I’ve been using HeroMachine 3 on and off for a few years now. It’s really powerful, but I do admit I use an external editor to help touch up in ways outside of HM3’s capabilities.
I’d like to leave a bit of feedback.
The choice between a whole object or parts of said object is clearly the best part of this program. It isn’t perfect though. For example, I can’t use spandex to cleanly separate the neck-shoulder line from the lower collarbone as two different colors. This is a big reason why I use an editor.
The way exports re-center the character is another little feature deserving of praise. I don’t have a big monitor, and to compensate I manually shift the character around in face-view. Amazing how everything stays in place the entire time.
Undoing always leaves the top layer selected. This isn’t a big deal for shifting objects with the mouse, but if you screw up a color you have to reselect that layer. It’s much easier to just click undo instead of trying to relocate your color honestly.
The ability to move parts is quite imprecise. I understand this might be related to subpixels (or something similar). Transform shifts layers more than one “unit” compared to the mouse. Some items shift further than others as well.
Exporting forgets the name of the file after one export. This isn’t a big deal, but it would be nice if every export was named properly after a save or load.
By the way, I am aware that external editors are frowned upon. Just over the past three days I learned so much about HM3 looking at tutorials and actually exploring the parts it has. I know full-well I’ve only scratched the surface of what HM3 is capable of, but there are some ideas I would like that I don’t feel is possible. My edits do not recolor, shade, nor resize externally as to preserve the anti-aliasing provided within the program. All I do is layer over changes using multiple exports.
This topic was modified 7 months, 2 weeks ago by Streetwize.