How do I create a bug swarm?

Home Forums The HeroMachine Art Gallery How Do I … ? How do I create a bug swarm?

This topic contains 3 replies, has 2 voices, and was last updated by  frostjon361 1 year, 9 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #133940

    frostjon361
    Participant

    Hi all,

    I have an idea for a piece but I’m not sure what objects to use. I want to create a skeleton crawling or jumping out from a thick bug swarm. I have seen the dragonfly aura but that doesn’t give much density. I was thinking the swarm might start with the clouds in Backgrounds > Sky. Does anyone have any ideas for objects and masking that might work?

     

    Thanks!

    #133942
    JR19759
    JR19759
    Keymaster

    What you could try to do is just use the dragonfly aura and use multiples of it, each different sizes and layers, so you could have smaller ones at the back behind the skeleton and then larger auras at the front (to suggest they’re closer to the viewer) and to add interaction have some of those be in front of the skeleton (maybe even mask a single dragonfly onto a circle insignia and place it on the skeleton somewhere, just an idea) so it looks like he is actually trying to escape from the swarm rather than just being there in front of it. That way you minimise the masking you have to do and you could still include the clouds if you wanted as a background (maybe as a dusk cloud or something).

    But that’s just my suggestion, someone else might have a better one.

    #133984

    frostjon361
    Participant

    Thanks JR. I’ll play around with your idea and see how it works for me. I can already see how it would work to bring depth to the swarm.

    #134036

    frostjon361
    Participant

    Here is a quick idea of the figure & swarm. Obviously not complete. I was hoping for a critique and any advice about the design and effects

    Attachments:
    You must be logged in to view attached files.
Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.

Comments are closed.