Yearly Archives: 2012

The insults were so much simpler in the old day

(From "Lightning Comics" volume 2, number 2, 1941.)

End of the Sidekick

End of the Sidekick

By: Andrew Hines

We've strayed into a strange new world, where Spidey has a sidekick of his own creation.  It's been a 3-issue arc involving a kid who is arguably the biggest douchebag in comics history.  At the very least, he's on par with Cyclops.  At the least, this arc shows how much Peter values the tenets of power and responsibility. On the other hand, it also shows why he should never, ever, ever have a sidekick. We may see Alpha in later years, if/when his powers return, but for now I'm happy that he's gone.

Dan Slott has done a great job of writing ASM for over a year and a half now. Since Spider-Island, he's shown the wall-crawler's even deeper faith in power and responsibility. The writing on this makes it quite interesting to see how Spidey and Alpha deal with each other and the drastic up-turn that Alpha's power has taken. It's a decent ending that doesn't completely write off Andy Maguire's ties into the super-hero world. As far as the Spider-Man stories have gone in the last year or so, however, this isn't exactly his greatest and it's far from his worst.

Humberto Ramos' art has never been my favorite.  Despite that, the art has a great look to it. Teaming up with Victor Olazaba and Edgar Delgado on inks and colors, has brought out the good in his artwork. The art team hit some high notes on this issue that they didn't really reach on the last two issues. While good, it wasn't enough to push the issue over the top.

The combination of decent writing and good art earned the issue a solid "B". What I can say is that I'll still keep picking up ASM, especially for the next several issues, due to the reappearance of a classic foe.

Open Critique Day #47

My full-time (non-HeroMachine) job might keep me from actually getting to these before this evening, but it's time for another Open Critique Day!

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following guidelines:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in any currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

It's a thin line between super-hero and creeper

(From "Lightning Comics" volume 2, number 2, 1941.)

META: New forum topic

I just added a new sub forum called "How Do I ...?" that's meant to be a central location where people can go to get advice on how to create a given effect they want. For instance, I just got a question from someone on the best way to do stripes on a shirt, but I use the program so rarely I don't really have a good answer.

So if you ever get stuck on a design and aren't sure what to do, that's your new home. Hopefully you pros will poke your heads in from time to time to answer the questions there as well.

You're Going To Die VII

In the interest of catching everyone up, I am going to reprint our entire adventure so far, but with only the bits where we live. Here goes! Next week I'll do one of just the ways we die.

Continue reading

I've got my lipstick on and I'm ready for action!

(From "Lightning Comics" volume 2, number 2, 1941.)

The eyes have it

We all know Batman has gone through some pretty weird stuff throughout his history. From fat guys dressed as penguins to Bat-Dogs and a pre-pubescent orphan boy in scaly underoos, the guy runs into more than his fair share of absurdities. For instance, I give you the Ten-Eyed Man:

My favorite part of the character concept is this:

A brilliant doctor named Dr. Engstrom reconnected his optic nerves to his fingertips, enabling him to see through them.

That's right. In Gotham City, they can't actually make you see through your eyes, but they can make you see through your fingertips. Let's pause for a second to imagine all the problems with a setup like this. No, not that dirty. No, not that dirty, either.

OK, class, let's take a step back and just go with eating. How the hell do you eat when all you can "see" is the greasy burger wrapper and salty fries you're gripping in your eyeball-tipped fingers? And let's not even get into picking your nose. Or what happens when you try to punch someone and suddenly you can't see because your eyeballs are tucked into fists.

Maybe that's the reason for the disturbing Line of Eyes marching down his torso, leading you down between the pecs, to the washboard abs, down just over the belt and HOLY MOTHER OF GOD THERE'S AN EYEBALL STARING AT ME FROM HIS CROTCH!!

Your clothes say something about you, folks, and what this eye design says is "Creeper". Back away slowly, call the police, and for the love of all that's holy, do not shake hands!

Going through that door would only slow you down, good call.

(From "Lightning Comics" volume 2, number 2, 1941.)

Origin Of The Runner-Up

Origin Of The Runner-Up 

By: Andrew Hines

Jason Todd has been a cool character to try and understand again. As the second Robin, he was always a bit of a loose cannon. As Red Hood he was like carrying nitro glycerin while doing 80mph on a dirt road. He has loosened up slightly in the last year, as the reluctant leader of this misfit trifecta. He even commented in the first issue that if anything happened to Roy, he'd be "the worst former sidekick ever." Not a lie, really. Anyway, there are a few changes to his origin, but one glaring difference. He meets Batman by a means other than stealing the wheels off of the Batmobile. Despite having more potential for believability, it changes the early nature of his badassery. (If that's not a word, it should be.)

Scott Lobdell has rounded out a full year of writing this title and frankly, most issues has been full-on awesome. The only less-than-stellar issue was #8, which was simply average. This, however, was a very interesting re-telling of the origin. Particularly intriguing was the fact that it covered the entirety of his life. Literally, we see him from the day he was born and even get a glimpse into who his father was. We haven't seen much of his younger life, so thanks for that Mr. Lobdell. It really is a wonderful issue that explains a LOT about why jason is the way he is.

The current art team fits almost in the same vein as the first few issues with Kenneth Rocafort. The look of the comic, still in great hands, has pretty much stayed the same. The pencillers, Ig Guara and Pasqual Ferry and backup story artist, Brett Booth have done a fantastic job. Then there's JP Mayer's inks on the main story and Blond's colors, which are pretty good. There's a certain consistency on the art that no other artist transition has had in a while. Definite props on that. Then there's the cover from Kenneth Rocafort, which just looks great.

Overall, despite the art and good script, I can only give this a "B+". The downside, for me, was the fact that Lobdell changed how he met Batman. It's a letdown.