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Category Archives: HeroMachine 3
For those of you who have been waiting anxiously for more shapes to be added to the Machine, your prayers have been answered! These shapes can now be found in Insignia/Shapes.
Moar as promised.
Some prize winners from the past. Vectorman316's prize request was the boots. These can be found in FootRight/MaleTech and Legwear/Kneepads. And Yautja's prize request was the belt/suspenders/pouch which can be found in Belt/Military.
I hope you don't mind but I got really swoll so I could model these items properly.
Wellllllll....here are a few items that have gone live on the Machine. More to come later.
The wings can be found in Backplane/Wings and the mouth can be found in Mouth/Standard.
((ducks back into hole))
X-Mas in Summer?! Erm, well ... something like that. I was bored and so I added "a few" new items to the 'machine.
And now enjoy - that's an order! 😉
(As usual it's strongly recommended to clear your browser cache to see the new items ...)
(open in new tab to enbiggen)
download instruction links: Cover, wallpaper (warning clicking on characters in the poster/ wallpaper after following these links will result in rapid explosion of your skull, please make sure to wear a helmet before attempting. Oh and make sure you download the Zip file containing all the covers).
I have to say, MadJack seriously knocked this one not only out of the park, but possibly into orbit. Show him much love in the comments people. Also, I have to give a big hand to everyone who got themselves on the poster, everyones work looks incredible. Sorry that a few of you had to die during the creation of the poster, but just know that your sacrifice was not in vain and you shall be avenged.
We will of course be doing another one next year, so long as someone is brave enough to try and follow this, so if you didn't make it on to this years poster, make sure you're here next year.
But with that, once again thanks to MadJack for his work, and JR out.
You know, sometimes my own rules do kinda get in the way in terms of this post. The rule about not including entries for current CDC's was included because I didn't want to sway the votes at all, but this week the one image I wanted to feature was an entry for the current contest. But, I don't want to remove it from the contest (despite the creator giving me their permission to do so) because it will probably win. So instead let's have a look at another piece which, while I don't have as much to say about it, is just as good.
Last week, I mentioned about how certain 'machiners have their own styles that make them stand out. Well this is another case in point. All of Al's signatures are present and correct, dynamic pose, moody background with gradient effect sky and awesome energy effect. I will say, the bottom of the character is rather hard to make out against the background, but it doesn't make the pose any less striking.
The colour coordination really works as well and is a good example of defining layers in a picture. You have the dark colours of the character, which comprise the first layer, which merge with the colours of the third layer, being the background. Now if it were just those two layers, the picture would be very dark, dreary and dull, despite the posing prowess. But then you have the vibrant greens and blues of the energy effect, the second layer, that sits in-between these two layers and spaces them out, adding depth to the image and breaking up the dark hues. And then it's tops off with the back-most layer, the sky, which has a light colour at its lowest point, the point where it meets the layer in front and then becomes darker at its highest point, the point where it diverges from the forward layer. I must also say, I love the neon lines that Al has included in the background layer to break up the black. I love how on the floor they change from purple to green at random points and are then blue for the background . Apart from breaking up the black, they also provide a really interesting eye-catch, and complement the energy effects quite nicely as well.
Mod Note: Quick question you guys. When it comes to this post, are you actually interested in what I have to say about the art? Because sometimes it's quite hard to write these posts because I feel like I'm just repeating myself. I always talk about the same things. And the intros are horrible to write. So do you guys want me to keep the text part of the post, or would you mind if I just showcased the pictures instead?
Well, this week I'm reeeeeeeally gonna stretch my own rules. Whilst, there have been numerous artworks this week that I could have talked about (COTW regular RobM coming closest, go check out the latest work on his thread, it's pretty damn sweet), one person has been being consistently amazing with practically everything he's submitted this week that I felt I had to cover him. But when it came down to it, I'm an indecisive bugger, so guess what I'm gonna do.
Now, why am I covering multiple characters in a post that usually only covers one picture. Well, I have some very important points to make and Anarchangel is the best 'machiner to use when demonstrating all of those points at once.
First off we have a definite sense of style. If you look at all of these pictures together, it is immediately recognisable who did them, by certain defining factors. The shading style is very distinctive, very subtle, not overused or overshadowing the design, more of an enhancement of what is already there than a stand-out eye-catch. Which really works for Anarchangels style. He has a definite knowledge of light sources. If you look at his work you can see exactly where the light is coming from, because he's made it blatantly obvious.
Then we have inventive and well worked costumes. Two words I can use to describe these are cohesive and stylish. They look like they could actually be from comics or cartoons, even from a live-action movie. Anarchangel has a way of coming up with these really cool looking patterns with masking and insignias that other people wouldn't think of (best example here is Tokyo Rose). And then we have the colour schemes. Simple, clean and effective. You don't need to use more than 3 colours, maybe a 4th for detailing, but that's the limit. The only one of the above characters that uses that 4th colour is Aeon, and that is for two small aspects of the costume, and they all look fabulous.
Lastly, we have an attitude to the characters. You don't have to be the worlds greatest poser or face-maker to get across a character's personality, you just need to have an idea of it and see where it takes you. All of these characters has a definite character despite being in pretty much the standard face-forward pose and most of their faces covered, just by moving the hands a bit here, changing the position of the leg there and a bit of shading on an eye to finish it off. By just tweaking certain things you can change a characters personality from serious to silly, suspicious to incensed. You can imply action, movement or power through a simple hand gesture. All you need to do is look and think, "how can I say this with what I have".