RP: It appears to be an open window and some sort of sorority house …

(From "Space Action" number 1, 1952.)

RP: Wait, the stratosphere has corners?

(From "Space Action" number 1, 1952.)

Slate likes what I like!

OK, this is a little bit of a cheap post, but I can't resist -- bona fide big time online magazine Slate has an article up on the "Choose Your Own Adventure" books! This opening paragraph pretty much nails why I liked them growing up:

Unlike Dungeons & Dragons, which required friends; or computer games, which required your parents to spend a lot of money; or arcade games, which required your sister to drive you to the mall, Choose Your Own Adventure books cost $1.75, and you could read them on your own.

The best part was the cheating. Oh Lord, how I cheated. Holding my place, flipping forward to see what would happen, then flipping back and taking the alternate if I didn't like it. Randomly opening the book and going from wherever I landed. Starting from the ending and working my way backwards. It didn't matter that the only person I was "cheating" was me; that was part of the fun. Little did I know I was actually already accounted for:

From the start, the books were full of innovative page hacks. Readers would be trapped in the occasional time loop, forced to flip back and forth between two pages. Most memorable was Inside UFO 54-40, a book in which the most desired outcome, discovering the Planet Ultima, could only be achieved by readers who cheated and flipped through the book until they reached the page on their own. At that point, the book congratulated the reader for breaking the rules.

My biggest problem was finding the darn things. Mega-bookstores weren't around back then -- at least, not beyond the Waldenbooks in the mall, and that was 45 minutes away -- so I had to make do with the two or three adventures I'd scrounged up.

I do recall getting frustrated because there were so many other things I would've done, but they wouldn't give me the choice. Like in our latest adventure -- how about jumping onto the spider claws, climbing into the robot cleanup droid, and commandeering it? This is why I had to move on to RPGs ultimately -- not enough scope for my deviant mind.

The problem with RPGs, of course, was that you had to have other people to play them, and all too often other people who like RPGs were in short supply. I think that's what makes computer RPGs so popular -- they offer a much wider scope of action than the "Choose Your Own Adventure" types of books (though always less than face-to-face pen and paper RPGs), and you can play them alone if you need to.

I have to say, though, I might've changed my mind had I been reading Montgomery instead of Packard:

While Packard was writing the standard sword-and-sorcery story The Forbidden Castle about dragons, knights, and princesses, Montgomery unleashed the berserk House of Danger which involved super-intelligent monkeys plotting to destabilize the world economy via counterfeiting, psychic detectives, Civil War ghosts, alien abduction, holograms, age regression, cannibalism, secret environmental conspiracies, and one ending that has the reader turned into Genghis Khan.

Clearly, I backed the wrong horse!

RP: What was your first hint?

(From "Space Action" number 1, 1952.)

HM3: Load/Save issues

I'm making progress on de-buggifying the load/save functions of HM3. I cleaned up some of the layering issues and an odd bug where if you had an item with a pattern assigned to it, and then tried to load a character who also had that same item with a pattern, the load would fail and all the layers would be totally hosed up.

But, before I go on, I wanted to ask what other big bugs you've had with loading and saving that I need to be aware of, so please let me know in the comments what you've encountered.

Help for Ian

Longtime reader and sometimes contributor Ian Healy asked me to pass along this request for some creative help:

Crap in a hat! My computer is broken and my queue is empty! I'm looking. For some emergency filler strips for the next week (http://www.ianthealy.com/comic/). If you ever wanted to submit a guest comic strip, now is the time. It doesn't have to be LEGO, but it should feature characters of the S-Team in some way. Funny and creative is a bonus. Email your submissions to ian@ianthealy.com. I hope to see an overflowing inbox shortly...

If you've always wanted to have your comics ideas published, now's your chance!

Open Critique Day #11

It's time once again for another Open Critique Day!

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in any currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

RP: I thought in space, no one could hear you splat?

(From "Space Action" number 1, 1952.)

HM3: Coding updates and changes

I wanted to make sure you all know that I am currently starting on the Great Code Rewrite. And I want you to know that because when the next release goes live, your old save files may or may not work. That's the problem with using alpha or beta software; when things change, they might change in a big, big way.

Now, what's more likely to happen is that when you load an old character in the new setup, the layers might be all messed up. Although that happens now, too. Or, it might be that everything stays the same with regards to saving and loading, I just don't know yet. But it's a possibility, and I want to be sure you're aware of it so you can be sure to have JPG or PNG backup hard copies of your favorite guys and gals.

You can also make a backup copy of the .SOL files that Flash uses to save your guys. I'll probably keep the old (current) alpha version "live" for a little while under another name (so heromacine3a.swf or something). If I do that, then you should be able to go in and change the directory name where these .SOL files are kept to that name and still be able to access your characters.

To refresh, here's the info on how the saving works currently:

The saved Flash shared object library files (.sol for you Windows users) are LIKE cookies, but they are NOT actual cookies. They are not stored in the shared internet data files and will not be deleted if you erase all your cookies. You can only remove them by right-clicking on the movie, and going to Flash Settings, removing them there.

Violodion found them in his Windows installation at %AppData%MacromediaFlash Player#SharedObjects\www.heromachine.comhm3

He was able to copy those and move them to another computer in the same directory and load his characters there.

On my Mac they are in HD / User / / Library / Preferences / Macromedia / Flash Player / #SharedObjects / / http://www.heromachine.com / hm3 / heromachine3.swf / hmcharacters.sol

To leap or lounge?

The people have spoken, and we have decided to turn down the beguiling high-tech Utopian fantasy offered by our long-skulled yet cowardly "allies" in favor of continuing our journey to cloud-shrouded, devastated Earth!

Earth may not be like it was, but it's your home. You wonder how far into the future you've journeyed. A thousand years? A million years?

A screen lights up. You're determined to see what happened to it, so you order the computer to stay on course. Moments later, retrorockets fire to brake the descent.

INSTRUCTIONS FOR SURVIVAL ON EARTH
Oxygen content: 4.3%. Supplementary oxygen-generating helmet must be worn at all times. Radioactivity level: 6. Radiation-resistant coat and helmet cover must be worn except in protected zones. Basic gene grain bits are available. This is the only edible food. Ingest 1,800 milligrams of vitagranules-anti-toxicant formula mark 8744369-5 -- with each gram of gene bits. All water must be demulsified and de-acidified in puroscan.

You have hardly finished reading these words when you feel an abrupt deceleration followed by a slight jolt. Your craft has made an amazingly smooth landing.

Through the window you see an endless landscape of rocks and boulders, the sort you might find in a dried-up riverbed. So this is Earth.

You only hope it's not all like this.

You put on the oxygen-generating helmet and your radiation-resistant coat and helmet, open the hatch, and step outside. Your computer said that food is available, but everywhere you look, you see nothing but barren, rust-colored rocks and dirt. It's the most forlorn landscape you've ever seen.

Hey, we landed in Phoenix! I kid, I kid.

There's no way of knowing which way to walk.

Before you can think about it, a strange-looking machine zooms in and hovers over you. You watch with fascination as wire arms descend and begin enfolding your spacecraft like a spider capturing a fly.

[polldaddy poll="4569982"]

What'll it be, intrepid explorers? Stand by and spectate, or leap in and participate? Each path has potential dangers and benefits. However, I believe our only food source is on the ship, no? That might make this decision REAL easy ...

(Text and images ©1985, 2010 by Edward Packard.)