Forum Replies Created
Thanks, everyone! I try to take time with these. One problem I notice that I have is that after I’ve looked at an image for so long, I start to overlook the errors that might be more obvious to someone else.
@Herr D said:
Sacrifice, if you improve it, should be easier to make the wound, too. The Zombie sections have grown, and some of the new Insignia should help as well.
I no longer have the source files I used to make this one, so I’m not sure if it will ever get finished. Maybe if I’m feeling ambitious one of these days…
I don’t think I’ve ever seen a Heromachine creation in a first person perspective. Very cool work.
About bloodstained dresses, I made one a few months back that you might want to have a look at:
I would definitely like to take another attempt at first person pieces in heromachine. I think it could add a bit of immersion into the image?
I don’t think I was looking for quite *that* much blood! That is an impressive image though… what did you used for the more “splattery” blood on the bottom of the dress? I’ve been trying to get a similar look for water on another image I want to post on here soon (fingers crossed that it progresses as I expect).
Wow, I can’t believe how long it’s been since I’ve really gone on the forums! I’ve upgraded computers, so that will be my excuse for not finishing the previously posted pieces, but I have a bunch more in various states of completion. This one started as a test to see if I could make a dress like one I saw in a picture with the straps falling off the shoulders. I’m pretty happy with it even though I had to make several alterations. She was originally crouched down, but I couldn’t mask her dress well enough with her legs bent. She also originally had her right hand outstretched and I was planning on having it resting on a small dragon, with a spear in her other hand. I need to re-do the bloodstain that used to be around her cut dress and finish up the shading, but other than that I think it’s mostly done. Suggestions/critiques?
I don’t believe it is actually based on a real-world script. I lived in Japan for the better part of last year and I know it’s not Japanese or Chinese (since Japanese ‘kanji’ are borrowed from Chinese ‘hanzi’). They are not kana, the syllabary of Japanese which was added to the borrowed characters. It does not look like Korean, as their writing is distinct in having lots of circular shapes and short lines.
I believe the writing is just meant to mimic the look of eastern written languages.
Thanks for the suggestions! Hopefully I’ll be able to work with things again soon. I’m almost done getting thrashed by the Marines.
Okay… One more for the “Work-in-progress” pool (I tend to start a lot of things, but don’t finish much…). This one was to see if I could pull off a first person view. Not what I expected when I started, but I’m pretty happy with it so far. I was really trying to get a more “blinding” light coming from over the edge of the shield. I’ll play with it more as I get time…
Thanks, all! It’s really nice to see such a supportive community here… Now I wish I had just a bit more time to create stuff.
Oh, that’s a great idea! Thanks! I sometimes forget about the widescreen view… It’s good to know that it’s my own fault, then, and not the program or my computer being buggy.
Okay… Here is one that actually DOES have a bit of a story to it. The idea is based off of the fantasy trope that a demon or sorcerer could hide their heart somewhere so that they can not be destroyed. This religious sect raises young boys to be assassins (to root out religious heretics) and makes them nearly invincible through storing their hearts in canopic jars. There is more to the story, but that’s the basic idea. This is a work-in-progress that I started today. I can’t seem to find something to approximate a good open wound for the chest and I have put off working on the face (male faces are SO much harder to get to look right for me?), but other than that, I think this one is pretty much done:
Again, thanks to everyone for the “welcomes” and kind words!
@The Atomic Punk said:
Though the skull on Wild Elf’s shoulder seem out of place for an elf, but that’s just me. Add a backstory to either character and you might have a nomination for Hero of the Month.
I think of elves as having a very low-tech society where they live off the land, using every bit; if that means using bones for armor, so be it. I understand what you’re saying though, I guess that’s not a very traditional interpretation. I actually tried not to use anything that looked like metal in that piece, but I get carried away sometimes. I did try to make the vambrace look like it was possibly carved “shell” rather than “metal”.
I’ll definitely have to think of some background information. I tend to be better at creating exotic settings and neglect the characterization a bit. I think that’s one reason I use HeroMachine — to force me to think of the characters more! Most of the time, I find that I pick a piece that looks interesting and start working from there vice having a clear idea when I start. For the captive elf for example, I started with a torso (I think it was actually under the “zombies” tab!) and the round shoulders suggested arms pulled back, so I worked from there.
I do have a question that hopefully someone has an answer to: a lot of times when I export my images from HeroMachine, the program MOVES all of my items (usually down) about 100 pixels or so and I have to select all items and re-position them when I start work again? Anyone else have this issue? I’m assuming it’s happening when I make my backgrounds too big by accident and the program maybe tries to center the image on that? I really appreciate any suggestions!