Warrior update
I’m not able to post it, but I have taken your suggestions to heart and made a change to the Warrior Mini code base (which will also work for the Horror Mini and HM3). The “Dupe” setting is now slot-specific instead of being global. In other words, you can have “Body” and “LeftHand” set to Dupe, “LeftItem” and “Belt” set to No Dupe, and those settings will stay as you switch around to the different slots.
I also updated the code for the Preview section, so the previous button actually goes back one screen instead of going to the Next screen. I’ve got a slider button in there too that changes size and position based on the number of screens in that slot’s Previews so you have a better idea of which set of items you’re considering:

Not sure if those updates will make it to the launch version, though I certainly hope they do. I kind of missed the “final code deadline”, but if we’re lucky UGO will slip them in anyway.











November 23rd, 2008 at 1:25 am
Well, surely UGO realizes that they’d be releasing an imperfect program and it would turn people off, no?
November 23rd, 2008 at 7:34 am
Can we expect more items in the final version?
November 23rd, 2008 at 7:39 am
Probably not, Will.
November 23rd, 2008 at 8:20 am
cool
November 23rd, 2008 at 10:09 am
Jeff,
Keeping my fingers crossed that there are long trench coats and my S.E.A.L. swim fins in the final version.
November 23rd, 2008 at 10:25 am
GreenBat, unfortunately I don’t think those are in. I know the fins aren’t, I just couldn’t get them to look right. And I think the trencher I am thinking of is in the Horror one, not the Warrior, but I might be wrong on that.
November 23rd, 2008 at 11:18 am
Are both mini’s coming out at the same time?
November 23rd, 2008 at 11:24 am
Pretty darn close, it looks like.
November 23rd, 2008 at 3:36 pm
Any idea when that will be?
November 23rd, 2008 at 4:10 pm
Looks like both will be released in very early December. I am not in charge of that, of course, but I think that’s the schedule.