Reply To: Heroes & Villians of Vengeances

Two sides of the same coin Absolution & Vengeance have been united to save the world from a supernatural threat unlike any seen before

[URL=http://s421.photobucket.com/user/leemccree/media/Absolution_zpsrdxouqow.png.html][IMG]http://i421.photobucket.com/albums/pp299/leemccree/Absolution_zpsrdxouqow.png[/IMG][/URL]

[URL=http://s421.photobucket.com/user/leemccree/media/Vengeance%202016_zps3ffjz19d.png.html][IMG]http://i421.photobucket.com/albums/pp299/leemccree/Vengeance%202016_zps3ffjz19d.png[/IMG][/URL]

Reply To: RobM’s Machine Works

A little something

Reply To: The Western Angels (gallery)

Jared- Prospect of the Cloud

story: Jared, full name Jared Brook, is the Prospect of the Cloud. a once rich prospector, he accidentally dug into an old Hell Pocket (an area in which spirits can enter and exit hell, but to the living they are invisible and act as pockets filled with a poisonous radioactive gas). the gas turned him insane and he eventually donned a Hell Mask (a mask worn by satanist priests in order to let them see the things invisible to the living and survive the gas of Hell Pockets). he then killed all of his miners becoming a criminal and became a satanist. he now tries to worship satan by murdering anything he sees. he is hunted by both the angels and devils for the reckless murder of everyone even fellow satanists and spirits.

skills:

hell mask- a mask that protects him from the dangers of Hell Pockets and allows him to see into the spirit realm.

gas gauge- his belt is fitted with special mechanism which can release a pressurized gas similar to that found in a Hell Pocket at his enemies. the gas is stored into capsules  on his chest that can be activated with the press of a button and then refilled. it can also craft bullets when given the right materials.

blades of death- his gloves are fitted with throwing knives able to be quickly thrown than retrieved, when connected to the glove they can be used to slash enemies and can be quickly reattached after throwing.

swiftness- Jared is a quick one, able to hastily dodge, dash, and roll across the battle field. he can easily dodge a slash or a bullet with a roll or a dash. after years of training he has learned to master throwing his blades, retrieving them and then getting back to cover in less than a matter of seconds using rolls, dives, and sprints.

Spartan Pistol- a special pistol of his own design. it fires only 5 shots, and takes a while to load in between, but it deals lots of damage using explosive bullets. the only way he can get more bullets is by crafting them with his Gas Gauge.

sack of craft- a simple sack on his belt filled with crafting materials

pick of gold- a pick crafted from the gold and silver taken from his mine, used to break walls… and skulls.

dynamite sticks- mini sticks of dynamite used to throw at foes for distraction, stunning, and damage. able to be crafted with the gas gauge.

Reply To: The Western Angels (gallery)

[quote=133432]I love the concept for each of your characters! I think Peter’s my personal favorite 😀[/quote]

thanks!

Reply To: Romeo Phoenix's Artwork

Thanks Mr. Valet.

This one I call Rotten Creep. It is a creature from a nightmare I once had years ago. This was the closest I could get to how it appeared. It looked way scarier than this thought.

Reply To: Mad Jack's World of Superheroes & -villains

WEBCRAWLER
WebCrawler
Powers:

WebCrawler can morph his nano-technological infused physical body of flesh and blood into a superior, more powerful digital version of himself and become in essence a living wireless hub with the processing power of a quantum computer who can interact with the digital plane freely and without limit.

In his digital form he can see/sense the data-stream around the world and is able to perceive, understand, control and generate electronic, digital, and radio transmissions invisible to normal humans as well as to control any nearby technology like computers, robots, machines, and other devices such as cars, phones, refrigerators or any other object that runs on electricity.

Able to become non-corporal and thus intangible in the real world also allows him to “teleport” by transferring himself through cable networks and although his digital form is vulnerable to electrical and magnetic manipulation and can be destroyed through things like electromagnetic pulses, he can also always completely restore himself as long as one bit of his data remains stored on a computer drive, smart phone, etc.

But first and foremost his powers enable him to enter the digital world and travel through the simulated reality of “Cyberspace”, where the rules of the real world don’t apply. Here he can manipulate binary computer informations as he wishes and bypass any level of online security or hack through the most difficult mainframes without effort. Once inside a computer network he can do things even the best black hat hacker can only dream of.

By absorbing data into his own consciousness, he can not only collect informations about people, businesses and organizations and their operations but also learn new skills such as a foreign language, or mastery of a fighting style in a split second and gain knowledge that allows him to immediately operate incredibly complex devices and weapons in the real world.

His weirdest power however, is the ability to turn any form of data into solid matter and materialize weapons, food, vehicles, and even living beings from the internet, video games, web video series, or any other digital information.

Reply To: Suleman's creations

Not a new creation, but I finally got around to writing a little bit about the Lady Knights. I picture them as bosses in a video game. The player plays the Squire, who must defeat the knights, acquire their weapons and finally face the evil Empress.

The game, if it existed, would be something along the lines of Castlevania and Mega Man, with elements from the Souls games. Possibly also a bit like Lara Croft: Guardian Of Light? I liked that game.

 

Lady Tiger

By far the fastest of the knights, capable of vanishing and appearing like a ghost in her native woods.

She dislikes killing, but the Empress has some sort of hold over her. When she is sent after you, she will stop at nothing and shows no mercy.

Close Range: 3/5, Long Range: 1/5, Speed: 5/5, Trickery: 3/5

Weapon: Tiger Blade

The Tiger Blade is an incredibly fast sword that can cut through just about anything.

Weakness: The Humming Arrows can find her by the sound of her movement, and the Shark Cannon can burn away her hiding places.

Stage: Deep Forest

A dark forest, thick with trees, undergrowth and dangerous animals. The Squire must survive Lady Tiger’s attacks until they can find a way to lure her into the open.

 

Lady Buffalo

Known as the “Human Siege Engine”, no one can match her power. She is a professional soldier and fights for money and fame.

However, when she puts on her horned helmet, she becomes more like a force of nature than a human being, breaking through walls and hurling stones and opponents like they weighed nothing.

Close Range: 5/5, Long Range: 3/5, Speed: 3/5, Trickery: 1/5

Weapon: Horned Gauntlets

The gauntlets increase the wearer’s power even further, allowing them to make powerful punches as well as grab and throw large objects.

In addition, they protect the wearer’s hands from dangers like fire or spikes, enabling them to move previously untouchable objects.

Weakness: A well-timed Constrictor Bola can trip her, leaving her open to attacks. Tusk Spears stick to her armor and can slow her down.

Stage: City Under Siege

A proud city, now under attack by the Empress’s forces. In the thick of battle, the Squire will find Lady Buffalo. They will wish they hadn’t.

If the player does not have access to Lady Buffalo’s weakness, they must lure her into harming herself.

 

Lady Python

A veteran warrior, and right-hand woman of the Empress. When the Empress wants someone taken alive, Lady Python is on the job.

While unshakably loyal to the Empress, she is honorable in her own way.

Close Range: 3/5, Long Range: 3/5, Speed: 3/5, Trickery: 3/5

Weapon: Constrictor Bolas

Remarkably well-balanced throwing weapons. Can be used to entangle enemies or even animals, which can then be made to help.

Weakness: The Tiger Blade can cut through the bola mid-flight. The Dragonbone Staff’s reach and power outmatch her obsidian club.

Stage: Jungle City

A former metropolis, now a shadow of its former self and overgrown with plant life. The squire must battle Lady Python and her warriors while avoiding capture.

 

Lady Hummingbird

Diplomat, courtier, spy, assassin. She has expensive tastes, and only the Empress can afford her.

While blind, she is still arguably the greatest archer in the world. She seems to locate her targets by sound, and her Humming Arrows can seem to change direction mid-flight to track noises.

Close Range: 1/5, Long Range: 5/5, Speed: 3/5, Trickery: 3/5

Weapon: Humming Arrows

Arrows that home towards loud noises. Perfect for finding sneaky enemies, but also good for hitting far-away switches, ropes and the like.

Weakness: Tusk Spears can be used to distract her and create platforms to bypass her ambushes. At close range, the Shark Cannon’s loud blasts stun her even if they miss.

Stage: Desert Palace

An unlit palace where rays of light shine through the windows, piercing the darkness. It is a maze that Lady Hummingbird knows perfectly, sniping at the Squire from afar. The player must find a way to close in on her.

 

Lady Shark

A pirate lord with a taste for havoc. She is the nightmare of the seas. She specializes in bombs and other such devices.

Her right arm has been replaced with a hand cannon, making her even deadlier than she was.

Close Range: 2/5, Long Range: 4/5, Speed: 2/5, Trickery: 4/5

Weapon: Shark Cannon

A strange weapon that can shoot gouts of flame at short range and devastating shots at medium ranges. Not terribly accurate, but it can burn and wreck all kinds of obstacles and enemies.

Weakness: The Turtle Shield can block her shots, allowing the Squire to close in. The Horned Gauntlets can be used break through barricades and fires.

Stage: Fleet On Fire

In preparation for your coming, Lady Shark has made these ships into a deathtrap. Still, you must battle through cannons, fiery obstacles, traps and desperate pirates to finally confront this maritime maniac.

 

Lady Drake

A warrior driven by anger, with the power to control dragons. Her origins and true motivations are shrouded in mystery, but for now, she is aligned with the Empress.

Did I mention the dragons? She has dragons. Holy shit. While she seems to be controlling them, it is possible that her connection to their primal minds is actually driving her insane.

Close Range: 5/5, Long Range: 1/5, Speed: 2/5, Trickery: 3/5

Weapon: Dragonbone Staff

A massive, cumbersome weapon filled with evil magic and the souls of dragons. It is incredibly slow, but it hits like a truck.

Weakness: The Tiger Blade is fast enough to allow the Squire to land multiple strikes while Lady Drake is recovering from her swings. Constrictor Bolas can be used to entangle her drakes and ride them like on a rodeo, spreading chaos among the enemy.

Stage: Volcano Stronghold

An impregnable fortress on an active volcano. Filled with soldiers and dragons of various sizes. Oh dear.

 

Lady Turtle

A brilliant military commander and upholder of the Empress’s laws. Also, an annoying stick-in-the-mud who has been given way too much power. She likes order, and the Empress has given her the power to enforce her will upon an entire empire.

While she is not powerful or fast, her massive armor, shield and defensive tactics make her very tricky to deal with. Trying to attack her while she is maneuvering you to traps and ambushes is almost impossible.

Close Range: 3/5, Long Range: 3/5, Speed: 1/5, Trickery: 5/5

Weapon: Turtle Shield

A large shield, protecting its wielder from all frontal attacks and threats. Also handy for passing through traps and the like.

Weakness: In close range, the Horned Gauntlets allow the Squire to unbalance or even throw the smaller knight. Humming Arrows can be used to deal with the soldiers supporting her, leaving her without support.

Stage: Floating Fortress

An artificial island prison, where the surviving enemies of the Empress are taken. This is where Lady Turtle governs from. Filled with gates, guard towers and soldiers.

 

 

Lady Mammoth

A cheerful hunter from the high mountains, her folk have herded mammoths for countless generations. In exchange for guarding the mountain passes, the Empress has left Lady Mammoth and her people mostly in peace.

Specializing in hunting beasts, Lady Mammoth does not fight fair. Traps, avalanches and thrown spears are her specialty, and she jumps around like a rabbit. Not to mention, you know, the mammoths.

Close Range: 1/5, Long Range: 3/5, Speed: 4/5, Trickery: 4/5

Weapon: Tusk Spears

Great javelins that are even sturdy enough to stand on. They can stick to certain surfaces, which can slow down enemies or create additional platforms for the Squire.

Weakness: A well-timed bola can catch her mid-jump, sending her crashing to the ground. The Dragonbone Staff can break her spears into smithereens, limiting her movement options and allowing the Squire to escape her traps more easily.

Stage: Snowy Mountain Pass

Lady Mammoth guards this pass. Her tribe and their mammoths are in your way. Take care, she has prepared many traps for you.

Reply To: Mr. Valet's characters

Love the backstory on Isaac Newton. Nice one.

Reply To: Hawk's Nest

Oh my god.  I swear, these designs just blew my mind.  Phenomenal work!

Reply To: PLANET AMS

Sir Destiny’s design is absolutely incredible.  Keep up the great work! 😀