Open Critique Day #21

*Note: I've been really busy recently, so I will not be able to give critiques. OCD isn't going down, though, but you guys just won't see much of me in the comments. I'll probably be appearing more after April 24th.*

As for how this goes, you post a work of yours, finished or WIP (aka work in process, for those who are new to abbreviations), and then others give you critiques on your work. Β I do not mind if you post the occasional non-HM picture or piece of writing. Just make sureΒ that you only post pictures that are your own design and not any that copyrighted or based off of copyrighted characters.Β 

Also, if you post a work, it is highly recommended that you also give someone else a critique.

10 Responses to Open Critique Day #21

  1. Skoul says:

    So, I need some help. I had this Idea for a villain who is ridiculously stupid, but in such a way that he is really hard to predict and as such, very hard to catch. Anyway, I can’t get his arms to look right, which is my main concern. It should be pretty obvious what I’m trying to achieve from the picture, so any help would be greatly appreciated. Oh and if anyone wants to have a crack themselves, I’m more than happy to post the text. Thanks.

  2. Lef says: Redesign of my original Grim Reaper from the first months of using heromachine.

  3. Skoul says:

    @Lef : I like it. My only criticism is that where the blade joins the handle of the scythe doesn’t look quite right to me, maybe try changing the layer of the blade so it’s behind the stick.

    @Moderators: I posted a comment from my computer, which I think needs to be approved, could you please approve it. I’m sure you would’ve done so anyway, but I just wanted to be sure. πŸ™‚

  4. Lef says:

    @Skoul : I dont know what you mean by that because thats how it is and is supposed to look. Changing the layers messes it up bigtime, but whatever. I like your creation. He looks funny and the colours go well together. One arm is good, but the one with the grenade needs some help though. I dont know how to explain it though… I look forward to seeing him complete!

    @robert nieto : My only concern is that some things arent centered corectly according to the alternate torso (belt and top) which also bugs me all the time πŸ˜› Background is really cool and I like the overall character.

  5. JR19759 says:

    @robert nieto- I agree with Lef on this one. The top you’ve used isn’t centred properly, which can be fixed by masking the skull to a circle insignia and then using the chains from the shoulders-standard section in place of the chains from the top. Or you could not bother with the masking and create the top from scratch using a skull from the heads section and the chains from shoulders. The same technique can be used to sort out the belt as well. But apart from that, love the perspective trick with the hand and arm. The background is a bit loud in the colour stakes for me (bit too much going on) but it works. Nice one.
    @Skoul- The problem with the left arm is that it appears to have no upper arm at all, it’s pulled way to close in to the torso and is swamped by the jacket. Try angling it differently. Pull the pose yourself in front of a mirror and see how it looks IRL, then try it (or get someone to pose for you whilst you ‘machine). The problem with the other arm is that the hand is twisted badly when compared to the arm. The bottom of the hand should be pointing towards the viewer slightly not facing away from the viewer, to get it in the position it is in currently IRL you’d have to snap your hand off of your wrist and twist it, but there’s nothing you can do about it because it’s how the hand is drawn. You can try to fix it when it comes to shading, by adjusting the shadows and highlights accordingly, but I don’t think there’s much to be done. Hope this helps, because he looks like an interesting character. Love the tongue.
    @Lef- What I’d suggest is masking the handle of the scythe so it looks as if the thumb is behind it, so there is some kind of grip. And you might want to look at the left hand as well. I know there aren’t many bone hands, but the thumb doesn’t look right in that placement. I can see what you were going for (palm forward), but it doesn’t really work, the fingers are angled wrong, you can still tell it’s meant to be the other way round. Also adding some sort of lower jaw would be good. But apart from those three things (which are just minor adjustments), pretty good job. The shading is excellent.

  6. Lef says:

    @JR19759 : You are killing me dude πŸ˜› I put a square on the handle for the right hand to get some grip and fixed that. I have tried fixing the left hand, but failed miserably so i cant do anything about it and i just like him not having a lower jaw. Makes him look creepier to me. Thank you especially for that shading compliment. Its a lot coming from you.

  7. robert nieto says:

    @Lef this is a good piece of work his robe is the best part how it all flows, the only thing that got me was the face think there is better skull faces to chose from but that just me haha

  8. heavynieto says:

    a zebrak dark jedi

    (Moderator Note: Image removed for copyright reasons.

  9. Herr D says:

    @Skoul: He needs a left shoulder. Move the rest of the arm out with it.