Yearly Archives: 2007

Beowulf's Uncanny Valley

I got to see "Beowulf" in glorious 3D IMAX last weekend, and while I really liked it, I think ultimately it gets a bit lost in the Uncanny Valley.

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Bad Costumes: Truk

It was the best of times, it was the worst of times. Specifically, it was the worst of times for super-hero costume design, aka "the 1980's". As proof, I give you "Truk", a villain from the pages of DC's "The Green Lantern Corps" circa 1986:

Truk

I find myself rendered almost speechless by how incredibly lame this character is. If bad were a scale that went to ten, "Truk" would be an eleven. At first I assumed this incident resulted from some sort of Marvel-led takeover of the DC offices in an effort to drive them out of business. Or perhaps it was a bad April Fool's joke.

But no. This is an actual, bona-fide, yes-they-really-meant-to-do-it super-villain. And thus I am legally required to unleash the mockery.
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Custom Illustrations

Over the years I've had a couple of freelance clients send me images of a character from HeroMachine that they wanted to have in a custom illustration. Don't get me wrong, HeroMachine is great for making "darn good" portraits, but there's just nothing like a true, unique, professionally rendered image.

I thought it might be interesting to show you how the program can be used to give an artist a really good idea of what you're looking for, though, so here's one example of a character designed in HeroMachine, then rendered by hand. I give you Kubota, pint-sized (but deadly serious) soldier of fortune in the Star Frontiers game world (click on either image for a larger version):

Kubota - HeroMachine version Kubota - Hand Drawn

I'll be posting a few more of these over the next little while, the HeroMachine version first and then the custom illustration next. If anyone's interested, I've also been thinking about having a contest. People would send me their HeroMachine creations, I'd pick, say, the five best, and then open it up to a vote. The winner would get a custom character portrait based on that visual.

If that sounds interesting, please leave a comment and let me know!

Expansion Guns

In the next couple of weeks I'll be releasing some additional Expansion items, including a nice set of firearms by the invaluable Mark Shute. Since people seem to like guns and other assorted firearms, I thought I'd provide a preview of what they look like (click the image for a much larger version):

Expansion Firearms Preview

One of the things Mark does much better than I is creating drawings of mechanical items with clean, crisp lines that convey a sense of solidity. My Flash drawings tend to look like they were drawn with a brush, while Mark's are more like those rendered with a good set of technical pens. It works much better for these kinds of things, and I have to admit I learn something every time I work with his stuff.

This next expansion to the expansion is going to add several hundred items to the set, thanks to Mark, including some really nice shirts and belts, among many others. You can see the full set of items he's submitted here.

Digital Illustration

I use a Wacom graphic tablet to draw all of the items in the HeroMachine. It cuts development time dramatically, and allows me to combine the art production and code development into one application. I don't think I could ever go back to a pure pen and ink on paper method of drawing at this point, I'm lost to the dark side.

Anyway, I thought you might be interested in seeing a demonstration of how, in general, you can go from a neat photograph of something to a finished digital pen and ink illustration like those found in the program. There's no sound, just a visual -- my auditory skills haven't quite caught up to the times yet.

New brick metal skin

The "robot" skin probably takes longer to draw than any other single item in the program, but I think the one for the male Brick has turned out the best of all:

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Where is this all going?

Before I get going whole-hog on the site, I wanted to take a moment to talk about the kinds of things I am going to talk about. And if that's not meta enough for you, I don't know what is.

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For whom the poll tolls …

One of the features I'm most excited about with the new site is the "poll" module in the right hand column. The current question involves matters nearest and dearest to my heart -- what do you want to see me and UGO spending our time on with the HeroMachine? I'm working on it full-time right now, so the possibilities are wide open. When you get a chance, register your preferences so I'll know what it is I ought to be doing!

Welcome to the new HeroMachine.com!

At long last, I am pleased to announce that in conjunction with UGO, a new version of the HeroMachine site is now live! I hope the new graphics, the new layout, and the blogging interface help me bring you new and exciting information about the program, comics, heroic illustration, and other topics of interest to the well-informed, modern geek. I did want to point out a couple of neat features that I think you'll like:

  • The "Downloads" page now has direct links to the files you need to run HeroMachine locally, including -- now absolutely free without registration or payment -- HeroMachine 2.0. That's right, you can now use the full version of the application on your desktop for nothing!
  • The "FAQ" page has been updated as well, with a bit more information on some topics that have been confusing people.
  • Blogging is now built right into the site. The newest few posts will always show up on the home page, or you can click on the "News" link at the top for a longer list.
  • Links to other cool things UGO is doing can be found at the bottom, and in the "Games" header at the very top. The company writes about a lot of neat stuff involving super-heroes, comic books, popular movies, books, video games, and a lot more. If you like HeroMachine and gaming in general, the odds are good that UGO has other content you'd find interesting.

I'll have more to say in the upcoming days, but for now, I hope you enjoy the site and the program. If you have any questions at all, please feel free send me a message using the "Contact" form, or directly to my personal address (afdstudios@gmail.com).