Blastmasterism's Big Gallery

Home Forums The HeroMachine Art Gallery Blastmasterism's Big Gallery

This topic contains 24 replies, has 3 voices, and was last updated by Blastmasterism324 Blastmasterism324 1 month, 1 week ago.

Viewing 15 posts - 1 through 15 (of 25 total)
  • Author
    Posts
  • #157600
    Blastmasterism324
    Blastmasterism324
    Participant

    Hey, everyone. I’ve been HeroMachining for a couple years now; I made a thread for my stuff a while back, never used it… but now I’m making another one.

    Most of my work features characters from my fantasy/superhero story Savage Beautiful Worlds. I’ll upload here periodically, but mostly you’ll find me on Deviantart (same name as on here, Blastmasterism324). I really hope you guys like what I post.

    #157603
    Blastmasterism324
    Blastmasterism324
    Participant

    Let’s start with my main protagonists: Dakota Hartigan/DiamondFire and Emmeranne Grace/Red Shadow:

    Diamondfire: A friendly (if simple-minded) wall guard for a backwater community. Has a personal connection to a missing god.

     

    Emmeranne: A crippled vampire princess from another world, has an alcohol problem and an even worse temper.

    (I’ll be doing a lot of posing with the HM work I post. Also, is it alright that there’s a copyright tag on my works? Will remove them if needed.)

     

    #157630
    Blastmasterism324
    Blastmasterism324
    Participant

    Here’s Cato McKinney/Brown Recluse. A band guitarist’s son and a pretty decent (if reckless) guy. He helps moderate the initial hostility between Dakota and Emmeranne, and other inter-team rivalries.

    Powers include crawling on walls and ceilings and poisonous spit. Also a talented escape artist.

    #157735
    Blastmasterism324
    Blastmasterism324
    Participant

    Crud… I  should put up some REAL bios for the characters I posted above. First things first though, new character:

    Yikuma Watanabe/Sharpshooter: 

    Name: Yi Ku’h Ma (Birth name), Yikuma Watanabe (Current name)

    Codename: Sharpshooter

    Affiliation: Ku Mah Wan tribe, Nightlighters

    Alignment: Good (Originally Neutral)

    Species: Human 

    Age: 18

    Hair: Platinum Blonde

    Eye Color: Gray

    Birthplace/Birth Planet: Centune, the Timeless Jungle

    Ability/Superpower: Enhanced Archery

     

    A native of the jungle planet Centune, now living on Atlas with Diamondfire and his team, Yikuma is defined by her insatiable drive to just keep moving; she is used to (and very much prefers) the nomadic, wandering, hunting lifestyle of her home world, and it truly infuriates her having to stay in place for long; as a result, she’s developed quite the dark sense of humor and a distinctive lack of respect for authority. Though she genuinely loves her teammates, her issues with teamwork have followed her to Atlas and she stays a lone wolf at heart; Diamondfire has found out the hard way that getting her to listen to orders just DOESN’T WORK, so he’s resorted to pointing her in a direction and letting her go do her own thing. She’s also well known for striking out on her own into the wild surrounding the Nightlight and not returning for hours on end, sometimes even days; it causes her team annoyance, Diamondfire migraines and Cato no small amount of terrified worry. But Yikuma isn’t just a lone wolf; she’s also a survivalist, and she ALWAYS returns home safe and sound, often dragging a freshly-slain wild animal behind her. She is in a dedicated relationship with Cato; the union first began when she dropped a giant Centunian mango on his head and took him captive.

    Yikuma is the ranged fighter for the Nightlighters, and thanks to years of training, is considered the deadliest markswoman on both Atlas and Centune when armed with her characteristic recurve bow. With focus, she can score a direct hit on a small enemy fighter moving at extraordinarily high speeds, and even put an arrow through a small, inch-wide hole without even looking; she often jokes she could aim the complete wrong way and STILL not be able to miss. She has an excellent perception of wind direction and uses it to direct her arrows, and as the series goes on, she modifies her arrowheads with poisons, explosives, smoke bombs, and various other types of tech.

    #158802
    Blastmasterism324
    Blastmasterism324
    Participant

    Alright, I’m back. Sorry.

    This is Roberto de Anza/Volcanitar. He’s a confident and roguish goof, and one of the Nightlighters’ heaviest hitters. Though he’s looked up to as a role model for aspiring superheroes, there’s a LOT of skeletons in his closet; it won’t exactly be very pleasant if and when everyone else finds out about them…

    Don’t mention his lips. He’s kind of touchy about them.

    Roberto’s powers are magma and thermal manipulation, fire immunity, (technical) size-shifting, and an enhanced jump; he can control the viscosity of molten rock and solidify it, and build stone and magma around his own body to create a towering giant form of himself.

    #158803
    Blastmasterism324
    Blastmasterism324
    Participant

    Midori Strand/Bombshell. The youngest Nightlighters at 16 years old, but still one of their most powerful members. An adventurous and fearless girl full of youthful overconfidence, her impulsive nature often causes more problems than she solves. Midori idolizes many of the older members of the team, and her greatest fear is that she will do something that destroys the trust and faith they have in her.

    Midori’s Paradigm ability is absorbing kinetic energy from nearby detonations/repeated hits/etc, and reflecting it back as a devastating explosion through a simple touch; the power of the conflagration depends on how much energy she absorbs. Midori also has experience in different kinds of handheld explosives and fantastic aim, making her effective for ranged attacks as well.

    #158804
    Blastmasterism324
    Blastmasterism324
    Participant

    Endrew Granger/Promisekeeper: The mysterious “big brother” of the team and the one they turn to for advice. Despite his calm and stoic kindness, he is incredibly rigid in his values and is one of the most ruthless heroes on Atlas; he will always keep his word, no matter what it takes, and he has absolutely no problem with using lethal force to keep innocents safe.

    Endrew has two Paradigm abilities; one is teleportation, allowing him to cover incredibly long distances in under a second. The other is a paralyzing gaze that induces rigor mortis.

     

    #158805
    G. W.
    G. W.
    Participant

    These characters are all great, both in writing and in visuals. Your work has a very distinct style into it, and I really like your rather unique take on superheroes. Seriously, keep this up.

    #158806
    Blastmasterism324
    Blastmasterism324
    Participant

    I will, thanks!

    #158807
    Blastmasterism324
    Blastmasterism324
    Participant

    Catherine “Glee” Scannell: The great-granddaughter of an outlaw legend and a former member of a band of ruffians. Glee is a friendly, easygoing, and chatty motormouth with a crippling inability to shut the hell up, often irritating her teammates to the point of pain with her incessant jabbering. What many don’t realize is that her talking is a coping mechanism for her rough and traumatic past as an outlaw, and her willingness to apply what she’s learned as a criminal makes her a force to be reckoned with. Like her teammate Endrew, Glee is among the group of superheroes willing to use lethal force.

    Glee’s Paradigm ability is rusting away any metal except for gold with a simple touch. She cannot turn the power off and must wear specialized gauntlets to keep from destroying anything important.

    #158810
    Blastmasterism324
    Blastmasterism324
    Participant

    Hannibal Williams/Brutus: The Nightlighters’ heaviest hitter, and a 9-foot tall suit of mechanical armor containing the remains of his original human body inside. A hammy and childishly-excitable gentle giant who absolutely LOVES being a Nightlighter, but his short attention span and problems with memory loss often cause his team some trouble… and for Brutus himself, no small amount of insecurity. Despite this, Brutus’s earnest kindness and cheeky honesty makes him a beloved member of the Nightlighters, and he’s among the four members to serve as the dysfunctional team’s moral center.

    Brutus has no true Paradigm abilities of his own; he is instead one of the strongest and most durable heroes on Atlas, capable of lifting over 600,000,000 tons of solid material and smashing through anything standing in his way.

     

    #158812
    Blastmasterism324
    Blastmasterism324
    Participant

    Jody Bowen/Osmosis: The Nightlighters’ “science girl”, a geek to the core, and one of the few Paradigms to absolutely LOVE being one. A kooky and spacey oddball with stars in her eyes, but also an unmeasurably kind, empathetic, and all-loving woman whose motivation for being on a superhero team boils down to “I just want everyone I meet to feel loved”, placing her firmly in the group of members that hold the rest of the team together. Despite her eccentric personality and inability to truly hate anyone, Jody is nowhere near as airheaded as she seems; she is one of – if not THE – most intelligent members of the team, and she’s capable of a truly terrifying ruthless streak and cold professionalism when properly motivated.

    Jody is a sentient clump of slime taking the form of a young woman; her consciousness is contained within a single molecule of protoplasm. As she can no longer eat or drink, she gains her sustenance through photosynthesis, and can last for 36 hours without sunlight before becoming immobile and lethargic. Jody is a master shapeshifter, capable of changing the pigment, solidity, and form of her body on a molecular level to flawlessly mimic another person or object. Jody has also demonstrated the ability to form a variety of different weapons from her own limbs, and can turn herself into a liquid form that allows her access into normally inaccessible areas.

    #158861
    Blastmasterism324
    Blastmasterism324
    Participant

    Kyle Janners/Absolute Zero: A shy and panicky pacifist in charge of evacuating civilians from a battlefield. His tendency to avoid fights often marks him as a coward among the general public; in reality, he just REALLY doesn’t want to die. When pushed to his limit, Kyle proves himself to be one of the most powerful Nightlighters, throwing aside his pacifism to freeze whatever’s threatening his friends with a devastating blizzard.

    Kyle has the ability to blast jets of snow and ice from his palms whenever he’s near a water source. He can also freeze pre-existing snow into ice and make structures out of it.

     

    #158862
    Blastmasterism324
    Blastmasterism324
    Participant

    Vivian Barkridge/Witchcraft: A witch who’s slowly and steadily becoming more adept in the dark arts, and the only member of the Nightlighters to use functional magic. Blunt, aloof, stoic, and emotionally-withdrawn, her tendency to use terror against her opponents and “evil” powers has won her more fear and wariness among the general populace, and few friends among her teammates. Deep down however, Vivian yearns for love, and her sinister demeanor hides an anxious but ultimately empathetic and compassionate heart.

    Vivian is not only a Paradigm, but a Mystic as well; a Mystic is the official term for mages and magic users, and they can choose the specific category of magic they want to learn, such as nature magic, time magic, space magic, etc.; Vivian’s category is black magic. Vivian’s Paradigm abilities include invisibility, telekinesis, telepathy, and force field generation. As the saga continues, she learns to (briefly) reanimate the dead, manipulate and cast curses, conjure objects and summon demons, open portals, manipulate one’s mind, and so on. Given patience and practice, Vivian has the potential to be the most powerful Mystic of all time.

    #158864
    Blastmasterism324
    Blastmasterism324
    Participant

    Fig Upton/Hangman: The shortest member of the Nightlighters at 4’8 and possibly even smaller than that, Fig is often considered by some the “runt” of the team… and by others, an irritating pest with a useless superpower. Despite his goofy, irreverent and fast-talking nature, his big grin hides a sad and lonely kid with a terrible childhood and an even worse life, holding on to his smile because it’s the last thing he has. What he doesn’t realize is the effect he actually has on other people; his ultimately kind nature and silliness help lighten the mood of many on the team and he’s one of the four members (along with Cato, Jody, and Brutus) to help keep them all together. One can only hope he realizes it before something finally breaks him…

    Fig’s superpower is controlling rope, but his TRUE skill is in improvising; he’s been known to use them as grappling hooks, lassoes, living nets, and in a variety of his traps. He also has a vast knowledge of knots and how to untie them, and he’s good with thinking on his feet.

Viewing 15 posts - 1 through 15 (of 25 total)

You must be logged in to reply to this topic.

Comments are closed.