Category Archives: HeroMachine 3

Legends of Steel companions

I’ve just updated Companions-Humanoid with the following fine folk:

los

The first two gentlemen are from an illustration I did a few years ago of costumed crusaders in their fancy civvies. The remaining four were drawn for the “Legends of Steel” RPG created by Friend of HeroMachine Jeff “Evil DM” Mejia, who has graciously allowed them to be used here. You can order the game in its several varieties here.

Thanks to the Evil DM and I hope you enjoy the new additions to the bullpen.

Ground Eruption to Major Tom

I’ve just added the following “Stuff’s coming up out of the ground FAST” item to Background-Floors:

grounderuption

Faerie Avery Companion

By request, I’ve made this lovely creature available in Companions-Humanoid:

avery

Big Mean Worm Monster

Per request, I’ve just added the big rock worm monster to Companion-Standard:

monsterworm

City Block

I just added the following city block to HeroMachine 3 in Background-Cityscapes:

cityblock

Maskless hands

Inspired by an AMS comment, I’ve just added the following items to HandRight-Standard:

triggerfingers

Basically the idea behind these is that you can use them to simulate holding an object without having to use masking, since you can only mask one thing to one other thing at a time. So for instance, you can use the first two to put a rifle in a character’s hands with just layering — all the parts that would be covered in the hand are just not there in the first place.

If this works and there are other hands you’d like to see get the same treatment, let me know.

Jazz Hands and the Flying Torsos, which is NOT the name of my band

I’ve just updated HandRight-Standard with the following dramatic hand poses:

morehands

In addition, BodyMale-Standard has the following headless, flying torso just in case you needed some bad-dream fodder. I was inspired to make this by the flying contest last week, sorry I couldn’t get it out faster.

flyingtorso

Thrusting Swords

That title sounds like a romance novel, doesn’t it? Oh my.

Regardless, what it actually means is that I have published the following items to ItemRight-Blades. The intent is that you can combine the angled hilts with the angled blades to create the effect of a sword coming more towards the viewer rather than being held parallel to the plane of the canvas.

forwardswords

Robot Hand

Per request from AMS, a new relaxed robot hand is now live in HandRight-Standard:

newrobothand

It’s basically one of the items from Gloves with the glove part removed. Thanks to dblade for the original hand pose.

Side Hands

We already have one sort of similar item, but I just uploaded the following additions to HandRight-Standard:

sidehands

They can be used either for just hanging down empty for a slightly different posed look, or to imitate holding another item at something less than a straight-out-to-the-side angle.

Coming soon: swords that come out at an angle towards the viewer.