Creating a woman, no ribs required

Kudos to UGO Forums user Isia, who posted an early attempt at using HeroMachine 3 to create a female character, Sirena:

Many of the elements are there, starting of course with the single female body template in BodyZombies. But the eyes, mouths, noses, and ears are for both genders, and you can (as you see here) make some nice feminine hair styles by combining the existing ones. I have to admire the clever use of Insignia as bra cups here, that's very clever.

With a little ingenuity, you don't have to wait on ol' Jeff to make your character, you can even go girl!

(Edited to add:)

I couldn't resist taking a crack at doing a female character myself after being inspired by Isia. Here's my attempt, The Female Warrior With No Name From The Land of Cold Enough For a Fur Cape But Not Cold Enough To Cover Up The Yummy Bits:

brynnhilde

The key trick is multiple masking. For instance, the "gloves" and the pseudo-bustier are all masked to the body. Yes, an item can only serve as a mask to one object at a time, so what you see are actually THREE bodies, all stacked on top of each other, each acting as a mask for one other item -- the right and left square Insignia (rotated to make it look like a glove when masked) and the bustier (which is a Top masked and scaled to look like a bustier).

The tricky bit, which I need to fix on the back end, is that when you add the second Insignia to serve as a mask, it unmasks the first one you put on the stage. I got around it by nudging the second Body over twenty spaces, re-applying the initial glove mask to it, then nudging both it and the Insignia/glove back over. Painful, but do-able.

Everything else had to be scaled and moved to fit, as the boots were in the wrong spot. I chose the last MaleStandard head, which is sort of a Manga-inspired kewpie doll shape and works well for more feminine features. The hair is three main pieces -- the long back, scaled even longer; bangs; and the top part. I added two each of the pony tails and the long braids, flipping one of each. I moved the braids behind the Ears to make them look more 3D.

Like I said, the hard part was getting the gloves and the Top masked with the three stacked bodies. Once that was done the rest was pretty easy. If I was feeling really OCD I'd have created a fourth Body and masked the Belt to it so the top edges didn't stick out, but I was in a hurry.

Finally, Dalls Cowboy Cheerleader boots FTW. Yee-haw!

13 Responses to Creating a woman, no ribs required

  1. Wow, this is pretty amazing.

  2. You got one upped very nicely by Kaldath:

    http://forums.ugo.com/attachment.php?attachmentid=57562&d=1241069014

    ( going to need to fix the link )

  3. I had a suggestion about contests. What if, each week or so, you picked an attribute to create a character around [female, superhero, fantasy, whatever] and collected the most unusual specimens which best demonstrated the use of unusual creativity [like the moon bra cups or whatever.]
    I’d just like to see more contests like that Capstan one.

  4. The heads are too masculine – the jaws come out too angular. When doing women’s heads, could you do some that are more oval, round or heart-shaped?

  5. Ummm, forgive me if this is a silly question, but exactly how did you go about creating the, ahem, Yummy Bits, or the illusion thereof? Inquiring minds want to know.

    Inquiring minds also want to know how to book a flight to the Land of Cold Enough to Wear a Fur Cape but Not Cold Enough to Cover Up The Yummy Bits! 🙂

  6. That’s just the female body from the BodyZombies set, Niall. All bits, yummy and otherwise, included at no extra charge 🙂

  7. Unbe-smegging-lievable. When this is finished I hope someone makes tutorials on it, because it’s amazing what can be done with know-how.

    I do have some ideas on the issue of head shape. It can be ‘softened’ by adjusting the scale ration and adjusting the Alpha on the Line Color. Headgear and masks help as well. I’ll see what I can do and send a picture.

  8. I have to admit, Cavalier, sometimes I look at the stuff the guys post on the UGO HeroMachine Forum and I literally think to myself “Holy crap, MY program did THAT?!” They think of things that never occurred to me, it’s quite humbling.

  9. Definitely reducing the ‘Head’ “x scale” a bit (85% to 90%, but YMMV) helps. (Makes ‘Head’ more oval.)

    The jawline for many ‘Head’ items is obviously square-ish, as TheNate astutely noted. People can Google “male female head shape differences”, or somesuch for added discourse.

    Had to discard some previous attempts at female HM3, as they looked _way_ too Michael Jackson-ish. Not that there is anything wrong with that….

    Ah well, we’ll have to wait impatiently 🙂 for that phase of the HM3 to get rolled out.

  10. trust me, the number you need to know is 77. every thing fits well for a lady in 77%. even the tops. you only need to mask it if you go for skin tight.

  11. Fail is I. The jaw lines are just too sharp for the ultra- feme. Not unrealistic, obviously. My attempt ended up looking like a women I know, which is why I couldn’t finish it. It felt weird ‘dressing’ someone I know. That, and trouble layering the hair made her look like cousin It.

    I just realized that using multiples means you could do a group portrait with HM3. It would be a long slog without a SAVE feature, but with some short folks, others full-sized, and a few flyers it could work. Especially if everyone was shrunk a bit.

    The more I work at this the more blown away I am. Thank you Jeff. I hope you get a commission when they start marketing it.

  12. Glad you like it Cavalier!

  13. What about if you created a viking woman how would tha turn out!!