Home › Forums › Gamers’ Corner › Super-Hero RPGs › Yet another new campaign from Barbario
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November 25, 2012 at 9:59 am #14216
barbarioParticipantNovember 25, 2012 at 10:08 am #14202
Prof.AnthraxMemberI like how the smoke and djinn look as though they could be related.
The djinn is good and creepy, too, which certainly makes one regret rubbing that old lamp.November 25, 2012 at 11:03 am #14218
barbarioParticipant@Prof.Anthrax said:
I like how the smoke and djinn look as though they could be related.
The djinn is good and creepy, too, which certainly makes one regret rubbing that old lamp.thanks! fellow austinite! the smoke monster IS the djinn. but the first time they encounter it it is as a dust storm
November 25, 2012 at 8:03 pm #14228
The Atomic PunkParticipantWell, you piqued my interest. I’m in a writing mood. GM’ing a campaign provides for fresh ideas. And fresh they are. The djinn from sandstorm to demon is a great example. First the silhouette, then the flaring of the hair and how the body condenses to a solid. That’s detail. Nicely done!
November 25, 2012 at 9:10 pm #14234
barbarioParticipantglad i can inspire
November 28, 2012 at 9:59 pm #14462
barbarioParticipantwell the pcs dint finish their first mission yet but im already wokring on the next one. i downloaded a bunch of call of cthulu adventures that can easily be modified to fit into this campiagn. so i didnt like the “lovecraftian” monster in the modulle so i came up with my own. i wanted to evoke the “hound of resurrection” from the first #311807 film. i like what i came up with but something isnt right. the colors im not loving. any suggestions?
Also i have recently been using the companions more. using them as templates and adding things to make them vastly different
November 29, 2012 at 9:31 pm #14553
The Atomic PunkParticipantThe colors are a little bright but they give the monster an ape-like quality. Maybe some reverse zypping. Some shades and highlights to break the “sameness.”
What is really distracting are the “buckles” on the monster’s chest. They are part of the standard Companion. However, in this instance they seem like a tacked-on chestplate with buckles. I would work on covering or stylizing that, depending on which way you want to go.
November 30, 2012 at 12:12 am #14554
barbarioParticipantso i started over from scratch. i think this is much more horrifying
November 30, 2012 at 12:48 am #14555
Herr DParticipantYah. Much better. Inside out is generally more monstrous. You might also try the second one’s colors plus olive drabs on the first one and follow AP’s advice abt covering the fasteners. Why not have a backup monster?
November 30, 2012 at 9:49 am #14568
barbarioParticipanti revamped it again. the guts looked too zombie-like. i moved the tentacles becaue i like the blunt head with no neck and i thot the tentacles distracted too much form that. i changed the eyes cuz i wanna save the spider-eyes for something else
November 30, 2012 at 5:12 pm #5951
VampyristParticipantThat is horrifyingly awesome.
November 30, 2012 at 9:13 pm #14605
barbarioParticipant@Vampyrist said:
That is horrifyingly awesome.
that is the best compliment ever
December 1, 2012 at 3:58 pm #14663
barbarioParticipantim plannign several seesiong ahead and look slike we might play on xmas eve. (2 of the pc’s are my roommates and they are brothers, the other is my sister, and the fourht possible is one of my roommates boss and out friend; we all be here!) so im gonna have a scary xmas game. any ideas? i know gonna use krampus a bavarian demon that takes bad kids. also at the end the gonne meet “santa”
December 2, 2012 at 5:45 pm #14760
barbarioParticipanti just cant stop. im at least 3 sessions ahead. i redesigned my lovecraftian monster again. it just wasnt horrifying enuff. i think this final design does the job…
December 2, 2012 at 5:48 pm #14762
barbarioParticipanti also came up with a quick one-off adventure wherein they have to travel in sewers and subway tunnels to exterminate a nest of chubacabra…
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