Monthly Archives: June 2010

Caption Contest 78 VOTE!

Thanks both to everyone who entered Caption Contest 78, and (belatedly) to Glenn3 for her excellent work assembling one of the strangest and most entertaining collections of comic book panels with their dialog removed ever.

The main challenge this week was coming up with something funny without being dirty, and I must say I was very impressed with how well you all pulled it off (ahem). I thought the following nine entries were the best; please vote for all the ones you think would be worthy of a win, and next Monday the top vote-getter will get his or her choice of either any item they like, or a portrait, to be included in HeroMachine 3. Click on any image to see it at a larger size.

Thanks again to everyone who entered, and congratulations to the following Finalists!

[polldaddy poll="3402489"]

RP: When Han met Jabba

(From "Police Comics" number 11, 1942.)

SOD.177 – Take me to your cheezeburger

RP: Great moments in bad reasoning

(From "Police Comics" Number 11, 1942.)

SOD.176

Rethinking the prequels

I like the way John Seavey of Mighty God King thinks in this essay titled "A Half-Hearted Defense of the 'Star Wars' Prequels":

On the one hand, I’m not crazy enough to say that the ā€œStar Warsā€ prequels are good. There’s some rough sailing there, for a variety of reasons: Lucas hadn’t directed a film in a long time, his scripts were less polished due to a lack of a strong editor…and the less said about Jar-Jar, the better. But there’s a very strong theme that tends to get lost or misinterpreted, and it’s actually pretty impressively clever–but it requires letting go of one of the big assumptions the classic trilogy gave us. You have to be willing to understand that while the Sith are the villains of the series, the Jedi are the other villains of the series.

That sounds about right to me. I got the feeling throughout the various "Star Wars" properties that the actual people of the realm were all viewed basically as cardboard pawns for the mighty to manipulate, whether Sith or Jedi. Re-watching the original film the other day, I was struck by how distant Obi-Wan was, how emotionally detached. Granted, that was likely equal parts poor direction from Lucas and disinterest from a slumming Alec Guiness, but he still never seemed to care all that much about the beings around him except as they fit into his conception of destiny.

Think about it, what is Obi-Wan's final act? To disappear.

I know, that's not perfectly fair, he did stick around as sort of super-powered Caspar the Friendly Ghost, but the principle is the same -- the Jedi spend all of their training trying to learn how not to have emotions. And that's just as scary in its way as the Sith learning to revel in their darkest ones.

In any event, give MGK a read when you have a minute, I definitely liked this article. And let us know what you think about the issues it raises.

RP: Because nothing says "bulletproof" like "plastic"

(From "Black Cobra" number 1, 1954.)

SOD.175

Computer RPGs

For this week's "RPG Corner" I wanted to step away from pen-and-paper for a moment and delve into computer RPGs for a bit.

I first got hooked on computer games via "King's Quest III", which is probably more of an adventure game than a true RPG. But the elements that first attracted me to D&D are there -- growth of a character over time, acquisition of new items and skills, figuring out puzzles, exploring hidden environments, and active participation in a story. My brother had a new PC at his house, and on my first Christmas vacation from college I was over there literally every night, sometimes into the wee hours of the morning. After two weeks we finally realized you could save your game progress instead of starting from scratch every time you died, and things went a lot faster.

Hey, we were idiots, what can I say?

Ever since, it's the RPG that keeps me coming back to gaming time and again. From "Might & Magic" to "Baldur's Gate" in fantasy on up to "World of Warcraft" and the "Fallout" series in sci-fi, these games keep me fired up and interested in the world of consoles and computers. I've been moved, challenged, excited, depressed, and obsessed more times than I can remember.

I have a hard time defining just what qualifies as an RPG, though. Clearly D&D has decided to move more in the direction of the computer titles, with combat-maximized rules, lots of power trees and a "build"-centric focus. Along the way the story seems to be getting less and less important, but to me that's really the core of a good RPG. The action and mechanics enhance the story, but without some reason for being there, without a character to build, it's all just a big fireworks show.

But as someone pointed out in the "Avatar" thread, sometimes fireworks is all you want, and hey, who doesn't like fireworks? If story's your thing (as it is for me), then great, but that's not the case for everyone. Why should an entire genre be defined just by what I personally enjoy the most?

All of that's a long way 'round to the point of this post (such as it is), namely, what computer RPGs did you / do you enjoy the most, and why? What is it that qualifies a game as an RPG? What is it that you like about computer RPGs better than pen-and-paper style games?

Edited to Add: You can play King's Quest III online for free if you want. I love the internet!

RP: Crushing fetish greatness

(From "Black Cobra" number 1, 1954.)