
(From "Space Action" number 1, 1952.)
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(From "Space Action" number 1, 1952.)
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Posted in Daily Random Panel
(From "Space Action" number 1, 1952.)
Comments Off on RP: Wait, the stratosphere has corners?
Posted in Daily Random Panel
OK, this is a little bit of a cheap post, but I can't resist -- bona fide big time online magazine Slate has an article up on the "Choose Your Own Adventure" books! This opening paragraph pretty much nails why I liked them growing up:
Unlike Dungeons & Dragons, which required friends; or computer games, which required your parents to spend a lot of money; or arcade games, which required your sister to drive you to the mall, Choose Your Own Adventure books cost $1.75, and you could read them on your own.
The best part was the cheating. Oh Lord, how I cheated. Holding my place, flipping forward to see what would happen, then flipping back and taking the alternate if I didn't like it. Randomly opening the book and going from wherever I landed. Starting from the ending and working my way backwards. It didn't matter that the only person I was "cheating" was me; that was part of the fun. Little did I know I was actually already accounted for:
From the start, the books were full of innovative page hacks. Readers would be trapped in the occasional time loop, forced to flip back and forth between two pages. Most memorable was Inside UFO 54-40, a book in which the most desired outcome, discovering the Planet Ultima, could only be achieved by readers who cheated and flipped through the book until they reached the page on their own. At that point, the book congratulated the reader for breaking the rules.
My biggest problem was finding the darn things. Mega-bookstores weren't around back then -- at least, not beyond the Waldenbooks in the mall, and that was 45 minutes away -- so I had to make do with the two or three adventures I'd scrounged up.
I do recall getting frustrated because there were so many other things I would've done, but they wouldn't give me the choice. Like in our latest adventure -- how about jumping onto the spider claws, climbing into the robot cleanup droid, and commandeering it? This is why I had to move on to RPGs ultimately -- not enough scope for my deviant mind.
The problem with RPGs, of course, was that you had to have other people to play them, and all too often other people who like RPGs were in short supply. I think that's what makes computer RPGs so popular -- they offer a much wider scope of action than the "Choose Your Own Adventure" types of books (though always less than face-to-face pen and paper RPGs), and you can play them alone if you need to.
I have to say, though, I might've changed my mind had I been reading Montgomery instead of Packard:
While Packard was writing the standard sword-and-sorcery story The Forbidden Castle about dragons, knights, and princesses, Montgomery unleashed the berserk House of Danger which involved super-intelligent monkeys plotting to destabilize the world economy via counterfeiting, psychic detectives, Civil War ghosts, alien abduction, holograms, age regression, cannibalism, secret environmental conspiracies, and one ending that has the reader turned into Genghis Khan.
Clearly, I backed the wrong horse!
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Posted in Things I Like
(From "Space Action" number 1, 1952.)
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Posted in Daily Random Panel
I'm making progress on de-buggifying the load/save functions of HM3. I cleaned up some of the layering issues and an odd bug where if you had an item with a pattern assigned to it, and then tried to load a character who also had that same item with a pattern, the load would fail and all the layers would be totally hosed up.
But, before I go on, I wanted to ask what other big bugs you've had with loading and saving that I need to be aware of, so please let me know in the comments what you've encountered.
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Posted in HeroMachine 3
It's time once again for another Open Critique Day!
If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.
Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:
That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.
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Posted in Open Critique Day
(From "Space Action" number 1, 1952.)
Comments Off on RP: I thought in space, no one could hear you splat?
Posted in Daily Random Panel
The people have spoken, and we have decided to turn down the beguiling high-tech Utopian fantasy offered by our long-skulled yet cowardly "allies" in favor of continuing our journey to cloud-shrouded, devastated Earth!
Earth may not be like it was, but it's your home. You wonder how far into the future you've journeyed. A thousand years? A million years?
A screen lights up. You're determined to see what happened to it, so you order the computer to stay on course. Moments later, retrorockets fire to brake the descent.
INSTRUCTIONS FOR SURVIVAL ON EARTH
Oxygen content: 4.3%. Supplementary oxygen-generating helmet must be worn at all times. Radioactivity level: 6. Radiation-resistant coat and helmet cover must be worn except in protected zones. Basic gene grain bits are available. This is the only edible food. Ingest 1,800 milligrams of vitagranules-anti-toxicant formula mark 8744369-5 -- with each gram of gene bits. All water must be demulsified and de-acidified in puroscan.You have hardly finished reading these words when you feel an abrupt deceleration followed by a slight jolt. Your craft has made an amazingly smooth landing.
Through the window you see an endless landscape of rocks and boulders, the sort you might find in a dried-up riverbed. So this is Earth.
You only hope it's not all like this.
You put on the oxygen-generating helmet and your radiation-resistant coat and helmet, open the hatch, and step outside. Your computer said that food is available, but everywhere you look, you see nothing but barren, rust-colored rocks and dirt. It's the most forlorn landscape you've ever seen.
Hey, we landed in Phoenix! I kid, I kid.
There's no way of knowing which way to walk.
Before you can think about it, a strange-looking machine zooms in and hovers over you. You watch with fascination as wire arms descend and begin enfolding your spacecraft like a spider capturing a fly.
What'll it be, intrepid explorers? Stand by and spectate, or leap in and participate? Each path has potential dangers and benefits. However, I believe our only food source is on the ship, no? That might make this decision REAL easy ...
(Text and images ©1985, 2010 by Edward Packard.)
Comments Off on To leap or lounge?
Posted in Return to the Cave of Time, RPG Corner