Warrior Mini first figure

I only have one of each item type drawn, but using most of them gave me the following image from the early HeroMachine Warrior Mini:


Not super exciting yet, but a promising start. If you have any items you'd like to see included, now's the time -- guns, helmets, combat jackets, you name it. Post a link to an image in the comments and I'll go have a look.

I have to say, at this stage of the FaceMaker development, the thing that most surprised me was what a big change the ability to change the line color.

In the Warrior Mini, the biggest two surprises are how much being able to move and scale items is, along with the utility of masking. Pretty neat, I can't wait to get it to a usable point so you all can tinker with it.

14 Responses to Warrior Mini first figure

  1. Dr. VAX says:

    Is there going to be a chain gun of some kind? Because in HM2 there was one but it didn’t work…

  2. Jeff Hebert says:

    I’ll give it a shot. No pun intended.

  3. dani says:


    when is the new hm3 coming out

  4. TheNate says:

    Got to be honest, the green breastplate makes me think, “Hero in a half-shell.”

    Also, his pants are weird. The shading lines are real light on them, particularly near the ankles, which makes them look more like something in the background in contrast to the sharp lines on everything else. They also don’t tuck into his boots very well, but I’ll let that one go.

  5. Dude says:

    Teenage Army Ninja Turtle

  6. hookman says:

    It would be a great to see some more kind of armour plate shirts or some heavy duty armour. Anyway love the the design of this figure but TheNate’s right when I first saw it I thought “Turtle power!”

  7. Jeff Hebert says:

    Hmm, maybe I’ll have to sculpt that breastplate a bit more then. We don’t want turtles running rampant through our military. Maybe tighten up the pants a bit too.

  8. DJ says:

    The boots/pants are actully something I find slightly annoying about 2.5. I’ll find a great pair of boots/paints but when I put them on either the pants are stick out from behind the boot or the boot out from behind the pants and it looks blah.

    Maybe make more boots/pants that go together?

  9. Rick says:

    I have a couple suggestions:
    Flamethrower with flame on option
    Shotguns / standard and sawed off
    Staff and other weapons held in both hands across front or back of body with option to revers hands (palm up or palm down)

  10. The Imp says:

    I like Rick’s idea to reverse the hand placement – palm up/palm down. Might make it easier to show the bigger weapons so they don’t get chopped out of the frame…

  11. The Imp says:

    Also, what about including some more uniform options either for this or HM3? It’d be cool to have a US Marine dress uniform, or a WW1 German spiky helmet, things like that.

  12. Jeff Hebert says:

    Hands are a separate item, so I’m definitely planning on having a palm-down version, along with fingers extended, relaxed, etc. All of them will have their own mask, so you can (if you choose) put items in there that mask themselves out appropriately.

    In other words, if you put a gun in the hand you can block out the parts of the gun that would be hidden behind the hand.

  13. Alexander says:

    Using HM for a lot of character imagineering, I find myself wanting more options for the energy/magic choices for the hands–they are cool, especially when playing around with transparancy–but for a fantasy vs sci fi look, it is pretty limited. I’d like to see more variety in this area. Thanks.

  14. Meg says:

    Well, I love centaurs, so if you could put anything with em (i.e. isignia, legs, tattoo, etc.) I’d be much obliged!