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I was so focused on trying to prepare for a competition that I never really got around to doing what I had envisioned for Tiger Mask. I decided to submit her anyway to the contest anyway for fun, but I’ll likely go back and see if I can’t do something cooler with her later.

I generated this backstory for her:

And this is what I tried to do with her:



While I was constructing the body I thought she had more potential, but the background is a rushed job that comes from not having any time to work on her. I had originally envisioned either a) a giant “energy avatar” of a tiger in the background, b) her kicking one of the evil magicians mentioned in her backstory (in which case her body would be twisted more in the direction of the kick and she would be facing her target), or c) have her standing up against a brick wall, and have her shadow be the shadow of a tiger. None of these ended up happening, but I still really want to try that last one. I’ll add it to my ever growing list of things I wish to do but never seem to have time for.

In any case, I had fun learning how to do inner thighs or other areas of the body not covered by Hero Machine. (But then I added the fur and I realized that it covered up all my hard work anyway. Maybe that’s why I should plan ahead…)

This also makes Tiger Mask part of a long line of characters that I’ve tried to make look a little younger. As the Game Master for a superhero game where the PCs are all teenage superheros who wish to battle supervillains of a similar age group, I typically find myself using trying to make characters who are in their late teens or early twenties. I’m not entirely sure if this is working or not… they look age appropriate by themselves but I haven’t made many middle-aged heroes to put them next to and see if you can notice a difference.