters

I wanted to share some of the really cool characters people have already been making with HeroMachine 3. You can find these and more on the UGO HeroMachine - Hero Archives board. Hats off to all the creators, and hope you don't mind me linking to your guys!

Imp and I think the same way on character creation, so I end up naturally drawn to his images. I like the way he uses the background gradient spotlight, his color selection, and they way he manages to get unique looks out of the program.

blackhawkii

Kublajkan (hope I got that right) uses multiple capes, the arm positioning, and even the facial expression to make it look like this guy is active even though he's just standing there.

nevtelen

Count Libido, a blast from the past, has returned briefly to work with the new HM3 applet. Good to have him back, and you can see why here. The spider web pattern fits in with the metallic shoulder pads for a really nice, unexpected effect, and in general the layering is great, making it look like this guy is really well protected.

techno-ghost

Hakoon Kublajkan's done some really nice work here, including this sterling example of how you can use the transform tools to get a dwarf-like body from the basic items.

Finally, I foolishly didn't write down the creator when I copied the link, but with Kaldath's "Blizzard", notice how he's used the fire from the hair slot as hand-energy effects, then further confounded expectations by coloring them to look like ice. Really nice!

Just a sample of what can be done with the program even at this somewhat early stage. Great job guys!

13 Responses to More cool characters

  1. hofter says:

    jeff: is hm6 going to be 3d??
    nice work so far!!

  2. kryptkal says:

    ITEM REQUEST: I already made this request before, but I thought you might not know what I was talking about. The folowing website has the images where I got the idea. Armor pieces like this would be cool. For the male option too though (why should girls have all the fun).

    http://gearsonline.net/gundam/gundamgirls/

  3. Kaldath says:

    Blizard would be would of mine

  4. Jeff Hebert says:

    Thanks Kaldath, I’ve updated the post. Phew!

    Kryptkal, those are neat, I’ve bookmarked the page for later on down the road.

    Hofter, no way — I don’t know jack about 3D! It’d be neat, though.

  5. Kaldath says:

    Yeah you can do amazing things with this new version of HM my only dissappointment is that you can only do Male characters at the moment ( well there is a Female body in the zombie section but I Do not care for it at all ) I know that the female is coming down the line and believe me I am not pushing for it now as I know it isn’t happening until you are finished with all the male stuff but I have a ton of female character just waiting to be remade with HM3

  6. violodion says:

    “Too much good stuff,” as the advert goes.

    Working out all the kinks for one pose before moving on the remaining poses is a a good strategy. Am happy to have the privilege of being able to play with it before it is prime-time ready.

    🙂

  7. The Imp says:

    Yep, I agree with Violodion, it’s great to be able to screw around with HM3 before it’s ready for official public consumption. And it’s great that Jeff actually listens to his fans to create something that’s so much greater than the sum of its parts (literally! 😀 ).

    One thing I noticed when creating Blackhawk is that I had to shrink the left forearm a bit to get it to balance right with the rest of the image; the part as-is was a little too chunky to look exactly right. The more I think about it, the more I think the scaleable option is the most genius part of HM3 (well, and the masking).

  8. Jeff Hebert says:

    Imp, you’re exactly right, the scaling and moving are huge. The reason is that it gets you away from my inadequacies as an artist and designer. If I made a poor choice on positioning or size, it’s not “Tough, deal with it” any more — you can fix it and make it right. Ditto on the multiple items thing, if I screw up and didn’t put the right coat in the right slot, no biggie — you don’t have to live with my error, you can load it from another slot and off you go.

    If HeroMachine 2 was like having a huuuuuuge set of paper doll pieces to work with, HeroMachine 3 is like giving you the drawing skill to make your OWN paper doll pieces.

  9. Hakoon1 says:

    I’m sorry Jeff but that Dwarf Creation isn’t mine. It also belongs to Kublajkan. Although I’m quite flattered that you thought of me when doing it 😉

  10. Jeff Hebert says:

    Gah, I can’t get anything right! Thanks Hakoon, I’ll go fix it.

  11. violodion says:

    “Coloring outside the lines” with perfectly good Items (took a couple minutes to figure out *HOW* the wings were done). One from ‘darkvatican’ on UGO:

    http://forums.ugo.com/attachment.php?attachmentid=57474&d=1240743613

  12. Jeff Hebert says:

    That’s really cool, Violodion!