Author Archives: ams

Pics from May 12th…

Here are character concepts from May 12th that were posted to the forums.

RUBBER BULLETTE by TheMightyMo

http://www.heromachine.com/forums/topic/mightys-heroes/#post-167612

HARPY (Leigh Walker) by JR19759

http://www.heromachine.com/forums/topic/jrs-characters/page/131/

Go check'em out!

Costume Concepts: Stargirl

Here are some costume concept illustrations for the upcoming Stargirl TV show.

What do you think?

Recommend checking out the rest of these 2 artists illustrations.

https://www.instagram.com/illustratedbygina/

https://www.instagram.com/alanvillanueva_art/

Frankenstein your items….

Hey 'machiners!

Did you know you have the means to create your own items out of others?

There is a whole bunch of possibilities when using the masking tool and "frankenstein" them together.  Here is an example....

I took 2 Croc heads from HEADS/ANIMAL section and did this....

Took a 3/4 turn item and made it head on.  Pretty cool, eh?

Here is how I did it...

There are treasures to be found in all item categories.  Happy hunting!

***For a more in depth step by step post, please visit this page created by SULEMAN.

http://www.heromachine.com/2016/05/06/submission-box-suleman-tutorial-frankensteining/

Stay Safe and Cheers!

Open Critique Day #40….

Hey gang!  Going scooters at home yet?

Let's get at it.......!

How this goes:  You post a work of yours, finished or WIP, and then I (ams) will give you suggestions or tips on your work.  Just make sure that you only post pictures that are your own design and not any that are copyrighted or based off of copyrighted characters.

Cheers!

OPEN CRITIQUE DAY #39….

Ok, got my coffee...

Le's do this.....

How this goes:  You post a work of yours, finished or WIP, and then I (ams) will give you suggestions or tips on your work.  Just make sure that you only post pictures that are your own design and not any that are copyrighted or based off of copyrighted characters.

Cheers!

OPEN CRITIQUE DAY #38…

YO, crew!

Have some spare time today (and probably the next day and next day after that...), so let's throw down.

How this goes:  You post a work of yours, finished or WIP, and then I (ams) will give you suggestions or tips on your work.  Just make sure that you only post pictures that are your own design and not any that are copyrighted or based off of copyrighted characters.

Cheers!

Criss Cross, apple sauce…..

Hello and Happy Easter!

I had someone ask me how I did a crossed legged pose for one of my characters.

Fairly easy to accomplish...

Cheers!

OPEN CRITIQUE DAY #37…

Hello!

Today I attempt to bring back a segment that I always looked forward to on Friday's......  OPEN CRITIQUE DAY!!!

How this goes:  You post a work of yours, finished or WIP, and then I (ams) will give you suggestions or tips on your work.  Just make sure that you only post pictures that are your own design and not any that are copyrighted or based off of copyrighted characters.

Now, bear with me and I will do my best to make this run as smooth as possible.

So let's begin....

MASKING TOOL

Just rediscovered this great tutorial by Jeff on masking.  Let's revisit shall we....

How to use the Mask feature in HeroMachine3

POSERS by HOSERS…

Let's look at posing with the program.

When we all started using HM, we all start with the basic pose.

This is the easiest to accessorize with all the costume pieces and items.  Let's skip on how the final pic will look and play with changing sizes and angles on the body items. We all have different views on what shape people should be.  Reading comics for years has shown me that there are many different takes and styles that artists use to depict their characters.  So why not experiment using the versatility of the program.  In the example below, I have not changed any items used for the body shape above, but have changed sizes and position.

Not a huge change, but a little more dynamic for a posing superhero or medieval knight.  When I first started, this opened my eyes to how I wanted MY heroes/villains to look.  I started looking for references pics and use them to create some dynamic poses.  I call it "Bending the program".  Soon I started to progress with knowledge of the pieces and how they would "bend" to what I wanted them to look like.

I encourage you to play with this exercise to create better foundations to making some awesome pics!

Cheers, 'machiners!