Ximero

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  • in reply to: Looking for artists for card game #43082

    Ximero
    Participant

    Hey, buddy, I’m in a similar boat as you, with the same debt of gratitude (and public plugging) to good-ol’ Jeff as I attempt to put together my own card game. As such, I’m quite eager to see how other folks fare in this endeavour, coz I sure know it ain’t easy, especially when one does it all by himself (+a few friends for artistic guidance and moral support :) ), and on a very limited budget. But we’ll see, good luck to us both, eh? :)

    Meanwhile, I’d just like to introduce you to a good friend of mine who is, I believe, a great emerging artist – you can find her stuff here: http://smoludozerka.deviantart.com/ (take a look, who knows, maybe she can help you with the illustrations, she’s usually great with humanoid portraits).

    Hope that helps. Either way, keep me posted, the game sounds intriguing and I’d like to see how it progresses, if you feel like sharing with a fellow card enthusiast :) Go get’em!

    in reply to: dblade's Whiz Bang Item Dispenser #42561

    Ximero
    Participant

    Thanks, JR, no worries :)

    in reply to: dblade's Whiz Bang Item Dispenser #42444

    Ximero
    Participant

    Yup, that’s the one :) Thanks, JR. I don’t suppose you’ve got any more swaps lined up till Christmas, right? I dunno, maybe for Halloween? Or why wait, maybe some harvest festival in September? :D Thanks a bunch for all your efforts anyway :)

    in reply to: dblade's Whiz Bang Item Dispenser #42395

    Ximero
    Participant

    Hi, Cliff, not sure if you’re aware, but you can find a (smaller and Christmas-decorated) fir tree if you look in one of JR’s gift-swapping threads – probably the one from last Christmas (or even for Valentine’s? not sure anymore). Hope it helps. And, Dblade, SO many thanks for all your hard work! ^_^

    in reply to: Ximero’s House of Cards #40962

    Ximero
    Participant

    Just to clarify, when drawing a Mist card, the Player gains the number of points specified on the card face, in the above case 3 (from the ‘III’ scroll illustration), any from 1 to 8, according to one’s ‘luck of the draw.’ The more experienced Players will have developed the instinct of when to spend all the energy points and when to save some for a devastating attack combo the following turn.

    And here’s what the back of the Mist cards looks like (as opposed to all the other cards, which are grouped in the other drawable pack), in case you were wondering.


    Back-of-Mist-cards.png

    in reply to: Ximero’s House of Cards #40961

    Ximero
    Participant

    Hi again, Ximero here, back for a quick word on the resource cards.

    The Witchworld gameverse, just as the storyverse it is based on, runs on MIST (Mentally Interactive Subatomic Technology — acronym reads may vary depending on who you ask), a revolutionary trans-organic metalloid substance making up virtually everything across the World Federation, from infrastructure to citizens. Those opposing the Federation claim the Mist to be a most potent mind-altering dumbing-down drug, or demonic technology devouring users’ souls, or both.

    Within the game, in the interest of fairness and gameplay diversity, i have chosen to have all types of Characters and items use one of four types of Mist:


    Resource-cards-1.png

    As we shall see in a subsequent post, there are 8 Playable Character ‘classes’ in the game, each 2 as sub-branches of one of the 4 main ontological groups: Corpus, Animus, Spiritus and Occultus. This 4-fold structure corresponds to the 4 Mist types above (red, green, blue and gold/orange, respectively), but also to the in-story political factions (The Turner Federation, the Hidden Nation, the Floating Worlds and the Walking Shadows) and to the types of equippable background items (urban, natural, technological and mystical). As such, the Player is never confused as to which Character or item works with what type of energy (Mist), and has the strategic choice between staying loyal to a single colour to capitalise on resource-gathering speed or assembling ‘rainbow’ decks to capitalise on various synergies.

    On their turn, Players draw two Mist cards from the specific pack (except for the first turn, when every Player draws three) and will proceed to invest the obtained red/green/blue/orange energy points into abilities or equipping items as they see fit. Certain items or Character abilities (and especially the habitat synergies between Characters and backgrounds) may provide bonus draws, i.e. additional energy, each turn. Thus, cultivating such synergies while disrupting those of their opponents’ will constitute a staple of any Player’s winning strategy.

    in reply to: Ximero’s House of Cards #40951

    Ximero
    Participant

    The Witchworld game takes 2-4 Players and is an RPG-TCG hybrid, in that Players use cards to summon Characters to a Battlefield and move them around, have them attack, etc. according to each Character’s specific abilities and tactical advantages. It will also require a d10 dice and some good-ol’ pen and paper to keep track of things like taken damage and stats modifiers (this would be far easier in the electronic form of the game, but i trust we’ll get there too, eventually).

    In this post, we’ll be discussing the Battlefield (seen below).

    Battlefield.png

    It is a 25 x 25 playing field (a grid made of square tiles, called… squares, of course). Players have their Characters enter the Battlefield on the row closest to them, called the Fielding Row, where their tower base (of HP=900) is also located (on 3 merged non-spawning squares). Players lead their Characters from their own tower to their opponent’s (or opponents’, in case of more than 2 players), which they try to lay siege to and to eventually win the game by reducing its HP to 0. Of course, they should expect some stiff resistance from their opponents, who will similarly send out Characters against them, but also use background cards to build defences and equip difficult terrain to slow down their progress.

    While the above is fairly standard fare, one novelty found in this game are the Field Keys. At the beginning of the game, each Player chooses a certain square on the Battlefield, where they ‘bury their Field Key’ (they make a private note of it somewhere) – this is important because, without having found Player Two’s (or Three’s or Four’s) Field Key, Player One’s advancing army is forever stuck outside Player Two’s Force Field area (the second row inwards past the Fielding Row), where their attacks are wasted but they can (and will) be attacked from the defenders near the tower base. This forces Characters to leave no stone unturned, as it were, in their progress, using simple strikes or ability-based attacks to try and unearth (‘un-tile’) their foe’s Field Key – some Players will give away its presence by building massive defences around it, or equipping various field modifiers around it, so only certain types of Characters (e.g. Ghosts or Burrowers or Swimmers) may reach it, while others may bluff and hide it in plain sight in very unassuming locations. This is indeed one way of strategising ‘slowing down and smelling the roses’ into an otherwise action-filled game :)

    Hope you’re enjoying this so far, stay tuned for more (soon there will also be more pictures, yes).

    in reply to: Reminder to Backup .SOL File #37913

    Ximero
    Participant

    Good to know, thanks! :)

    in reply to: Reminder to Backup .SOL File #37903

    Ximero
    Participant

    Hey guys, technical question here.
    What PC cleaner are you using? From what I hear, CCleaner is top of the market (while apparently free?) but is it HM-safe? i.e. Does it automatically also remove .sol files when removing cookies and stuff? In principle, there should be some settings to customise in order to deal with that (I think?) but, barring that, what choices do I have? Or do I really have to .txt-save all the HM files, including works in progress (because i do save the final versions as .txt, but never the intermediary versions)?

    in reply to: Old Poses #36817

    Ximero
    Participant

    Okaaay… let’s try actually copying the text of the code here, rather than uploading the .txt file, as that one seems to be a dead end :/ Lemme know what else you might need and I’ll see if I can find it.



    Female sonic pose
    Thu Jul 7 23:43:25 GMT-0400 2011

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    in reply to: Old Poses #36799

    Ximero
    Participant

    Odd. I did post the .txt file too – but I can’t see it above. Maybe it’s awaiting moderation? Let me know if you can’t see it and will try to let you have it in some other way.

    in reply to: Old Poses #36798

    Ximero
    Participant

    Hi, CKnap, sorry to hear you’ve lost your HM data (gotta hate that >_< ) but I managed to find a screaming pose - hope this was what you were looking for. Gonna look for the SDR poses too, I should have them in here somewhere... http://www.heromachine.com/wp-content/legacy/forum-image-uploads/ximero/2014/01/female-sonic-pose-aka-black-canary-pose.png

    in reply to: World-building: Kairula #29531

    Ximero
    Participant

    Hi, Kaylin :) Long overdue reply/feedback etc. here – but better late than never, I say :)

    Two points:
    1) since you were discussing Djinn (singular: Djinni) in the context of fire elementals, I oughtta possibly direct you towards looking up the Ifrit? Unless memory fails me, they were the ‘rogue’ Djinn, and particularly fiery, even though all Djinn are supposed to have been “sons of fire” (in pre-Islamic Arabian folklore);

    2) and I believe it was I previously digging for more info on the Shadow (and on the Eosi, while we were at it :) ).

    Hope ‘real life’ isn’t interfering too much with your world creating ;) Go get’em, K.! :)

    in reply to: Blazer’s New Stuff #21177

    Ximero
    Participant

    Adding my reply here because for some reason the PM reply button refused to cooperate :/

    Thank you so much for the font tips, BB! I already have a ton of cool fonts saved, i just didn’t have those few we talked about. Many many thanks! :) And ohh, i wouldn’t worry – it’s exactly that experience of yours that puts you well-deservedly in the top 10 of HM creators around here, at least as far as i’m concerned.
    Also, Ray Larabie is a very prolific (Canadian?) font designer.

    Keep up the good work, can’t wait for more of The Fifties (including the little cultural insights to do with their names ;) ).

    in reply to: World-building: Kairula #17643

    Ximero
    Participant

    Huzzah! I got Eosi ^^ Good job on the quiz, Kaylin! :)

Viewing 15 posts - 1 through 15 (of 53 total)