JR19759

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  • in reply to: JR’s Characters #243636

    JR19759
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    Owl- Holly Barrett

    Nothing all that new, just went back to my last redesign of Owl to add some bits/ change a few things, give some designs cues from the older designs of the character. Plus, you know, civilian costume.

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    in reply to: A post just disappeared on me. #242126

    JR19759
    Keymaster

    In that case, may I delete the thread, make a new thread with a first post so meaningless that it will never need to be edited for any reason anyway, then post the actual substance of the thread in subsequent posts?

    If you want, yeah. I’d probably have to be the one to delete the thread, I’m not sure if non-mod forum members can properly delete threads (I’ve been a mod way too long tbh), but if you want to start the thread over, then that’s fine by me. It’s kinda getting late here so I might not have a chance to do it today, but if I see you’ve started a new gallery thread when I wake up tomorrow, I’ll get rid of the old one, cool?

    in reply to: A post just disappeared on me. #242060

    JR19759
    Keymaster

    Is there a way to avoid this problem in the future? My ADD brain has a tendency to make a lot of mistakes that have to be corrected after-the-fact (and I know that both of the posts I’ve made in my own thread have mistakes in them that I’ll have to correct, such as mistakes in the images themselves, and an image I forgot to upload entirely). I don’t want to place too much of a burden on the forum mods to individually reinstate every single edited post I make…

    It only happens if you edit the first post on a thread, so if you can avoid doing that, you should be fine.

    in reply to: Where are the text files for characters stored? #241942

    JR19759
    Keymaster

    Hi Amarin. Never heard of that bug before, weird. Anyway, the text files can be accessed through the “Save Character” menu. At the top of the box with the list of your current saves there will be two options- Your Saves & Text. Click on Text and it will show you the text code for the current character you are working on. You should be able to take out any duplicates from there. The format is a bit confusing to look at, but you want to be looking for stuff that’s along the lines of this:

    <savedItem>
    <item>
    <name>EyesStandard63</name>
    <myColor1>7</myColor1>
    <myColor2>28</myColor2>
    <myColor3>32</myColor3>
    <rotation>16</rotation>
    <scaleX>0.856</scaleX>
    <scaleY>-0.856</scaleY>
    <pattern></pattern>
    <x>186.45</x>
    <y>64.25</y>
    <oX>188.45</oX>
    <oY>59.25</oY>
    <slotNumber>7</slotNumber>
    <slotName>Eyes</slotName>
    <itemSetNumber>0</itemSetNumber>
    <itemSetName>Standard</itemSetName>
    <previewNumber>63</previewNumber>
    <color1Alpha>1</color1Alpha>
    <color2Alpha>0</color2Alpha>
    <color3Alpha>1</color3Alpha>
    <layerOrder>31</layerOrder>
    </item>

    That’s your basic item file (in this case an eye). If it’s been wrongfully duplicated you will need to delete the entire item, so everything between the <item> & </item> indicators. Obviously, there is a chance that you might delete something you don’t want to, so it’s probably best to have a save file of the character already. Also, I don’t know if you’re doing any masking, but deleting an item that has something masked to it will do weird things (partial items appearing in unusual places and potentially removing all of your masking if you load the file again or try to undo something), so just be aware of that.

    Also, you can copy entire text files in text documents (like word or .txt files) and save them to your desk top, especially helpful if you create a pose you think you might want to reuse or think you’ll want to go back to a character in future but need more save slots currently. It’s just a case of highlighting the entire text file and copying it. The way to reimport the files is pretty simple, there’s the same Text option on the Load Character screen as there is on the Save Character, but this time it’ll be blank, so you just paste your text there.

    Hope this helps.

    in reply to: A post just disappeared on me. #241936

    JR19759
    Keymaster

    @Amarin Reyny- Yeah, that can happen sometimes when the anchor post in a thread gets edited. It got sent to the spam folder. I’ve reinstated it for you.

    in reply to: JR’s Characters #234023

    JR19759
    Keymaster

    Mach-10

    Went back and redid Mach-10/ Amy “Skye” Avery from 2 pages back. Didn’t really like the costume I’d originally given her and came up with a better one. Also changed the tattoos a bit on her civilian design because why not.

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    in reply to: JR’s Characters #232851

    JR19759
    Keymaster

    Madame Morte

    Nothing much is known about this strange, skull faced lady in black. She appears without warning and disappears just as suddenly, as if an apparition. She claims to watch over ghosts, but what connection she has with the spirits of the dead is as much of a mystery as anything else, she certainly doesn’t appear to be one as she is most definately tangible. It is at least some reassurance that she seems to be non-hostile, though to say she is not potentially dangerous woould be foolish to say the least.

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    in reply to: JR’s Characters #231636

    JR19759
    Keymaster

    Aleister

    A mysterious human sorcerer, Aleister is especially adept at black magic, the branch of magic focused on curses, demonic summonings and causing pain and suffering. He appears at the sites of most of the largest and deadliest monster outbreaks, apparently being the cause of them, claiming only to be acting as a messenger for an unseen influence. Whomever his benefactor may be, the aim (much like Aleister’s speech patterns) is suitably apocalyptic; to rid the world of the plague that is humanity by inciting war between humans and monsters, a war that humanity cannot win.

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    in reply to: JR’s Characters #231317

    JR19759
    Keymaster

    Illumination

    A well funded and well organised group of monster hunters that often cross paths with the SRC. Illumination, contrary to their name, are a shadowy group. The source of their funding is a mystery and, unlike most other monster hunters, they prefer to capture their hunts rather than the usual killing or setting up containment areas in the field away from population centres. Nobody knows why they capture monsters, where they take them or what they do with them once captured and it’s sure as hell that none of the team are going to let that information slip. The team consists of Alex Finch; a young warlock from a distinguished line of magic users, Bethany Greenwood; a spellsword user who owns two of the legendary blades (the purple hex sword and a blade with a reddish gem in the hilt that she always keeps sheathed, potentially the flame sword but it could also be the cursed blood blade), Johnathon Archer; an famous and infamous monster hunter and the team leader, Erica Streich; a changeling with a penchante for trickery, and Kalasa; a half-succubus.

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    in reply to: JR’s Characters #228684

    JR19759
    Keymaster

    Once a well known and respected zoologist, Cassandra Combs (Cassie to her friends) was ostracized by the scientific community when she started espousing theories about cryptids and mythical creatures being real. What her former colleagues didn’t realise was that Cassie was right, she had actually stumbled across real-life monsters. Well, she’d fallen through a portal into a fae pocket dimension and got stuck there for a few weeks, but it’s close enough, especially when you’re having to spend a week with a cù-sìth. Either way, she dedicated her life to studying these new discoveries, hitherto ignored by science, and immersed herself into the world of paranormal research. It was during this time that she met and became friends with Dr. Richard Mays, who shared her passion for studying the supernatural, though his research tended more towards spells and mysticism. He often still helps out in her research, bringing her interesting new cryptids that his team have captured and, in return, Cassie will often advise the team on the best way to handle various supernatural creatures. And then she found a dragon egg… She’d already been going a bit off the rails anyway and had been toying with the idea of human-cryptid hybridization, and, well, dragons are famous in mythology for being able to hybridize with almost anything. She was lucky that Dr. Mays and her friend/ room-mate Dr. Lily Roberts managed to stablise her in time and halt the more drastic morphological changes, though not quickly enough to stop Cassie from accidentally burning her research notes as a flame-sack developed in her chest. Of course, the lose of the research notes means there is now no way of reversing the changes, especially as Cassie seems very pleased with the results of her self-experimentation and isn’t keen to research a method of reversion.

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    in reply to: JR’s Characters #228000

    JR19759
    Keymaster

    Prince Wilhem

    Crown Prince of Doredain and heir to King Alain, Prince Wilhem was born into a position of power and privilege and has only been given more of both as he aged. But that was never enough for Wilhem. Power-hungry, Wilhem is a schmer, cunning and conniving, adept at making alliances and betraying them at a moments notice. It is no secret within the court that Wilhem desires the throne, even his father knows, though the revelation troubles him greatly. But the King is deathly ill and cannot hold back his sons ambitions for long (and if you believe the whispers of the court, the King’s illness may not be as natural as it first seems). Wilhem has already made an alliance with the Church and with open rebellion brewing, Wilhem has good reason to take control of the military from his ailing father. Only the Lords could really have the power to oppose him, but they are divided and more loyal to themselves than to the King, it is unlikely they would care about Wilhem’s ascension. Still, Wilhem fears them, they are a threat, a variable that he cannot control. But the Lords have many enemies, so perhaps a common rebellion may kill two birds with one stone.

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    in reply to: JR’s Characters #227722

    JR19759
    Keymaster

    King Alain of Doredain

    For half a century, King Alain has sat on the throne of Doredain, the latest in an ancient line that has ruled Doredain for almost as long as there has been such a country. And in his youth he was every bit as you would imagine a King to be, charming and urbane with a commanding presence, heading a court that both feared and respected him with deft political manuevering and leading his knights into battle to defend the kingdoms borders from invasion. But that was a long time ago now. Ailing in his later years, the formerly glorious King now can only watch as the Church gather much of his former power to themselves and his Lords become more and more preoccupied with their own matters than matters of the state. But despite his worsening health, Alain will not leave his kingdom without a fight. He has an heir, but he does not see his son as being ready for the throne, despite his protests otherwise. And now with rebellion brewing in the East, he sees his chance to either regain some of his former stature or die in glorious fashion trying. After all, a King should die in battle defending his realm, not in his bed of sickness and old age. But the question still remains as to whether he will see this next war start, and if he does, whether there will be a kingdom left for his heir to inherit by the end?

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    in reply to: JR’s Characters #227439

    JR19759
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    King’s Blade Gothartd

    The right hand man to King Alain, Gothartd is one of the most powerful men in all of Doredain, but you would not know it by the way the man acts and speaks. A humble man, Gothartd started his service as a squire, becoming a Knight of the Realm after a long apprenticeship. He fought in the Border War with great distinction and it was during that war that he was thrust into the position of the King’s Blade. The King was conducting an inspection of his Knights at the garrison where Gothartd was stationed and it just so happened that an enemy spy had infiltrated the garrison as well. Seeing his opportunity, the spy attempted to assassinate the King and it was only by Gothartds quick reactions that the King was saved. To reward his saviour, the King added Gothartd to his personal entourage and, despite his lowly beginnings, Gothartd soon garnered more and more favour. Practically immune to the politics and duplicity of court life, Gothartd is straightforward, reserved and, above all else, loyal, utterly devoted to the King and his kingdom. He is the last line of defence of the kingdom, personal bodyguard to the King himself and willing to cross swords with anyone who should threaten his master. But King Alain is growing old and his health is deteriorating. The Lords bicker and fight, more interested in themselves than the kingdom, the Church and its Archsage gather more power around them and the King’s most likely heir; Prince Wilhem, well, Gothartd does not favour him when compared to the Prince’s father. Duty is duty and Gothartd will follow whom so ever weareth the crown, but he cannot help but feel a great sense of unease.

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    in reply to: JR’s Characters #227132

    JR19759
    Keymaster

    Lanroth; Lord of the Legion

    The Legion. It has had many names, titles and epithets; the Legion of the Forlorn, the Legion of the Damned, the Accursed Legion, the Doom Bringers, Fors ætnian un−læd dæghwîl, Kingdom’s Bane. What started out as a few lost soldiers of a land destroyed in war, became one of the most defining forces of geo-political power for a millenia. As the Legion wandered the land, they took in any who were outcast by society, teaching them to fight and survive, no mater their station or ability. Young, old, man, woman, able, crippled, mad or sane, the Legion would take you in. And any that would stand in their way would be crushed. When the Legion was young, they tried to settle in the ancient kingdom of Anur, but the King sent his army to drive them out. The Legion razed Anur to the ground in a week, thousands of years of civilisation reduced to dust and rubble and left for the crows and surrounding kingdoms to squabble over. In all there have been 14 kingdoms, fiefdoms and principalities that met their end by the hand of the Legion. Over time it became more of a wandering army for hire, a mercenary band that fought for money, or goods, whatever service a kingdom could provide. Those within the Legion became hardened to the outside world, the company was made up entirely of those born into the Legion and enough generations had passed that even those who could remember when the Legion would recruit from outside had passed from living memory. And then came Doredain. As with many other kingdoms before, Doredain refused the Legion, but this war was not the fast, overwhelming victory that the Legion had seen in the past. The war was brutal, lasting 20 years and saw both the King of Doredain and the head of the Legion die. However, the new King of Doredain saw an opportunity and called for negotiations. A treaty was negotiated, giving the Legion right to settle in the South-Eastern region of Doredain, the area known as the Rhunmark, and giving the head of the Legion Lordship of the Rhunmark, in exchange for the Legion swearing loyalty and fealty to the King of Doredain. And that is how it has stood for the last 200 years.

    Which brings us to Lanroth, the current Lord of the Legion. Gaining his title through a challenge of combat against his predecessor over 40 years ago, Lanroth is quite simply, the strongest fighter in the Legion. Strong-willed, perseptive and valuing loyalty above all else, he is an astute tactician and a fearless warrior. His actions almost single handedly won the last border war between Doredain and her eastern neighbours. But in the 30 years since that war, many amongst the Legion have grown tired of peace and, despite his best efforts at statesmanship, Lanroth is one of them. He is a warrior, not a politician and finds himself bored by the intricacies of governance, even if he understands their importance. He only hopes that his chosen heir, his lieutenant and eldest son, has more of an aptittude for such matters, but given his proclivity for drink and womanizing, it is doubtful. Despite all of this, Lanroth still remains a peerless fighter, as a swordsman many would say he is unrivalled in all of Doredain, and he inspires such loyalty amongst the Legion that it is concievable that if he were to give his word, they would, to a man, rise up with sword in hand and burn Doredain to the ground like the Legion of old. In many ways, Lanroth is not just the Lord of the Legion, he is the embodiment of it.

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    in reply to: JR’s Characters #226851

    JR19759
    Keymaster

    Dragon Knightess

    The Dragon Knightess, Lord Alvarard’s personal bodyguard and his greatest creation. A product of Alvarard’s magical experimentations, nothing is known about who the Knightess was before her transformation. Well nothing is known to anyone but Alvarard, if he even cared to know to begin with. What is beyond doubt is that whoever she was she was most definately a magic user of some form, be it a sorcerer or witch, as she displays the ability to use magic (although in a much more primal and animalistic way than any trained magic caster, probably down to the experimentation). It is also certain that she was not a willing participant, none of Alvarard’s test subjects ever are. It isn’t even clear if she is truely partially dragon as her name suggests, the dragons of myth have not been recorded in thousands of years, so where Alvarard would have collected material for a successful cross-transfiguration is a mystery to say the least. What we can know for certain is that there is little, if anything, left of the woman she was before. Nobody undergoes the physical and mental trauma she has gone through and come out the other side anything other than broken. And yet, she is looked upon with reverance in Foegnear, the denizens of the pit gazing upon her as the best hope of what they might become.

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