
Spirit: Makura
Host Name: Lucy George
Zodiac Animal: Monkey
Ability: Agility
The joker of the zodiac spirits, Makura the Monkey loves having fun above all else. Hugely energetic and exuberant, she is always looking for the next game to play or prank to pull. She lacks self control, if there’s something she wants, she’ll have it, if there’s something she wants to do, she’ll do it, no matter the consequences. She always puts pleasing herself ahead of pleasing others, but that doesn’t mean she is without empathy. She is a surprisingly good listener and is much wiser than most would give her credit for. When she needs to be serious she will be and is very good at reading people and situations. Having said that, she does mostly use her perceptiveness to figure out how to annoy the other spirits, her favourite targets being Mihira the Tiger and Vikarala the Pig. She harbours no malice against them, it’s just they’re the easiest to annoy. Vikarala sees Makura as very childish, and despite his highly tolerant nature, Makura is the only spirit that can really push him to the edge. And as for Mihira, well the Tiger is very highly strung and that is a target that the Monkey cannot say no too. She’s also one of the few spirits that can actively take on Mihira in competition, due to her amazing agility, she can land hits without taking a hit. Of course, if Mihira were ever to catch her, it would be curtains. As for the spirits she gets on with the best, well, Kubira often acts as Makura’s pranking buddy, she’ll make use of his stealth ability to set up her pranks, plus the Rat is very good at knowing how to endear himself to the Monkey. Anila is the only spirit Makura doesn’t mess with. She respects the Dragon spirit, the two have a long history and started out hating each other. No-one really knows what changed, and neither will tell, but something happened to make their attitudes towards each other alter and now the two are close allies. Makura’s amazing agility is primarily down to her spirit ability. She can leap the second furthest out of all the spirits (although nowhere near as far as Antira) and her sense of balance is peerless. She can hold on to the smallest of ledges and climb vertical surfaces, with such quick reflexes that she can change course ina heartbeat. In any enclosed space, there is no force on earth that could keep up with Makura. This ability is also bolstered by the Monkey spirit’s chosen host. Lucy George was a street dancer and a parkour/ free runner. Already having an excellent base coordination and balance, fusing her skills with Makura’s has made for a formidable pairing.
This is just an experiment costume that ended up becoming a character that’s been floating around in my head for a while now. I may make her a new costume at some point as I’m not entirely convinced this one fits the theme of the character.
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Standing only 4ft 9 tall, Kaori Ashida is not an intimidating presence by any stretch of the imagination. Appearances can be deceiving though and Kaori may be one of the most powerful meta-humans on the planet.
Kaori’s power is “video game physics” and it allows her to do many things that defy standard physics. For instance, she can teleport by glitching, pass through walls by no-clipping, can store things in an extra dimensional “inventory” and can heal most wounds with simple bandage.
She is actually achieving all of these things by manipulating reality itself and if she ever learns to fully control her powers, she could very well become nigh-omnipotent.
For now, she’s happy to just protect her hometown of Boston as the hero Cherry Bomb. Confusing and infuriating every bad guy that crosses her path.

I’ve had this problem on Chrome a few times. It goes away after I reload the page, but it’s weird seeing all the options I picked show up in odd spots.
Here is Diablo, a mexican supervillain whose bident allows him to control fire.

I took JR’s critique to heart and made the change to Sneaky Fox which also reflects her character as being the serious one of the team…or she’s angry with JR (hee, hee).


Spirit: Pajra
Host Name: Alice Cox
Zodiac Animal: Sheep
Ability: Invulnerability
The most shy and reserved of all of the zodiac spirits, Pajra the Sheep is very kind, hating to see conflict and almost always trying to find peaceful solutions to problems. She has a great deal of anxiety and is very insercure about herself. To deal with her anxiety, she tends to undertake a number of creative endevours (almost all of her hosts have had some artistic, musical or performative skill and her current host is no exception). She tends to get along well with the other more reserved spirits and doesn’t work so well with the more pushy spirits. Anila the Dragon is one of the spirits she gets along with least, as the Dragon is highly agressive and ruthless. Whilst you would think that she would get along with Vajra the Ox, both being kind and reserved spirits, Vajra find her to be too unreliable due to her anxiety and therefore they don’t gell as well as they probably could. And much like Antira the Rabbit, she can’t stand Kubira the Rat. He’s just way to creepy. She’s also a tiny bit terrified of Mihira the Tiger, although most of the smaller zodiac are to be fair. However, she gets on really well with Vikarala the Pig. He is the most honest spirit and, though he may be blunt, he always knows the right thing to say to make her feel better. Surprisingly, the same could be said for Indra the Horse. Though Indra is very unlike Pajra personality wise, the two spirits have been close since the beginning and the Horse is always very supportive and encouraging of the Sheep spirit. And then, of course, there is Antira. The Rabbit and the Sheep are two of the closest friends out of any of the zodiac spirits and are very close personality wise. They get on well with most of the same spirits and dislike many of the same as well. Antira is the slightly stronger willed of the two and stands up for Pajra as best she can if she feels like other spirits are picking on her. Pajra’s spirit ability is somewhat befitting of a spirit of her disposition, an anxious ball of fluff that hates fighting. Her ability makes her wool almost inpenetrable and impervious to damage and she can create a huge woolen shield around herself by surrounding herself with her own wool, although this can only be maintained for a short while. She can also protect others using this technique, though it has been known to get rather warm after a while. Pajra’s current host is a trainee nurse called Alice Cox. Through her, Pajra is able to act as the medic for the zodiac group, as none of the spirits really have a grasp of human medicine and none have healing abilities. Alice aslo is a dab hand at drawing, something which Pajra appreciates very much.
Looks cool. Love the expressions and poses on the taller two.
One little critique though. On the smallest girl (I believe it’s Sneaky Fox), her eyes are slightly too big and too high up her head. It makes her look kinda weird.
Here’s my new anime super team:

BIO:
When Sexy Feline, Cutey Rabbit, and Sneaky Fox fight together, they are Dangerous Species!
Sexy Feline, meta-human agility and reflexes; Cutey Rabbit, super strength and durability; Sneaky Fox, enhanced luck and invisibility.
I’m currently having the same problem with Firefox.
Have you solved it?

Spirit: Indra
Host Name: Elizabeth”Lizzie” Penn
Zodiac Animal: Horse
Ability: Speed
As one might expect from the Horse spirit, Indra is by far the most energetic of all of the zodiac. She loves nothing more than to be on the move and cannot stand to be still. This, of course, makes her very impatient and also rather independant, as she often sees others as slowing her down. She loves to race and is always testing herself against anything she can to see if she can outrun them. If anything or anyone should slow Indra down, they can expect to be on the recieving end of a barbed comment from her sharp tongue, as she has quite the repetoire of put downs and snide comments. The spirits usually on the recieving end of such disparagements are Kubira the Rat, Vajra the Ox and Antira the Rabbit. Indra does not like Kubira one bit, she sees him as creepy and a suck up. Vajra is essentially Indra’s opposite, she uses speed/ he uses strength, he takes things slow/ she likes to go fast, he is a hard-worked and loves detail/ she is way to impatient to ever finish anything. They clash all the time and can rarely stay in the same space together without others, just so they don’t have to interact. As for Antira, well, the Rabbit is technically the second fastest of the zodiac spirits and could probably keep up with Indra if she didn’t use her ability. As such, Indra always feels the need to remind Antira that she is still slower, but Antira never seems to care, which annoys Indra more than if Antira actually beat her in a race. She tends to get on well with Mihira the Tiger, both spirits are highly competitive and are very proud of it. She also gets on well with Pajra the Sheep and Catura the Dog, which is somewhat surprising considering their close friendships with Antira. Indra’s top speed when using her ability has never been measured, but she has managed to outpace various sports cars over a mile dash. Her ability also has the added benefit of giving her infinite stamina whilst moving, so she could feasably run forever if there were no obstacles in her path. However, unlike Vajra, her stamina will deplete if she stops. Obviously, Indra’s main consideration when choosing a host is “how well can they run” and, if she could have her pick of anybody in the entire world she’d probably go for a world champion sprinter. However, due to the compatablity restriction she had to settle for Elizabeth Penn. Lizzie isn’t a world class sprinter, though she has done a few charity marathons and jogs regularly as part of her daily routine. She is (or was) a school teacher, in sports yes, but still, Indra can’t quite get over the fact that she didn’t get that champion sprinter. By the time Indra is through with her, Lizzie will be ready for the Olympics, or at least, that’s what Indra hopes will happen anyway.