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GitHub - Fogleman/Minecraft: Simple Minecraft-inspired Program Using Python And Pyglet Simple Minecraft-inspired demo written in Python and Pyglet. http://www.youtube.com/watch?v=kC3lwK631X8 Do you like this idea? You might also enjoy my other Minecraft clone written using C and modern OpenGL (GL Shader Language). It performs better, generates better terrain, and saves state into a sqlite database. welcome to my blog See: https://github.com/fogleman/Craft Goals and Vision I would love to see this project be used as an educational tool. Python is a great choice for a first language, and kids love Minecraft. This is a great way to get children interested in programming. The code should become well commented and more easily configurable. It should be simple to make small changes and quickly see the results. I think it would be great to turn the project into more of a library / API... a Python package that you import and then use / configure to setup a world and run it. This is what I'd like to see... The API could include the following functionality: - Easily configurable parameters like gravity, jump velocity, walking speed, etc. Hooks for terrain generation How to Run Mac On Mac OS X, you may have an issue with running Pyglet in 64-bit mode. Try Python in 32bit mode first. If that fails, set Python 32-bit mode as default. This assumes that you are using the default Python in OS X. This works on Lion 10.7 with default Python 2.7. Other versions may also work. If not, please raise a problem. Pyglet 1.2 Alpha, which supports 64-bit mode, is also available: If you don't have pip or git For pip - Mac or Linux: install with sudo easy_install pip (Mac or Linux) - or (Linux) find a package called something like 'python-pip' in your package manager. Windows: Install Distribute and then Pip using the linked.MSI installers. For git: - Mac: install Homebrew first, then brew install git. - Windows or Linux: Refer to Installing Git From the Pro Git Book.
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