Home › Forums › The HeroMachine Art Gallery › Tips, Tricks, How-Tos, and Guides › Bird’s Eye view tutorial
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February 18, 2014 at 11:13 am #946
Vectorman316ParticipantBy popular demand, I am bringing everyone a tutorial to create a character from a bird’s eye perspective.
February 18, 2014 at 11:42 am #34534
Vectorman316ParticipantFirst things first, you should start out with these pieces for a test build.

Next, re-size the feet pieces to about 85% both ways, color them all black, and move them under the body piece. From there you can play with the angling of each foot. Here they’re set to 5, -5.

Next, take the head on the left, size it to about 129 x, 98 y, and move it on top of the neck/shoulder region of the body piece.

Now, take the ear pieces, and move them each to either side of the head. Make sure they’re each one layer under the head.

Now, take the remaining head piece, size it to about 60 x, 80 y, and position it in the center of the first head piece. Have the chin portion of the second head piece sticking out from the bottom of the first head piece. Make it a layer beneath the first head piece. This piece acts as a nose, so there’s no exact size or positioning. Just play with it.

As for arms, standard size works fine for me, but this part is completely based on experimentation. Play with the arms until your happy with they look in relation to the rest of the figure.

Masking works really well here because the body piece’s lines don’t show through the item you’re masking. Here are some examples.


There it is, guys! I hope you all find this tutorial helpful. Remember, experimentation is key here, so exact sizing and details are up to you.
February 18, 2014 at 2:31 pm #34539
HammerknightParticipantGreat job. Thanks for showing everyone.
February 18, 2014 at 3:34 pm #34549
Vectorman316ParticipantNo prob, HK!
February 18, 2014 at 6:08 pm #34557
StulteParticipantThat is awesome! Gonna have to try this out, thanks a bunch!
March 31, 2018 at 5:35 am #150313
Harry CritchleyParticipanthow did u mask the shirts?
April 1, 2018 at 2:57 am #150337
Herr DParticipantWith any masking, pick your shaping object carefully. You might have to mask multiple copies to multiple interlocking shapes to achieve your desired goal.
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