I've just updated the "Standard" set of "Eyes" with four or five new entries meant to serve as eye holes for masks, either the ones in "Headgear Standard" or if you're using one of the basic Head shapes as a full-face mask. I've only played around with it a bit but you can get some really nice effects. Let me know if it's working for you, and if there are other shapes you would want to see.
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Thanks, Jeff! I’ve been wanting to have something like this for a while now. π
Bug: Cannot select the left eye on the sixth screen, 3rd row. Right eye is selectable as anticipated.
Quibble: Eyes appear one level below βHeadegearβ, which makes them not immediately selectable.
Thanks Violodion, the errant eye should be fixed now.
Eyes appear below Headgear by design, otherwise they’d float over the masks and eyeglasses and such.