Monthly Archives: August 2008

Poll Position: One shots

So here's a question for you:

{democracy:45}

The key here is that you get the character's entire power set, but you can only use each power once. Do you choose someone with lots and lots of powers, none of which is crazy awesome, or someone who can do only one or two things but at a massive scale? Plus you have to factor in whether you're of a chaotic or orderly bent -- would you use your power(s) for personal gain, or to help others? Here's my take on each of the options, let me know yours in the comments!

  • Deadman: Basically you'd be able to become immaterial and take possession of one other person for a few hours, at most a day or two. The question would be who you should take over, and what you would do as them. For instance, you might take over a multi-millionaire, withdraw several million dollars, and stash it in a secure location. When the guy wakes up he won't remember anything from the time you were in charge, meaning no one will know when you go nab the stash.
  • Hulk: The choice for those who just want to cut loose and wreak havoc for a few hours. Not my cup of tea, but I know a lot of people like it.
  • Jean Grey: A broader power set than the first two on the list, you'd be able to read someone's mind, use TK, and a couple of other juicy bits. To some degree this choice depends on whether you're thinking of early X-Men Jean Grey, or Dark Phoenix-era stuff. Snuffing out suns is heavy sauce, but on the other hand it'd be nice to be able to read your spouse's mind and have a real heart-to-heart conversation about a few things, you know?
  • Martian Manhunter: Many useful powers is the main draw of J'Onn J'Onnz. Flying would be an absolute trip, and shape-shifting would have some real possibilities. You could be super-strong for a while, and dematerialize to phase through the occasional wall. You also get telepathy, though not as powerful or far-ranging as Jean Grey's.
  • Spiderman: Let's face it, slinging your way through New York looks like awesome fun.
  • Superman: The granddaddy of all super-hero power sets, there's not a lot Superman can't do. But it's all physical -- how much good are you going to get out of a blast of super-cold breath?
  • Thor: The main power here that appeals to me is storm mastery. Imagine if you could have told Hurricane Katrina -- or now, Gustav -- to turn into a pleasant shower. You'd have an incredible opportunity to save lives. As a bonus, you'd get one free trip to Asgard or some other crazy dimension, which is kind of neat.
  • Wolverine: My main thought here is to save his mutant healing factor until you're like ninety years old. Turn it on and voila! You get another 90 years and a fresh young body to boot. Hard to beat that. Alternatively, if you get hit by a bus tomorrow, you've got a "Get out of Death Free" card, which also doesn't suck.

Random Panel: Words fail me

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(hat tip to Ye Olde Buncheness)

Random Panel: Dude, I feel the same way about Andy Dick!

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CRASH!

I think this is a lovely bit of onomontoPOWia, from the pages of the freshly-mocked "Haywire":

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This just goes to show that you don't need crazy coloring and Photoshopped filters to get a great effect. This scene is part of a flashback the main character is having, and the choices the art team made are really spot-on. The way the black CRASH blends in with the muted palette is perfect, and the breaking-glass jagged lines echoing the door smashing in is great. The sound fits with the room as it would appear in the witness' memory twenty years later -- somewhat muddy (perhaps why he chose that color scheme for his armor?), all blended together, and somber.

I spend more than my share of time making fun of things here, but mostly that's because the medium has such rich possibilities I hate to see them not taken advantage of. This panel shows, in my opinion, some of the power of comics to convey a mood and set a scene. Very well done.

(Image from "Haywire", Vol. 1, No. 1, ©1988, DC Comics, Inc. Michael Fleisher, writer; Vince Gerrano, penciller; Kyle Baker, inker; John Costanza, letterer; Bill Wray, colorist.)

META: Random GMail racial epithets

This doesn't have anything to do with HeroMachine, comics, or super-heroes, but it is random, which has practically become the theme of this blog anyway. GMail has this feature where they put up brief headlines over your email inbox, and this appeared just a few minutes ago:

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I couldn't figure out why they would single out this gentleman in particular as a cracker, since I don't usually think of either GMail or the English as racial profilers. But then I actually clicked on the link and discovered they were talking about a hacker who cracks code. Whew!

Random Panel: Deep thoughts with Green Arrow

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Retroview: Ninjak

Certain iron-clad maxims ruled the naming of comic book characters in the Nineties, and one of the most important (after "Base it on a variant of 'Blood', 'Death', or 'Strike'") was "Include 'Ninja' somewhere in there." Showing the economy of effort that made them almost a success, Valiant decided to just slap an extra letter on the end and thus gave birth to "Ninjak':

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I've always assumed his name was supposed to be read all in one, as if his name were "Jack" but had "Ninja" appended to it, like a shortening of "Ninja Jack". But now I am forced to wonder if perhaps there was a whole line of these guys a la James Bond and the Double-O series. Like this fellow is eleventh in a series of Ninjas, just after Ninjaj and Ninjai, but before the inevitable rise of Ninjal. Regardless, I think Valiant was really onto something with this naming deal, and I eagerly await the appearance of female sidekick "Ninjill".

But I digress.

Ninjak used to work for The Weaponeers, a global organization that developed and sold high-tech weapons, before they were eliminated by the terrorist group WEBNET (motto: "All your capital letters are belong to us!"). Eventually he'd go on to confront them and their nefarious plot to distribute "Black Water", which in some way I can't be bothered to look up is different from Jed Clampett's "Black Gold", also known as "Texas Tea". I think maybe Ellie Mae worked for them, but this particular issue involves "The Djinn", an assassin using one of the Weaponeer prototype weapons to kill a diplomat at an airport. Knowing how fond of cameras politicians are, the weapon's the unlikely union of a gun and a car muffler -- you take the guy's picture, pull the trigger, and the "smart bullet" goes out and kills the dude, no muss, no fuss:

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Since you don't have to be in line of sight, you can be anywhere within 700 meters, we're told, and still get your man. Through the magic of Google Calculator, I was able to determine that 700 meters is almost half a mile. As a result, the dread Djinn fires his weapon not from nearby Short Term Parking, but from ... a bathroom. Apparently smart bullets can open doors, they're very polite that way.

If you can get past that particular bit of lunacy, you won't have a problem believing that Ninjak spots the disguised Djinn and follows him onto a plane, which still has taken off on time despite an assassination in the terminal. Sure, they delay my flight for an hour because it's raining in Kuala Lampur, but off a UN diplomat down the hall and everything's hunky-dory.

Inevitably there's a fight onboard the plane, which begins with the Ninja assassin ritual of urinating on nearby objects, leg lifted:

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Inevitably the smart gun gets involved, taking a lovely snapshot of Ninjak's cowled face and thus targeting our hero. One might wonder why he doesn't just loosen the cowl, or change it out for his shirt or something, but maybe the bullet's really smart and that wouldn't have worked. In any event, while it may be smart it's slower than Christmas:

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In fact it's so slow and so maneuverable that it manages to turn around -- twice! -- in the narrow confines of an airplane aisle. Now that's some agile bulleteering, my friends!

Apparently, though, like so many youths in the Nineties the smart bullet is addicted to video games, because Ninjak is able to trick it by waving a Gameboy under its metal nose and tossing the device out the door. No, really. I'm not surprised the Weaponeers were brought down if their best tech can be defeated by Super Mario Kart.

Luckily everything's brought to a satisfactorily bloody conclusion, with a plane full of dead bodies in the sky and a decapitated Djinn used as a flotation device for our "hero". My only beef with this issue, besides the completely nonsensical parts between the covers and the wanton bloodshed and the name of the character and the inane physics of the smart gun, is that the cover shows Ninjak with a sword while in the comic he's without his weapons, presumably because even in the go-go Nineties you couldn't pack a blade in your carry-on luggage. Of course no one had a problem with him boarding with metal armor and a kevlar vest, or with Djinn packing in a parachute, smart gun, and high explosives, but then, you can't expect airport security to catch everything.

(All images and story from "Ninjak", Vol. 1, No. 7, ©1994 Voyager Communications, Inc. Dan Abnett, Andy Lanning, and Mark Moretti, writers; Andrew Currie, penciller; Andy Lanning and Jennifer Marrus, inkers; John Cebollero, colorist.)

Random Panel: Why we don't have live "First Date Commentators"

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Bad Costumes: Spymaster

Spymaster is a Marvel villain who's had several incarnations, with the first one being the most unfortunate, costume-wise:

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Let's say you want to be a master of industrial espionage, someone whose mission it is to infiltrate the most secure locations in the world undetected, and you're trying to decide on your costume's color scheme. You first settle on lots of blackish-blue, which makes sense as you'll be skulking in a fair number of shadows. But let's see, what accent color should we choose? Something subtle, something that says "Don't look over here, nothing to see!", something that's ... yellow! Bright, cheery, neon yellow! You know, like canaries use to stand out from the riot of colors in a jungle when they're trying to attract a mate.

So now you're in your very inconspicuous black and electric yellow, and it's time to accessorize. But you're not sure what to pack, because hey, multiple targets and challenging security systems and whatnot, right? In which case you pack your handy-dandy "Electric Plug With a Handle". That way, no matter what appliances you might encounter during your nocturnal espionage, you can plug them right in. There's nothing worse than midnight corporate skullduggery interrupted by a Mr. Coffee that's got no juice.

Now you're almost set, but before you can start your super villainous career you really need a logo, something that makes you stand out, because if there's one thing a spy desperately craves it's to be instantly recognizable to anyone who somehow penetrates the sun-like glare of your color scheme.

Of course you must keep in mind that you're a high-tech spy, not some mundane little third-world CIA hack. So naturally you choose a kitchen knife for the primary element of the logo, as nothing says "Silicon Valley" like an apple corer. Then, to set it off, you put it over a world-shaped blob with lines all over it, to signify that while you're aware there are such things as longitudes and latitudes, you're not actually in on where all those continents and stuff are. Better just to make it all "ocean" and let someone else figure out the details. I mean, that's why they make spy secretaries, right?

Random Panel: Latest cable news dispatch from the conventions

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