Combat mini figure 2

Which do you like better, the first proposed new HM-mini body template, or this one:

figuretemplate4.png

This one has more “attitude”, I think. The first is workable, but it looks more like an avatar screen in a game or something, I suspect this one might make for better actual character images. The angle’s from just below waist-level, which might be different enough to cause some problems.

I don’t know, what do you all think?

UPDATE: With thanks to commenter TheNate and John, here’s an updated version with the right foot pointed in a more solid direction, and the right hand no longer stapled to the buttocks.

figuretemplate5.png

19 Responses to Combat mini figure 2

  1. I like them both really but this one would be the winner out of the two simply because I know some I want to build that fit this template perfectly.

  2. I don’t know about the angle. The way he’s looking down says “authority” but his raised feet pointed in the other direction make it seem like he’s unsure of where he stands or is going. It’s contradictory body language.

    Maybe if his feet were in a more grounded and directed-towards-the-viewer stance or if his upper body was turned too it could work.

  3. Good point, Nate, I’ll take a look at that. Also my friend John pointed out the right hand is a bit too close to the butt, making a confused line there.

  4. This one is the better of the two.

  5. Excellent revision. Rock on!

  6. Cool! I like it!

  7. Very nice. Better than version 1

  8. Yes I like the New update Version of this pose the best, though if you are going to use it for the Modern Warrior Mini, you might want to have one of his hands raised as if holding a large gun against his shoulder, or some such similar pose

  9. Yep, Kaldath makes a good point about the arm/hand. Or… I don’t know if this would be too much work, but what about having a complete arm module – you could have the base figure with no left arm, and then drop in an arm that’s either in the ‘down’ position, in which case then you could put any weapon you wanted in the hand, or drop in an arm that’s in the ‘up’ position – this one could be much more limited option-wise, maybe already have the weapon drawn in the hand? If it was the left arm, maybe there’d be less to draw… :D

  10. Now that’s solid footing.

  11. Gotta agree with The Imp and Kaldath. That pose is great for a super, but with the raised arm for weapon holding, it makes it a soldier… at least for me.

  12. My thought on the hand position regarding guns was that a gun would actually fit well in it as-is. He’d just look like he was holding it “at rest”. The problem with having the hand up, like in the current HM poses, is it sort of looks odd when there’s nothing in there. Like, why is that guy making a fist there?

  13. I like the arm at rest best to be honest.

  14. I think you should make a few female poses too.

  15. I think for this particular mini, it’s one figure only, and it’s male. That’s more driven from the client side.

  16. It’s a good pose, but what sort of combat figure is it intended for? It works well for a martial arts figure, or some forms of armed melee combat, but wouldn’t really work at all for a modern soldier or similar.

    If it’s a martial artist, then definitely this one over the other one. If it’s a soldier – neither. ;-)

  17. Whatever you do, please stop having people walk around with their finger on the trigger. It bugs me every time I see it. I know it’s the convention in hero drawings, but it breaks one of the first rules of gun handling. Trained shooters keep clear of the trigger until they are about to shoot.

  18. I hear you, Cavalier, but you can’t fight convention, my hands are kind of tied on that score.

  19. I definitely like this one better. the other one I just get a mental image of a DBZ char powering up.

    The elbow of the right arm looks like it has a knot in it, not a muscle to my eyes. Otherwise it’s got a lot of power to it that I like.