Open Critique Day #2

Alright! It's time for another Open Critique Day!

(Thanks to Worf for this idea) This time around, I'm going to ask that if you want to post a work, you also give a critique to someone else. This is just to make sure that there is more than just one person giving critiques. And, since I'm sure that the question will pop up, if you are the first one to post something, come back later to critique someone else's work.

And one last thing: Should I change this to happen on Fridays, Sundays, or just keep it going on Saturdays?

As for how this goes, you post a work of yours, finished or WIP (aka work in process, for those who are new to abbreviations), and then others give you critiques on your work.  I do not mind if you post the occasional non-HM picture or piece of writing, but keep in mind that, though there are some, not all of us here are writers or do art outside of HeroMachine. All I ask is that you only post pictures that are your own design and not any that copyrighted or based off of copyrighted characters. As for pieces of writing, I’m not sure about whether fan fiction is allowed, but for right now, just in case, don’t post fan fiction either.

7 Responses to Open Critique Day #2

  1. ams says:

    I’ll go first. Here is my latest pic,

    This is a character concept by Wolf Master that I picked as a winner to my weekly VILLAINmachine thread in the contest section on the forum. I was really going for the inhuman aspect and making him huge and monstrous.

    One thing that is bothering me about the image in the center items on his chest plate. I used shield items to add a 3/4 turn effect to add some dynamic. Are they out of perspective with the rest of the image? To much turn?

    I’ll be sure to comment on a future pic later tonight since I’m the first post. Work day for me so it will be much later or possibly tomorrow.


  2. Linea24 says:

    @ams: To me, he looks pretty good. Though, as you said, the center items on his chest plate do look a little off-center, but that could be because of how big the shoulderpads appear to be.

  3. dblade says:

    @ams: perhaps it is just the left shoulder pad is not syncing with your twist. Maybe move it over and make it recede back a little.

  4. Worf says:

    @ams: I think your main problem in the chest area is that shield. It just might be alittle too much turn. Or try dblade`s idea, it might work. Otherwise great composition.

  5. Herr D says:

    Yah–if anything, currently it’s fighting to be too symmetrical. Symmetry in this case is off-balance.

    How about this?

    I’ve taken the trouble to meet an x-ray tech. He says he’ll tell me some more correct vocabulary and numbers. He also said that two blades in the existing bones IS more logical. So–what would make it look better, including different views perhaps?

  6. Worf says:

    @Herr D: If you’re looking for blades in the bone to be logical, remember that they can’t be longer than the bone itself. Meaning that when they come out, they can’t really be out more than 1 inch from the extended fingertips. Take a ruler or tape measure and do it with your own forearm and hand. As the blade needs to stabilize, at most, at the wrist, you`ll see the result. Wolverine is either a monkey with WAY longer arms or somehow his blades have some weird mechanism of interlocking with the knuckes because it looks at if the whole length of his forearm is outside his hands in the movies and comics.

  7. Herr D says:

    @Worf: Inside the FOREARM BONES. The radius and ulna? That’s why just two. As a bit of a bonus, obviously Wolverine’s healing factor would negate the need for all that bone marrow. As a secondary goal, this way he could possibly still use his fingers at the same time.

    What I’m not sure about is how to make it obvious that his hands bend out of the way first without making a complete side view.