Reply To: Anarchangel’s Archive

[quote=140661]Wait–your shadow cast a shadow? [ponders that a moment] Um m m m. I’m not sure. I’ll need a few on that one. Interesting works.[/quote]

Oh yeah, valid point!

I’m just so used to putting a shadow below my characters that I didn’t think of that.

Massive oversight.

Reply To: Funkmachine’s art.

The camo one might need a clay tone instead of the white strip. Maybe duller buttons, too. But I look at the two versions and think ‘character concept.’ Maybe there’s a character who is always fighting against both sides in the situation she’s in. There was a Clint Eastwood movie where he just kept killing people on one side and then defecting to it? Tweak the situation so the mountain is molded to Muhammed. Mix the metaphors till you’ve got the place for her. Both costumes belong in a story somehow. I can just tell. It’s a good work.

Reply To: Mechs over here!

[wahnkwahnkwahnkwahnkwahnkwahnkwahnkwahnk] Realism detected! Brace for impact!

Reply To: Just my Machinings

96. Thanx. I may have to experiment with backlighting.

Reply To: Anarchangel’s Archive

Wait–your shadow cast a shadow? [ponders that a moment] Um m m m. I’m not sure. I’ll need a few on that one. Interesting works.

Reply To: Hawk's Nest

A sliced mountain would make a neat background for him.

Reply To: A few Old Ideas, a Few New Ideas

Welcome back. Love your blue lady. Behemoth is a cutie–do you have it on a scaling background?

Reply To: LiveWyre’s Freelance Comics

Welcome back. Yeah, Brickhouse Mason looks tasty. Very nice work on the clipboard, too.

Reply To: MaDPac Studio

Your cast has grown too. Nice interplay.

Reply To: My HM3 stuff

The stages in sequence are their own effect. Well done.