Cracking good artist Dblade has whipped up a great set of new Item Right/Left -> Energy for all your sci-fi Indiana Jones needs. Please thank him in the comments for his ongoing excellent work!

Cracking good artist Dblade has whipped up a great set of new Item Right/Left -> Energy for all your sci-fi Indiana Jones needs. Please thank him in the comments for his ongoing excellent work!

Posted in HeroMachine 3, New Item Releases, News & Updates
Several folks have reached out since the relaunch observing that there were some oddities with colors on a number of items. THANK YOU to those people!! After getting some more details and digging into it, I realized that the original import process from Flash to SVG files completely mistreated the “details” layer. Sometimes an item needed a static colored area that can’t be changed, like the whites of the eyes, white teeth in Mouth sets, or wheels on cars. Other times I they’d have a semi-transparent overlay to create highlighted or shadowed areas.
The import ignored all that and made them all solid, which had … less than desirable results.
I’ve pushed a bunch of fixes, though, so hopefully things should look more like you’d expect. Here’s one before image of a fantasy armor top:

You can see black areas between the middle part, on the outer edges under the armpits, and the stripes along the stomach outer edges. You might think that looks fine, and it probably does, but it’s not how it looked in the original Flash version. After the fix, here’s that same item:

Here you can see the same areas are semi-transparent overlays instead of solid blacks, allowing the undercolor to show through. It’s a much more dynamic and nuanced effect and what I intended with the original.
For the detail-oriented among you (which I, clearly, am not or I’d have noticed this before), here’s the complete updated set list:
| Item Set | Items Fixed | Detail Paths Corrected |
|---|---|---|
| Background Floors | 28, 31 | 2 |
| Background Furniture | 4 | 1 |
| Background Landscapes | 16, 17, 19, 20, 21, 25 … (17 total) | 17 |
| Background Sky | 15 | 1 |
| Backplane Standard | 10, 19 | 2 |
| Backplane Tech | 10, 12 | 2 |
| Backplane Wings | 7, 8, 10, 22, 67, 72 … (14 total) | 97 |
| Belt Military | 19, 28, 33, 38 | 38 |
| Belt Standard | 40, 74, 75, 76 | 38 |
| Belt Standard Female | 40 | 1 |
| Body Mech | 39, 40, 41, 42, 48, 49 | 191 |
| Companion Standard | 76 | 1 |
| Companion Vehicles | 23, 33, 35, 37, 39, 40 … (17 total) | 396 |
| Eyes Female Standard | 99, 100 | 2 |
| Eyes Standard | 99, 100 | 2 |
| Foot Left Male Standard | 12, 14, 38 | 3 |
| Foot Right Male Standard | 12, 14, 38, 97, 100 | 10 |
| Foot Right Male Tech | 39 | 7 |
| Foot Right Monster | 23, 25 | 4 |
| Glove Right Female | 9, 10, 11, 32, 38 | 5 |
| Glove Right Standard | 10, 11, 32, 38, 62, 64 … (14 total) | 187 |
| Hair Standard | 75 | 1 |
| Head Aliens | 65, 66, 71, 72, 85, 86 | 6 |
| Head Animals | 22, 41, 44, 47 | 6 |
| Head Male Face | 7, 8 | 2 |
| Head Mech | 10, 15 | 20 |
| Head Winners | 1 | 1 |
| Head Zombie Face | 8 | 1 |
| Headgear Fantasy | 3, 4, 6, 16, 42, 49 … (12 total) | 20 |
| Headgear Glasses | 37, 51, 52, 53, 54, 57, 58 | 25 |
| Headgear Mask | 72, 75 | 51 |
| Headgear Mask Female | 65, 66 | 2 |
| Headgear Military | 1, 5, 9, 33, 35, 48 | 73 |
| Headgear Modern | 7, 10, 13, 27, 28, 37 … (26 total) | 978 |
| Headgear Standard | 3, 4, 6, 38, 40, 47 | 6 |
| Item Right Blades Two | 100, 101 | 7 |
| Item Right Blunts | 82 | 1 |
| Item Right Miscellaneous | 1, 2, 3, 9, 10, 47 … (12 total) | 14 |
| Item Right Music | 29, 33, 34, 35 | 4 |
| Item Right Polearms | 11, 12, 13, 15, 16, 18 … (14 total) | 14 |
| Item Right Shields | 5, 8, 11, 70 | 4 |
| Item Right Tech | 24, 25 | 38 |
| Legwear Female Outerwear | 5, 8 | 2 |
| Legwear Female Standard | 12, 20 | 2 |
| Legwear Male Outerwear | 5, 8 | 2 |
| Legwear Male Spandex | 29, 30, 31, 32, 33, 34 … (9 total) | 9 |
| Legwear Male Standard | 12, 20 | 2 |
| Mouth Female Standard | 69 | 1 |
| Mouth Standard | 69, 80, 82 | 4 |
| Neckwear Standard | 40, 47, 50, 51, 65 | 19 |
| Shoulder Left Tech | 10 | 1 |
| Shoulder Right Capes | 6 | 1 |
| Shoulder Right Tech | 10, 25, 26 | 9 |
| Shoulders Tech | 10 | 1 |
| Tops Female Bustiers | 30, 40, 55, 56, 57 | 5 |
| Tops Female Coats | 68, 69 | 2 |
| Tops Female Dresses | 26 | 1 |
| Tops Female Fantasy Armor | 19, 20, 21, 22, 23, 24 … (16 total) | 16 |
| Tops Female Fantasy Common | 67 | 1 |
| Tops Male Coats | 68, 69 | 2 |
| Tops Male Fantasy Armor | 9, 19, 20, 21, 22, 23 … (18 total) | 18 |
| Tops Male Fantasy Common | 67 | 1 |
| Tops Male Standard | 37 | 1 |
| Tops Male Tech | 1 | 1 |
| Totals | 303 items (+ 69 mirrored Left counterparts) | **2,382 |
| paths** |
All Right-side handheld items, gloves, feet, and shoulders were also mirrored
to their Left-side counterparts, bringing the effective total to 372 items
fixed.
Thanks again to the HeroMachiners kind enough to take the time to point out the issues, much appreciated. I am far from perfect and absolutely would have missed all of this if not for your attention and care.
Posted in HeroMachine 3, News & Updates
I’ve just released what I hope is a fun new set of items, Head->Monsters. It features a variety of different kinds of complete (eyes, noses, ears, mouths, etc.) heads in several different styles. I also am continuing to experiment with items that are not 100% front-facing, so you’ve got some profiles and such. I hope you like them!

Dblade continues to do great work adding to the Nose set, I just pushed his updates to the live site:

These are available for your monster-creating convenience now in both male and female Nose sets. Enjoy and please thank Dblade!
Posted in HeroMachine 3, New Item Releases, News & Updates
I’ve just released 9 new items in the Tops – Female – Bustiers set. Enjoy!

Posted in HeroMachine 3, New Item Releases, News & Updates
With thanks to All-Star HeroMachiner DBlade, who’s already responsible for a dizzying number of existing items, we have more new noses available. These seven “monster” noses should be there now after the previous DBlade set of alien items. Enjoy and please thank him!

The biggest addition today is Mirror mode, available in all Left/Right slot pairs — Feet, Gloves, Hands, Items, and Shoulders. When the Mirror checkbox is enabled, equipping an item on one side automatically equips the matching item on the opposite side with the same colors and pattern. Transforms are mirrored too — horizontal position and rotation are flipped so both sides stay visually symmetric as you adjust. This should save a lot of time when building symmetrical characters.

We have our first guest artist contribution! Seven robotic nose designs have been added to both the Male and Female Standard nose sets. These mechanical and cybernetic nose options are great for sci-fi and robot characters.

The PatternsHalftones set was discovered to have corrupted data (it was showing circuitry patterns instead of halftones). This has been rebuilt from the original source files and is working correctly again.
Posted in HeroMachine 3, News & Updates
Continuing down the road of “experiments”, I’ve just released a new set of Heads for the Female template, called “Complete”. Each item includes the head shape, eyebrows, eyes, nose, lips, and ears, basically commbination of the “Face” sets and the basic heads. Because so many distinct elements are present, color1 is the head background and color2 is usually the eyes or eyeshadow. That means no interior shadow shape and no coloring the lips.
I’m curious how these will work and if you find them useful. A number of power users have been asking for heads in positions different than just straight-on to the camera, so I’ve included a sample of those. If you like these, I can do a similar set for Male Heads. Let me know, and enjoy!

Posted in HeroMachine 3, New Item Releases, News & Updates
This has to be the winner for the most obscure post title yet. The plainspeak version is, I’ve just released two new Pattern sets, some new Shields, and a small app update!
First up, the new PatternsCircuitry set:

And another new set, PatternsHalftones for when you want that classic comic book look:

Finally, just because they were easy and fun, I added these ItemRight/LeftShields:

I also updated the way masking works when changing items. When you had an item masked into another item and then swapped the masked item for a different one in the same slot, the masking relationship was lost, so you’d have to reapply it manually. Now the mask carries forward automatically. If the item being masked by another changes, that relationship updates too.
Enjoy!
Posted in HeroMachine 3, New Item Releases, News & Updates
A quick but important update today: HeroMachine 3 now includes backup reminders to help you keep your characters safe.
When you click “Save” in HeroMachine 3, your character is stored in your browser’s local storage. This is convenient — your characters are right there the next time you visit — but it’s also fragile. Clearing your browsing data, using private/incognito mode, or even just not visiting the site for a while can cause your browser to silently wipe that data. Safari is particularly aggressive about this, automatically purging site data after as few as seven days of inactivity.
If this sounds familiar, it should, because the old Flash version worked the same way. Flash used “Shared Objects” (basically Flash cookies) that lived in your browser and could vanish just as easily. Many of you learned that lesson the hard way back then, and unfortunately the web version has the same fundamental limitation. Your browser’s storage is temporary by nature, no matter what technology is behind it.
To help prevent heartbreak, the Save Data tab now includes three things:
Please, please use Export All regularly. It downloads a single JSON file containing every character you’ve saved. If anything ever happens to your browser data, you can restore them all with Import All. Keep that file somewhere safe — your desktop, a cloud drive, wherever — and you’ll never lose your work.
I know it’s an extra step, but a few seconds of backup beats hours of recreating a lost character. Trust me, I’ve gotten enough emails over the years to know how much that hurts.
You can also save individual characters to disk using the “download” button in the Save panel.
Happy creating, and back up your stuff!
Posted in HeroMachine 3, News & Updates