HM3: Staffing levels increase

I have just posted an update to the "ItemRightPolearms" set in the HeroMachine 3 Alpha. There are more than ten new items to Mark's already great set, including a lance; cobra head (thanks Danny!); a naginata; and many more, directly from your list of requests. Here's a screen shot of the previews for most of them:

polearms3

Hope you like 'em! I am assuming we're done with Polearms for now, and will be moving on to more Vehicles in the morning unless I hear a surge of support for something else.

Many thanks again to Mark for doing most of the work on this, you saved my bacon, big guy!

18 Responses to HM3: Staffing levels increase

  1. More vehicles? Like, say, a jazzed up, super high-tech wheelchair that I won as a caption contest prize SEVERAL WEEKS AGO? πŸ™‚ Just kidding, Jeff. I know you’ve been busy with various projects, tight deadlines, finding stupid panels from “Bullet Man” for us to laugh at . . . it never ends. πŸ™‚

  2. Actually I’m glad you posted that Niall, I think I forgot Loki’s prize for Caption Contest 61, a wizard staff with carved runes. Dang, I need to add that …

    But yeah, I’m pretty much doing the prizes as I get to the set they’d go in. In other words, it’s gonna be a looooong wait for a lot of you guys πŸ™

  3. @Jeff: Thanks for the shout out, and thanks for the cobra head addition to HM3.

  4. beefy mongoose

    after vehicles i think some armor would be cool. mostly medieval stuff like plate, brigantine, scale, leather and so on. also everything looks awesome, thank you.

  5. dementedtheclown

    @Jeff after vehicles armor would be cool, we need more helmets. I Was Hopin For More Humanoid-Mech Items, Like Terminator, or jax’s arms from mortal kombat style.

  6. Armor is definetly a cool idea. I’m all for more tech armor, medieval armor, modern body armor stuff, etc. After that though, I was thinking an addition to the “malestandard” skeleton body. If you could possibly split up the parts like with the flesh body that would be awesome (skeleton neck, chest, pelvis, legs, arms, upper arms, lower arms, etc).

    As far as vehicles go, I’m thinking hovering futuristic stuff. Maybe robotic horse/bike or something. Keep up the good work; and I LOVE the new “mecha” additons!

  7. VEHICLES:

    A combination jetski/antigrav device. It would look like a jetski with two electromagnetic antigravitational discs on the bottom (one in front, one in back). Each disc should be no more than 2ft. in diameter. A jet engine in the back (for a little extra oomph) would be nice.

    A steampunk robotic horse.

    A modern day robotic horse, which I need for a modern day version of my western crime fighter The Dark Rider (You remember that Justice League Unlimited had a modern day counterpoint to it’s western hero The Vigilante.).

    A scorpion car (a six wheeled ATV equipped with a missle launcher mounted on a mechanical scorpion tail. On the front would be gatlin guns mounted on extended braces, bringing to the viewers mind the pincers of a scorpion.).

    A “Rat Patrol” jeep.

    This from an old TV show from the 60’s called “Bearcats!”: a 1912 Stutz Bearcat with a machine gun mounted on the front passenger’s side.

    The time machine from the Rod Taylor movie “The Time Machine”, or as close as you can get to it without violating copyright laws.

    A little clown car.

    An old, beat-up hay truck.

    The tank/submarine/helicopter hybrid from “The Three Stooges in Orbit”, which was basically a sub equipped with tank treads and helicopter rotors.

    A go cart.

    A da Vinci flying machine equipped with machine guns and a small jet engine.

    da Vinci’s tank with those mechanical spider legs you added to HM3 mounted on it.

    This may be too big, but I’ll list it anyway: a subterranean vehicle. It would look like a combination subway train (no more than 8ft. in diameter) with mechanical spurs along the side (similar in purpose to the spurs on the giant worms in “Tremors”). From the front, it would look like that godawful machine used th make the Chunnel. The vehicle is for my villian Mirthworm. If it’s too big, don’t bother with it.

    A jet-powered surfboard.

    WW1-era fighter planes.

    An autogyro similar to Little Nell in “You Only Live Twice”.

    Have all these done by tomorrow (Just kidding, Jeff.).

  8. Hey, if vehicles is the new set to be worked on, how about some of them be drawn head on? like a motorcycle, or a car? heck even a “horse” (animal vehicle?) or a chariot? it would be great to have our characters actually riding some “transportation methods” rather than standing in front of, or behind them.

  9. πŸ™‚ Awesome !!!

    Thanks for the update Jeff !

  10. Maybe you could add a snake, one wrapped around the pole, knida like Asclepius’ staff (not a caduceus.)

  11. Worf, I could probably slip in one or two head-on items like that. Overall, though, the idea of HM is to draw portraits of the dude (or dudette, eventually) standing there, so actually riding on things would be sort of a non-standard way of doing things, you know?

  12. Jeff, I know what you mean. I don’t need a whole set like that, just a couple of items for the occasional pose. I’d be happy with a bike and a horse πŸ˜‰

  13. Before going on to vehicles how about giving us a decent selection of 2 handed firearms, with both the entire model and the components for customization (like we have in pistols already)

    Cheers!

  14. Awesome additions to the polearms section Jeff; I love the razor blade head. πŸ˜‰

  15. dementedtheclown

    @ Jeff I Love kryptkal’s Idea Of Splitting Up The Skeleton Body, Would Be Nice For The Toon Body Aswel, n We Could Still Use Some Toon Hands/Feet.

    Also Something That Really Bothers Me Is There’s No Lower Leg Pieces For The Male Standard Body, Yet There Are For Male Military Body.

    And Head-On Vehicles Sound Cool, A Turned Head, Turned Like The Mech Heads Would Be Cool Aswel, And Probably Be Usable In Non, Head-On Vehicles.

    And @ Solander Agreed

  16. RE: Special Request
    In regards to your response that HM2.5 had a work area of 337Γ—494 and HM3 has a work area of 408Γ—626 I think the difference is that the down loadable version of HM 2.5 scales to fit the screen regardless of monitor resolution whereas HM3 is contained within a frame on the web page and therefore does not fully scale with high monitor resolutions like 1920×1200. Any chance of a frameless link to ensure full scaling.

    Would really appreciate it

    Thanks Reid

  17. @Reid: Gotcha, that makes sense. Unfortunately, UGO wants to be able to serve ads up, which they can’t necessarily do in a scaled-up, windowless environment, so probably that won’t happen.

  18. Awesome Additions, as I’ve mentioned I love the bits and pieces. Lots of opportunities here.

    And a staff-weapon! Very cool, and just in time for my SG Campaign. If you ever get back to helmets, I’d toss a request out for animal like helmets; Cobra, Wolf, Tiger, Crow, Hawk, etc.

    Thanks again πŸ™‚