HeroMachine 3 open Alpha

With that rather cryptic and Star-Trekkie-like headline, I am happy to announced that the early test version of the upcoming HeroMachine 3 is now available! Please note all of the caveats and disclaimers and warnings of incompleteness at the top of the page -- this is a very, very early look at the program, there are lots or more items and features yet to be implemented. Only about half the slots even have any items in them.

So yes, there will be eyes and noses and mouths and pants and gloves and boots and all that other stuff, in time.

Regardless, that page will always have the most up-to-date version of the test program I have.

What I'm looking for at this point is very broad feedback, things like how you feel the multiple item functionality works; whether or not the little toolbars in the preview of each item makes sense and has the buttons you want on it; does the organization of the items in the various slots work; etc. I'm fully aware that there are (not to get too technical) "a crapload" of features that while mostly working are still quite buggy, like the item selection getting hosed up if you mouse out of the menu area and scaling "all items" only works horizontally, that kind of thing.

Anyway, please make any suggestions, observations, complaints, requests (either items or features), or quips you like in the comments to this post. Whenever I launch an update I'll make a new entry for it and we can go from there.

Thanks already for all the great feedback I've received so far; with your help this program will absolutely kick ass!

47 Responses to HeroMachine 3 open Alpha