Vespertine’s Creations

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  • #9559
    Viper
    Viper
    Participant

    Great work. First person is awesome and so is Blinded. Fantastic!

    #41364
    Avatar
    Herr D
    Participant

    I missed your thread completely somehow. As far as ‘Blinded’ goes, there’ve been a lot of items added in your absence. Adding that spear to the left hand should be easier now than it would have been. Bloodstains I’ve had good luck with–just a lot of very transparent layers.

    Sacrifice, if you improve it, should be easier to make the wound, too. The Zombie sections have grown, and some of the new Insignia should help as well.

    #41410
    Stulte
    Stulte
    Participant

    I don’t think I’ve ever seen a Heromachine creation in a first person perspective. Very cool work.

    About bloodstained dresses, I made one a few months back that you might want to have a look at:
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/stulte/2014/04/Maria-I-Braganza-2.png

    #41433
    vespertine
    vespertine
    Participant

    Thanks, everyone! I try to take time with these. One problem I notice that I have is that after I’ve looked at an image for so long, I start to overlook the errors that might be more obvious to someone else.

    @Herr D said:
    Sacrifice, if you improve it, should be easier to make the wound, too. The Zombie sections have grown, and some of the new Insignia should help as well.

    I no longer have the source files I used to make this one, so I’m not sure if it will ever get finished. Maybe if I’m feeling ambitious one of these days…

    @Stulte said:
    I don’t think I’ve ever seen a Heromachine creation in a first person perspective. Very cool work.

    About bloodstained dresses, I made one a few months back that you might want to have a look at:
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/stulte/2014/04/Maria-I-Braganza-2.png

    I would definitely like to take another attempt at first person pieces in heromachine. I think it could add a bit of immersion into the image?

    I don’t think I was looking for quite *that* much blood! http://www.heromachine.com/wp-includes/images/smilies/icon_wink.gif That is an impressive image though… what did you used for the more “splattery” blood on the bottom of the dress? I’ve been trying to get a similar look for water on another image I want to post on here soon (fingers crossed that it progresses as I expect).

    #41435
    Stulte
    Stulte
    Participant
    #41437
    vespertine
    vespertine
    Participant

    Ah… very cool.

    K. Here is my next in the parade of “work in progress” files. I’ve really been focusing on getting more dynamic poses and lighting lately. This is one of the better-looking ones so far. The pose took *forever* to get down. So much trial and error on this one… I want to make the picture a lot darker overall, but have the light cutting through the trees very bright; going for lots of contrast. I’m also hoping I can make the forest look a lot more dense with foliage, lichen, flowers, etc. As always, suggestions welcome!http://www.heromachine.com/wp-content/legacy/forum-image-uploads/vespertine/2014/06/WatcherWIP.jpg

    Edit: I’m wondering about the neck/head placement. I was trying to make it look as if she is peeking around the branch of the tree. Is the neck too thick? Should the entire head/neck be shifted to the right side of the image? I know something is off, but can’t quite put my finger on it…

    Edit #2: I adjusted the neck a bit. Tried playing around with some foliage to add some depth of field and color. Not sure I can justify the flowers at the far bottom of the image, but I do think they create some depth of field. I like the bromeliad-looking plants in the split of the tree. I’ve been told they tend to grow in grooves up in trees can catch the rainwater as it falls from the tree branches. I wanted create something exotic-looking. I’ll have to play around with the colors… I also wanted to see what it would look like if I made an umbilicus for the character.

    WatcherWIP-2.jpg

    #126006
    vespertine
    vespertine
    Participant

    Okay, so it took a while, but I think I may have actually *finished* a heromachine image(s)… I’m way too distractable.  🙂

    Here is Rydia, a character I have been working on (yes, I took the name from the old Final Fantasy IV game, which I played endlessly as a child).  I included three versions.  The one with the full background is the original.  Then I tried to make it darker.  Finally I decided to do without the background as it was getting too cluttered, IMO (and I still didn’t get it looking half as detailed as I had intended).

    A few notes: 1) I imported the weapon as an afterthought from another image I made.  Consequently, it refused to rotate properly and I had to drop a few layers that were being especially problematic.  2) The pose was originally intended as a ‘mannequin’ of sorts that I could play dress-up with.  lol.  So… the pose doesn’t feel as natural as I would like, but, oh well.  3)  The style I was going for was more of an anime/manga style, but I’m still horrible with faces IMO, so hope I did okay?  4)  In this world that Rydia inhabits, metal is not reliable due to strong magnetic forces; that is why all the buckles, etc, are *white*; they are made of the strongest material available to her culture: bone.

    As for the character, she is an assassin.  Her typical ‘top’ would be more of a ‘gi’, but the whole image was getting saturated with black, so I took the liberty of giving her a more colorful outfit.  The clothing is largely velvet (in fantasy stories, thieves and assassins are always dressed in leather, which is both reflective of light and loud/creaky, which doesn’t make sense to me; velvet absorbs light and is quiet by contrast).  Her blade is a hollow glass poniard-style dagger.  The hollow design allows it to perforate flesh more easily, while the slimness allows it to fit between armor chinks.  The hollowness also speeds exsanguination much the way a hollow needle does.  If she strikes a vital artery, her target can bleed out in 30-60 seconds.  You can’t see in this version, but in the original design of the blade, there is a score mark about 1/3 of the way from the tip of the blade which allows the blade to be broken off in an opponent, keeping the wound open and leaving shards in them to further then chance of assassination.  She can also coat her blades with anti-coagulants to exacerbate the effect and prolong bleeding.  The glass blades ‘socket’ into the bone grip (also wound in black velvet), so they can be replaced after each fight.  She keeps more wrapped in individual padded sheaths worn at the hip/thigh.

    Ummm…. that’s about it, I guess?

    Thoughts?  Critiques?

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    #126008
    vespertine
    vespertine
    Participant

    The other two versions:

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    #127167
    vespertine
    vespertine
    Participant

    Okay… so, I really need some help/suggestions on this one.  It started as a sketch, hence all of the crazy lines towards the bottom of the dress.  I think I got in over my head a bit, and I’m not sure how to progress.  It’s been sitting in this state for several weeks now.  The idea was to have the dress appear to be hanging in loops which then feed into the belt.  Not sure if the desired effect is starting to show?  I started out using ‘belt’ items for the dress, but after I added the male figure, I realized I could probably get a nicer effect using ‘cape’ pieces.  Ideas?

    I essentially used the same ‘model’ as I did for Rydia.  I’m trying to focus more on costumes now, particularly atypical or unusual clothing; and I am developing a fascination for asymmetrical outfits as well.  Anyway, I will probably be using the same character as a mannequin of sorts for a while as I focus on playing around with designing outfits.  I’m also trying to focus on getting more *detail* into the clothes.  Unfortunately, I didn’t really like a lot of the default body parts for females in HM, which started me to make my own figures, which, in turn, led me to making more exact clothing… so, maybe me being picky led me to this.  lol.

    Feedback (positive or negative) welcome!

    Edit: Her left foot/calf is *killing me*  Not sure how to fix…  Also, the rings through the chest were inspired by one of the characters on Farscape.  😉

    • This reply was modified 6 years, 1 month ago by vespertinevespertine.
    • This reply was modified 6 years, 1 month ago by vespertinevespertine.
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    #129140
    Avatar
    Nug
    Participant

    Finished yet?

    #129406
    vespertine
    vespertine
    Participant

    Nug,

    No, I’ve been taking another of my breaks from HM; that and I was in the hospital for a few days (all is well now).

    I have to psyche myself up to get started again.  lol

    Does anyone know how to disable the option where you have to be logged-in to see the attachments?  I can’t seem to find it now…

    #129407
    JR19759
    JR19759
    Keymaster

    Hope you’re feeling better. Going to hospital sucks.

    #129408
    Avatar
    Nug
    Participant

    “Does anyone know how to disable the option where you have to be logged-in to see the attachments?  I can’t seem to find it now…”

    If there is one… I have not been told about it.

    Also glad you’re ok! 🙂

    Everyone around here seems to be going to the hospital. Is this a trend?

    #129418
    vespertine
    vespertine
    Participant

    Thanks!

    I’m definitely feeling better now.  That was almost a month back.  Yeah, I have noticed a lot of mentions of people going to the hospital on here in the last few months.  Weird.

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