To pilfer or pursue

Our little Lone Wolf Cub was last seen facing a wall of smoke issuing from the belowdecks hatch of his very flammable ocean-going vessel. Faced with the decision to run to the nearest Daddy Figure for help or to charge into the very teeth of danger, you can guess which way we went:

It's good to know that our ship is being commanded by a troll-headed dwarf with turkey drumsticks for arms. That's comforting.

Despite any possible misgivings about his KFC-style body, we do indeed follow him back to his cabin.

Oh my! It seems no one really likes us. In fact, they like us so little they're willing to burn down an entire ship, which they are presumably upon right at that very moment. That's a powerful heap of hate, folks.

As you can see, after his revelation, we are faced with a somewhat puzzling choice. We can keep trailing after the Captain like obedient little goslings, or we can rifle through his personal belongings. My personal mental image of the Lone Wolf is more on the shallow but earnest (while slightly cowardly) warrior side, whereas this seems much more like a cynical thief sort of thing to do. Like I said, puzzling that this is the choice we're given, but I think it helps shape your mental picture of what kind of person this is. So have at it, and let us know in the comments why you chose as you did!

10 Responses to To pilfer or pursue

  1. John says:

    We didn’t charge into the hold to douse the fire with our bare hands? Or our rat-charming powers? Or whatever?

    How very disappointing.

    Well, since we apparently can’t do anything on our own, I vote we just tag along behind the captain. ‘Cause we suck like that.

  2. Myro says:

    My thoughts are to try to be heroic, and not give on to human nature on this one. Besides, if we get caught, things will go very badly out here on the high seas, where the captain’s word is generally law. Let’s just follow him and see what the commotion’s about.

  3. logosgal says:

    At a meta-story level, the fact that we have this choice makes me really want to search the cabin. But as others have pointed out, that would be neither prudent given what we know so far, nor would it be in keeping with previous decisions. Pursue.

  4. Gero says:

    @John 1: Yes, I’m sure filling the ship with burning rats would have solved all our problems…

    (Though I do agree that we should follow the cap’n, he seems like an honest guy to me.)

  5. X-stacy says:

    He’s probably an honest guy, but what if he’s not? Are we really that good a judge of character?

    …and are we really going to leave a room unsearched? What kind of people would we be if we did that?

  6. Worf says:

    @X-stacy: The honorable and trusting kind????

  7. X-stacy says:

    The kind who don’t find evidence of wrongdoing or extra equipment, I was thinking, but it’s just barely possible I’ve played too many video games that reward you for stealing everything that isn’t nailed down and destroying all pottery and barrels.

  8. spidercow2010 says:

    Search. There’s time before the ship gets close (assuming the lookout isn’t tragically myopic), everybody’s too busy at the rail to catch us, and if someone does we can always say, quite rightfully, that we were looking for any further dangerous materials. These guys are working for us by right of our royal commission. Plus we have to know whom to trust. Pilfer away.

  9. Brad says:

    Grr. This is a toughie. On the one hand, you find the equivalent of cyanide ready to tip and kill the captain, thus becoming a hero, on the other hand we could miss another great battle. *sigh* Apparently our badassery was short-lived, because the majority is leaning toward following cappy-poo like a lost puppy.

    I just know we could’ve stopped that fire with the body fo the man who started it, spear-first, if only we hard charged in and shouted “SPOON!” like real heros.

  10. Brad says:

    “The body fo.” Yes, that makes sense. Way to go, Spongebrad.