Open Critique Day #4

Alright! It's time for another Open Critique Day! By the way, I'm sorry that I didn't really give any feedback last time. I had gotten sick with the flu and was confined to bed.

As for how this goes, you post a work of yours, finished or WIP (aka work in process, for those who are new to abbreviations), and then others give you critiques on your work.  I do not mind if you post the occasional non-HM picture or piece of writing, but keep in mind that, though there are some, not all of us here are writers or do art outside of HeroMachine. All I ask is that you only post pictures that are your own design and not any that copyrighted or based off of copyrighted characters. As for pieces of writing, I’m not sure about whether fan fiction is allowed, but for right now, just in case, don’t post fan fiction either.

Also, again, if you post a work, it is highly recommended that you also give someone else a critique. Throughout the day, when I'm not busy with class, I'll also post critiques.

4 Responses to Open Critique Day #4

  1. J3loodT4lon says:

    Heyo peeps, J3loodT4lon here. Started playing around with HeroMachine for the first time like.. two days ago almost (’bout 4pm GMT 11/19/14). I have a fair amount of projects ‘finished’ by now, seven for those that may be wondering. My thread has gotten a good deal of attention, but I am hoping that by posting here, I can get a lot more too look at what I have created and provide me with feedback. So, uh.. here’s meh best stuff:

  2. Herr D says:

    BloodTalon? What’s GMT?
    Khan might do with some footprints behind him or an action pose? Maybe even just beating his chest or sniffing the air? Nice start.
    Drakon should be surrounded by broken machine parts or scorched earth or something. His color scheme looks a lot more unified, sensible than Khan.
    I avoid commenting on ‘extreme evils’–personal policy.

    Before looking at this, please note: IT’S SUPPOSED TO BE BLADES FROM THE RADIUS AND ULNA, COMPLETELY MISSING THE HAND. Hold your arm out straight forward, bend your hand down, palm back toward you. The blades would go straight forward and curve slightly down.

    The x-ray tech who’s spoken to me about this says these are called ‘oblique’ views. That pros wouldn’t do side view, top view, and edge-on view like an engineering drawing. So far, I think everyone who’s commented on it thought that the blades went right through the hand. How would I make this plainer? I’ve been looking for a much more logical way than Wolverine.

  3. JR19759 says:

    @HerrD- GMT means Greenwich Mean Time, it’s UK standard time.

  4. J3loodT4lon says:

    @HerrD- Lol, my apologies. I play on a European based Private WoW server, so i forget to write EST instead of GMT. I am in Eastern Standard Time, NOT Greenwich Mean Time 🙂
    In response to your comments: I didn’t really mess with Khan’s body too much. I chose to work with the body that came with the fur on it, and just colored it how it was presented. I couldn’t really make up my mind on what I wanted to do with his arms (mainly because they came WITH the body, so I couldn’t move them) so I settled with slapping a single manacle onto his wrist.
    I agree with your comments on Drakon. I spent a great deal of time working on him (in fact the version I posted here is a revamp of my original creation) and still learning how to work a few of the program’s components (like masking). By the time I was finished with the original version of the character, I was well past the point of being tired I just threw a background together and saved it. Wasn’t until late last night/early this morning that I decided to add a few extra details to help fill in the character itself. I will probably go back to the background some time in the next day or so. Unfortunately though, I find the selection of backgrounds are too slim, and for me personally it is difficult to produce a well detailed background that doesn’t involve lots of mountains and trees.