Reply To: Tiberius' Character Emporium

Ok, here is Arachnid with tweaks. I changed the color on the Pads and Helm (Darker). Changed the mechanical arms. I also moved his arm in a bit and made it slightly larger as I agree on it not looking like it was attached.

The only change I’m keeping here are the silver spikes on the Shoulder pads as they are not part of Arachnid’s real anatomy. (The slightly green ones are coming through his outfit).

Reply To: Funkmachine’s art.

There not meant to be an arm there..

Now there shiny Hoplites.


Still not there with the high lights.

Reply To: Tiberius' Character Emporium

OK, I like the design, but one observation I would make is the “additional elements” seem very thrown together. By additional elements, I mean the costumes stuff that isn’t the spandex part, so the helmet, shoulder pads and robotic arms. The helmet and robotic arms work together, but are coloured differently, meaning the shoulder pads look slightly out of place with them, but they carry over with the spikes elsewhere on the costume (and again, they’re a different colour to the other two). My advise would be, darken the brown on the pads to match the costume and change the gold on the robot arms to match. Match the greys on all three plus the arms spikes (the helmet is a bit off here atm) and maybe add something like a tech insignia or another more techy shoulder pad underneath the current shoulder pads, so as to integrate them with the design a bit more.

Other than that, the pose is great, has a real sense of action which I like. I like the brown, grey and green colour-scheme (which is why I think you should change certain colours on certain items) and the minimal use of the vivid green means it really catches your eye and draws you to those parts. So, overall, great job, just a few tweaks and then it’s perfect.

Oh, just noticed another minor thing to tweak, maybe move the back right arm down a bit or making a tiny bit larger, because the position it is in at the moment means his shoulder isn’t attached to his body in any way.

Reply To: Tiberius' Character Emporium

OK, I like the design, but one observation I would make is the “additional elements” seem very thrown together. By additional elements, I mean the costumes stuff that isn’t the spandex part, so the helmet, shoulder pads and robotic arms. The helmet and robotic arms work together, but are coloured differently, meaning the shoulder pads look slightly out of place with them, but they carry over with the spikes elsewhere on the costume (and again, they’re a different colour to the other two). My advise would be, darken the brown on the pads to match the costume and change the gold on the robot arms to match. Match the greys on all three plus the arms spikes (the helmet is a bit off here atm) and maybe add something like a tech insignia or another more techy shoulder pad underneath the current shoulder pads, so as to integrate them with the design a bit more.

Other than that, the pose is great, has a real sense of action which I like. I like the brown, grey and green colour-scheme (which is why I think you should change certain colours on certain items) and the minimal use of the vivid green means it really catches your eye and draws you to those parts. So, overall, great job, just a few tweaks and then it’s perfect.

Oh, just noticed another minor thing to tweak, maybe move the back right arm down a bit or making a tiny bit larger, because the position it is in at the moment means his shoulder isn’t attached to his body in any way.

Reply To: Tiberius' Character Emporium

Here’s one that was pretty fun to make. He will be a villain in our supers RPG for sure when we get around to playing it. I had some additional things in this picture at first, but decided they were best for another character. The background looks blurry because I was trying to convey the focus on the characters movement swinging ‘down and around’. Here’s Arachnid.

Reply To: C_hero's Creations

Welcome to the forums. Please make sure to read the forum rules and if you have any questions feel free to ask.

Reply To: Heroes & Villians of Vengeances

Thank You Lull-carae, HAHAHA Her D a bail bonds joke

Reply To: Tiberius' Character Emporium

@ Lull-carae – Thank you kindly for all the nice words. I’m glad I was able to convey the transformation for people to ‘see’ it, as that was definitely my goal. Your compliments are most appreciated!

Reply To: L'Oeuvre de Dravid

Target is really solid. I don’t think anyone else has really used that perspective before. Original, and well-done!

Reply To: L'Oeuvre de Dravid

I’m liking the Dwarves, great job on them. I also had a laugh when I first looked at ‘Snack’. You seemed to have captured that pretty well (and titled it perfectly).

HB is looking good! Nice pose!