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Behold the great unholy… Necromancer!!!
Like your usual Necromancers, Necromancers rely on the undead to defend them from any who opposes them. The Necromancer resists dark and earth damage by 60%. They can do 30% more damage with both dark and earth elemental attacks. While the undead attacks the opponent, the Necromancer absorbs both health and mana from each hit. Lastly, the Necromancer has a last skill to summon “The Great Death Lord” that can do 900% more damage than the normal undead, but once summoned, you lose 80% of health and mana. Feel and embrace the darkness with in you. Take advantage of your evil dark powers to control a great undead army. With you and your army, you will become unstoppable to anything that stands in your way. The choice is up to you.<b></b><i></i><u></u>
Behold… The Hip Hop Artist!!!!
As you may be wondering, “Hip hop artists doesn’t have to do with fantasy”. Well, I know that, I just wanted to add extra stuff to this category to have fun. Here’s the thing, The hip hop artist doesn’t have to use any swords or any other physical weapons. The only weapons they have are they’re words and dancing. A hip hop artist’s words can either persuade their enemies to do the right thing or motivate them to do evil and devious things, the choice is up to you. Dancing can morph you to anything you want and it can confuse your enemies causing them to hurt themselves. They can also use their goblin companion to do the finishing move that does 900% damage, but the cooldown is 1hour long and also it will slow down your cooldown on other skills by 80%.
Good hip hop artists are resistant to light damage and can easily destroy their enemies without violence in their words. Evil hip hop artists are resistant to dark damage and they can easily destroy their enemies of motivating them of hurting other people and themselves. They are both resistant to nature damage as they can morph like druids, except they can morph into anything instead of animals.
Hip Hop Artist’s comment: ” Sticks and stones will break your bones, also words do hurt you. Remember that.”
- This reply was modified 6 years, 11 months ago by fantasyman. Reason: I've forgot to talk about the goblin companion
Thanks! If Heavy armor doesn’t suit you, then I could come up with a lighter one.
The Cold Bezerker!!!
You are a crazy warrior thirsty for bloody combat and will not give up until the enemy is shredded to pieces. As you rage, you’re resistant to fire, frost, and dark elements. The reason why you resist darkness, it’s because you’re armor and weapons are fused with darkness as you rage in combat showing no mercy. When ever you think about the past, you become bitter and your darkness becomes stronger. If you think about the past too long, you will be an unstoppable insane dark warrior as you walk the path of rage and darkness. Not even the most powerful mage will stop you from roaming the path of darkness. The only people that will have a chance of defeating you are druids, priests, and paladins as they roam the path in forgiveness. Your main weakness is light as it shines on your bitterness and hatred against the world.
Bezerker’s Comment: “You pathetic weakling. You dare challenge me?! I will break your bones and slice you in half if you get in my way again!!”
Q: If this was a game would you have fun with this armor?
Behold…THE WEREWOLF MORPH!!!!
You’re a psychopathic creature that is hungry for anything that roams upon the land. You hunt with your clan and show no fear against hunters. Wolves usually get hunted easily,but a werewolf like you takes at least 50 men to hunt you down. You have a natural ability called “blood lust” which makes you enraged and harder to kill, even with 50 men trying to hunt you down. You will ignore 450% damage and do 600% damage to your enemies. This ability would start if you are surrounded by 50 hunters, very hungry, or enraged by people taking away the thing you love the most. You live up way in the canyons, hiding in a cave or a secret blood-pack sanctuary (where you first turn into a werewolf by a wolf named “the wolf spirit”). For werewolf like you, you don’t need weapons.
Werewolf’s comment: “I’ve lived through a depressing life, but you have took away my wife and kids. For that, you deserve to DIE!!! (transforming) GUAHHHH!!! RAWWWR!!!!!!! “
If you like being a Vampire/Assassin, then this is the right armor for you. Behold, THE BLOOD ASSASSIN ARMOR!!
You’re a selfish vampire that is hired to kill people that you have been assigned to kill. You do this for gold and blood to keep you alive. You use your stealth, daggers, unholy falcon blades, and your evil boomerang to show offense or maybe even defend your self when somebody knows that you killed your target. Novice Blood Assassins use daggers to poison people. Master Blood Assassins add powerful poisons to their falcon blades and use their ultimate powers to draw blood from the target and witnesses,but these types of Assassins are immune to poison. Which meaning, they can get a bonus pay for their kill or kills. You not only kill the target that threatens other people, but you kill targets that threaten other Vampires. If you fail to kill your targets and witnesses, then the other Blood Assassins take your place and the clan would put you in a chamber to let you burn to death while the sun hits inside the chamber. So, failure is not an option.
Blood Assassin’s comment: “Looks like you had a fun day, too bad it’s your last day, because I’m going to rip your heart out and collect my pay. Any questions?”
Height- 5 to 7 ft
Race Description- The Kadarians are very stealthy warriors. Some fight for food, some fight for coins, or they might even fight for good reputation. When they’re in danger, there ears begin to bend back, they begin to hiss, and they hide in the dark to prepare a very bloody sneak attack.
Spells- They use Mostly use protective spells to paralyze their enemies. Some use illusion to persuade their enemies even for more coins
Skills- They’re masters of stealth, speech craft, and daggers
Story- The Kadarians were normal cats until they evolved to walk on two feet. By then, they started to expand kingdom, knowledge and power. They mostly had knowledge on sneaking and gorilla warfare in case of fighting their most powerful enemies. Sadly as they continue to progress through knowledge of how to survive, they adapted to thievery and most races despise of them to be master of thieves. Some of them grew up to be merchants, but knowing the rumor about Kadarians, they don’t even trust the Kadarian merchants. Which they’re are considered the most untrustworthy races in this whole entire world.
Alright guys if you like dark and evil armors, you would prefer… THE SHADOW KNIGHT ARMOR!!!!!!
Roleplay- You’re a denial against any paladins, priests or anybody that goes against your will of darkness. As a Shadow Knight, you’re a knight that is bound by shadowmaster, slaying as many people that goes against your will of darkness. You mostly stay in the shadows, so it can make your Dark Powers stronger (you have to stay inside any buildings till night time). You ride a undead horse to travel through Hell or any evil places you wish to travel through.
Story- You were a member of the Guardians or paladins, but betrayed the Guardians or paladins for whatever reasons to betray them for. You were all alone looking for something to be bound to until you met Shadowmaster. He trained you every single Dark Spell to learn from in order to weaken your foes that goes against evil. You’ve made an oath to protect evil no matter what the consequences are, you still have to protect evil. So, you’re now bound by evil.
Shadow Shield: Use this to protect you from any enchantments or spells that goes against darkness (can summon a dark force field)
Shadow Sword: Use this to attack and absorb your enemy’s health. The more damage you do, the more health you get back.
Dark Spells: Use this to decrease your enemy’s health, defense, and attack.
Illusion Spells: Use this to make your enemies fear you in sight.
Shock Spells: Use this to drain your enemy’s health and mana (if he’s a mage).
Hopefully you like this armor. It’s later on going to be in my roleplaying game.
Let me know what to create next.
Hey I was the thinking about this. I was thinking about making an rpg in heromachine. It’s going to be called “fantasy life”. You get to roleplay as any character as I or you created. As long as you’re not god moding it, will be fine. You can come up with a background too. I’ll create different characters but let you all choose any name for your character. You can be a vampire, elf, werewolf, deldra (demon), etc. just don’t make yourself be overpowered. If you do, then one of the users have to contact me and I’ll be forced to kick god moders out of the topic. So it will be coming soon.
Alright guys, i’m back and the power’s back! Now, i’m going to be making you new armors and you’ll be amazed.
Well guys I’m back!! The bad thing is that the lightning hit the power system which means no wifi for me and at this time I can’t make armors or weapons. The reason why I’m talking right now is because I’m using my phone. Soon as my power comes back on, I can create more armors and weapons. Probably my next topics character and race Or story.
I know I did this before, but behold, this is THE WIZARD!!! (updated due to a lack of story, role-play, and design setup)
You’re a intelligent person that has experience of every portal, every creature, pretty much everything. Due to your experience, you pack everything you need. You carry powerful scrolls, read and meditate from different spell books, and you use the power of your staff to cast fire and ice spells to destroy enemies. You walk through different portals and different dimensions just to enjoy the view of beautiful mythical creatures and places since you experienced everything that you walked upon. But mostly you’re a guide to different people on how to reach their goal, because you can use one of the scrolls to see the future and the past. You know the way of how power works through out this world, so be wise on how you use different powers.
Wizard’s Comment: “I know the way to what you seek, but if you use this power for the wrong purpose, then I will have no choice but to destroy you with my arcane knowledge and power.”
Fight for the paladins and slay any deldra creatures and deldra worshipers in your path
Behold… THE CALLER OF MOTHER NATURE
This Armor can resist up to 170% of nature damage and also it can resist from nature spells.
Here are the powers of The Caller Of Mother Nature:
- Leaves Of Daggers: Leaves can fly through out the sky and hit your opponent causing 60% of nature damage and the effect that the opponent will have is bloody stun which causes him/her/it to bleed and be stunned at the same time while you’re attacking.
- Aurora Shield: This is a magical shield that protects you from any type of magic spells by 100%. At the same time it will absorb 50% of the enemy’s spells
- Mighty Wind: This power will summon 3 small tornadoes to weaken your enemy. If your lucky you might kill your opponent, but be cautious for it can hurt you as well.
- Awaken The Minotaur: This can summon the Minotaur. The Minotaur can resist fire and nature damage. He has 90% defense against your opponents.
- Face Of Mother Nature: You will summon the face of mother nature which will blast enemies all around you but this can take your life if your in low health
Story: Long time ago when these 3 men had destroyed the tower of magic with rage and anger. The tower of magic imploded so bad that the aftermath of that implosion caused to change some elves appearances and their spirits. With this aftermath you have 4 different elves: frost elf ,high elf, dark elf, and pure elf. So pure elves have a spirit of being pure and connected with nature meaning they’re basically druids. High elves have the spirit being royal. Some of the dark elves have the spirit of being evil and dark, but the rest of the dark elves have the spirit of being wise and making tribes all over the land of Cidaila (that’s all the elves homeland). Frost elves are more isolated and they have the spirit of silent in their frozen land. If they are warm they would choke to death because the separations been so long, that they’ve never came out of the frozen wasteland.
Anyways, the caller of the mothers are basically pure elves, but these types of pure elves play a role in keeping their people calm. They would tell about people’s destiny and what are they going to be in the future but they must be truthful and positive or Mother Nature will haunt the callers until they tell the truth.