Reply To: Anarchangel’s Archive

So I actually made this guy as a sort of loose concept for an Overwatch hero quite a while ago but never bothered to post him (I may have forgotten about him) but I was watching coverage of Blizzcon yesterday and the reveal of Overwatch 2 finally kicked my brain into motion again and reminded me of this guy.

I had no real idea of what I wanted this character to be when I started. I just wanted to make something. So I found a random country generator and it gave me the United Arab Emirates. So that's where he's from. Now I don't speak Arabic, unfortunately, but Google informs me that "Jihaz" is the Arabic word for "Device" or "Machine" or...something like that. Google translate is hardly the best source. But if it's either of those words then it fits well with his general gimmick.

Drones.

I see Jihaz as something of a multi-class hero, fitting somewhere between DPS and support, depending on how the player chooses to use him. Jihaz has a number of drones that can perform various functions, determined by the player before use and can either be used by Jihaz himself or sent to accompany a teammate. They can either work as airborne turrets, something like Torb's stationary turret but less annoying, and target whoever Jihaz directs them to or simply attack the nearest enemy if accompanying a teammate.

Their second mode provides either shields or healing to Jihaz or whoever they happen to be accompanying. Jihaz needs to determine which mode they're set in before sending them out and if he wants to change the mode, he'll have to recall them and send them back out after a short cooldown.

The drones have minor shields of their own can be destroyed by enemy fire, which starts a somewhat longer cooldown while they're repaired. I think this would force some tactical thinking when playing Jihaz as he could theoretically recall a drone before it's destroyed but he would be leaving his teammates without support. Sending drones to teammates also limits Jihaz's personal firepower so the player would have to consider that so as not to leave themselves defenceless should a huge angry gorilla happen to catch them alone.

I also like the idea of Jihaz being able to hold onto a drone and have it lift him to a higher vantage point but I'm not sure if this would work with other characters who lack a lot of mobility like Ana, for instance.

I haven't figured out what his Ultimate would be yet so if you have suggestions, feel free to share them with me.

Now obviously I'm not a professional at things like this so some of the things I've suggested here may not work or even make sense but I like this guy anyway. I had fun making him and figured it was about time I shared him.

And if you've made it this far without tuning out, have a cookie. 🙂

Jihaz

Reply To: Anarchangel’s Archive

My interpretation of a friends character. Spark Plug comes from the same RPG as Alpha Dog and Makeshift where myself and a bunch of friends were given a random name and challenged to come up with a character based on that name alone.

Sparky is tiny but she's a big personality. Bubbly. Talkative. Bat-crap crazy. But most importantly, she's enthusiastic about literally everything.

I don't often mess around with "auras" (because I'm bad at it) but I kind of like this one.

Spark Plug

Reply To: JR’s Characters

@UbiquitousPixel- The way I did it was create the character and save, then move the character over by 5, put a white background rectangle over the character at around 70% opacity and save again as a seperate file, then load the original save with the keep current items box checked. Rinse and repeat until desired effect is achieved and heromachine is so laggy it takes a full minute to move an item up a single layer.

Also, it got sent to my spam folder for some reason, I only just saw it was there. I'll give it a read when I get a chance, it's just gone 11pm here and I've got work tomorrow.

Reply To: JR’s Characters

Afterimage effect is awesome. I've been working on something trying to do the same thing and couldn't get it haha. Amazing work as always!

 

Also...you get my email?

Reply To: DJuby Gallery – Volume 2

CDC Prize for Christi S.

Reply To: JR’s Characters

Lucy Cook- Afterimage

Also, just in case you couldn't tell, this caused soooooooo muuuuuuuch laaaaaaag.

Reply To: G. W.'s New Superverse

I had a bunch of text I wrote up and I lost all of it, so here's my modern take on Dracula, Vladimir Drake. I was going for sort of an emo teen look, which I'll admit that I stole directly from the description. I'll rewrite what I had when I feel like it.

Reply To: Heroes & Villians of Vengeances

Reply To: Anarchangel’s Archive

I mean like in certain characters they have like a border around certain colors not line color. I’m not sure exactly how to describe it. A good example would be your character Chronicle.

Chronicle's costume involved a lot of layering and masking. Take the chest for example. If you place one body and then layer a shape on top of that, you can then place a second body and mask it to that shape. If you change the colour of that second body, you'll only see the part which you masked to the shape.

You can turn off the colour of the shape or chuck it to the back of your layers. Whatever works for you. It's really just a matter of fitting the shapes where you want them.

There are better tutorials on how to mask around here somewhere but I don't remember where.

I think that's what you're asking about. Sorry if I just explained something you already know. 🙂

Reply To: Anarchangel’s Archive

I mean like in certain characters they have like a border around certain colors not line color. I'm not sure exactly how to describe it. A good example would be your character Chronicle.