Back by popular demand. You know the drill, you post a piece of heromachine work (either finished or W.I.P) that you want an opinion on and myself and others will give our opinions and advice.
So, show us what you've got.
Rules for posts, contests, and challenges that I am hosting: Original characters only, no copyrighted characters, no characters based on copyrighted characters, no characters based on RPG’s or other games. The characters must be your own design and not based on any character that might be copyrighted in any way. I have the right to delete any post that I believe crosses this line without warnings.
Uhhh…sure why not? Red Assassin (still can’t think of a better name) : http://www.heromachine.com/wp-content/legacy/forum-image-uploads/extremelyepic/2013/12/RedAssassin.jpg
@ExtremelyEPIC- Not sure of anything better to call it, but the piece its self is pretty damn flawless. The pose works really well and I love the lighting. I can’t really think of any ways to improve it, sorry.
I dunno…as much as i’m proud of it there is just something that kinda doesn’t ring right to me every time i see it…and i don’t know what. Maybe i’m just being silly. Well thanks anyways JR! 🙂
@EE: If that closest larger upward-pointing thing is a thumb, it could use a hinge joint or two. The effects are nice. The pose drama is good. Maybe a screaming human should be running away in the lower left corner of the pic? Screaming humans usually help make a scary pic complete. –as for the name, does it do anything besides kill people?
Here’s what I have so far for the outline of a character’s armor. This is the character for whom I needed help with designing “marsupial” armor for. Most of the armor will be scale, which will not be visible in this picture, as it is just an outline.
Here’s the anatomical outline, in case anyone wants to see it. Since drawing the anatomical outline, I’ve decided to do a horizontal flip, so it’ll basically be backwards.
@Jadebrain- What you’ve got so far looks pretty good. I’d like to see how the lower body armour would work before I could critique it properly, but at the moment the only thing I can pick up on that could do with some attention is the fact that the chest plate of the armour is completely flat, whilst the characters chest (and I assume that as you posted them together, they go together) is not and that could cause the armour to be quite uncomfortable. I had wondered where her ears would go, but then I noticed that there was a small circle under the crest on the helmet which I assume is an ear hole.
Ok guys, this weeks OCD is over. I will hopefully be able to do it again next week, so I’ll see you then.
Jadebrain: That looks good so far. I assume what you’ve drawn is only as far down as the opening of the pouch, and not what’s below it? I think it’d be easier to tell how well it works if you actually drew it with the part below (covering the pouch itself) in place, since what happens between the two is the point in question.
ExtremelyEpic: I’m impressed, really professional-looking picture, lovely composition and lighting – especially the “lens flare” effect. I can’t quite understand it, though. Is it a robot with lots of legs? Or is that her hand coming forward?
If it’s her hand, you need something to make it stand out from the rest of the body, shadows or something – the bit that must in that case be her arm looks a lot like part of her torso. A slightly bigger shoulder might help, so it looks as if she’s leaning a bit towards the viewer, as I think she’d have to to have her hand there.
All this from someone who hasn’t really got the hang of HM posing at all themselves, so do take with a pinch of salt.