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I’m happy with how the outfit turned out, but I feel like the face is a little… uncanny. Any advice on making the face for a gnome-type character?
I’m back. Honestly, at least for a while, I’ve given up on the superverse. I’ll probably come back to it a few years down the line. I have been really getting into D&D lately though, so once I saw the current CDC series, I decided to come back. I missed the first round, but oh well. I don’t normally play paladins (I prefer spell-slingers) so I didn’t really have a character concept. This character was actually created by a random character generator (at least the basic concept), so here we go. Here is gnome paladin Vorlin Maekkelferce:
The son of a humble jeweler, Vorlin always knew that he wanted to be a hero. Eventually, he got his chance, receiving divine powers from the god of gnomes. He began training as much as he could, trying to master the art of the sword. Now he travels the world, saving and protecting those in need in the name of his god.
Although the god in the backstory is a take on Garl Glittergold, I decided to loosely base the imagery of his outfit on Bahamut, just because that is probably the most iconic paladin imagery.
I had a bunch of text I wrote up and I lost all of it, so here’s my modern take on Dracula, Vladimir Drake. I was going for sort of an emo teen look, which I’ll admit that I stole directly from the description. I’ll rewrite what I had when I feel like it.
Orsik Loderr, Dwarven Life Domain cleric
Yet another D&D Character: Half-Elf Bard Xilviel Wood.
Accidentally hid part of the cape behind the background. Just fixed it.
Another D&D Character. You’ll probably be seeing a lot of these while I’m working on my continuity reboot.
Anyway, this guy is a Tiefling Warlock named Fenriz. He made a contract with a devil in order to save his dying wife, and said devil later forced him to kill his wife. If he breaks the contract, then he will be stuck wandering the earth forever, killing everyone he comes into contact with, meaning he is completely stuck.
I very recently got into D&D, and though I have made a few characters for future use, this is thus far the only one I’ve actually played with so far. He is a human rogue and is currently level two. His name is Vladimir Roughmane, and I swear to Pelor that that name was actually from D&D Beyond’s random human name generator, and it doesn’t even filter by class. The real character does have some additional gear in and attached to a backpack, but for the purposes of this image I couldn’t find a way to get the backpack in there without interfering with the bow and quiver. I know that this picture kind of makes him look like a ranger, but that’s because all of the cityscape and building backgrounds are modern buildings, so I couldn’t really show him in a fantasy city.
The guns are hooked up to a mechanism that allows them to be fired from the inside, the chains are simply there for additional stability. I gave the wheels exaggerated suspension because I thought it might help on desert terrain, and I got the idea from monster trucks. Digital item-wise, the body of the car is made from four pieces of torso armor and two shields, the bits above the wheel, the hood, and both pieces of the canopy are all shoulder pads, the front of the car is a knee pad, and the tail is the shoulder plates of a piece of torso armor. The wheel pieces are from insignia: tech, the suspension is just rectangles, and the various accessories (chains and weapons) are taken from belts and items.
The dreaded Post-Apocalyptic Vehicle: The Spiker. Rather than adding weaponry and decorations to an existing car, the creator of this car destroyed several cars, used a few basic parts, and then made the rest from scrap metal and other parts found in a junkyard.
Herbir Eorg is the delegate to the intergalactic Congress for the invisible people of the planet Griffin. Little is known about Griffinian biology due to their invisibility. Due to their clothing shape and the occasional ability to see their light and dark spots in certain lighting, they appear to be generally humanoid. The planet Griffin is home to many large, wild beasts, and thus it is likely that the Griffinians developed their invisibility as a defense mechanism against predators. Griffinians, despite being known as a generally amicable people, are known for being rather reluctant to share details of their anatomy with outsiders, mostly because they think it’s fun to watch their confusion. However, they have made it clear that they can see each other perfectly fine, as they have a very well adapted sense of sight. Traditional Griffinian garments are much more subdued than what Eorg is wearing, but traveling Griffinians (such as ambassadors and politicians) often wear bright, garish colors (especially magenta, blue and gold, the colors of the Griffinian flag) in order to compensate for their typical lack of visibility. Here, Eorg is shown on his home planet, shortly before departing for his first Intergalactic Congress meeting.
I originally experimented with much heavier armor for the character, before realizing that there was no real reason for a politician to be dressed for battle. I kept the gauntlets because they looked cool and added some color to a rather bland portion of the character, I kept the shoulder armor because I thought a touch of gold might help to make him seem a bit fancier. The gold metal armor under the top has both an out-of-universe reason and an in-universe justification. 1. Out of universe, I used the armor to give a reason for why we can’t see the back portions of his top. 2. In-Universe, the armor is a security measure against potential assassinations.
As a quick update on my own super-verse, I’m working on it. I literally have a composition notebook in which I’ve been writing about various concepts within my universe. I currently have sections on Greek and Roman mythology, magic, and an in-universe company called “Rebew Industries.” I am currently working on a section about the cities within my universe. All of these sections are subject to change as I continue to work on this. It’s still going to be a while before I start creating new pieces that aren’t for CDCs.
CDC Hero Team Insignia: The Advocates
“So, what do we call ourselves?” asked Mach 20.
“I’ve got it! Beacons of Hope,” said Beacon. Flare slapped him.
“Hmm,” said Achilla. “Do we have anything in common.”
“Not much,” admitted Totem. “We have no shared powers, no shared background. All we have in common is that we have great abilities, and we believe in using them to do the right thing. Though we are mighty, many are weak. We must help those who need us, in any way they might need. Not only must we fight crime, and the forces of nature, we must fight injustice in all its forms. We must assist those who can’t assist themselves. We must be their Advocates.”
The large hand offering itself to a smaller hand reaching for assistance represents the mighty advocates helping the “little guy.” The world map in the background represents the team’s global reach and background. I made this insignia using the headshot feature.