Let’s Talk RPG #2 “Weapons”

Let’s talk about Character Classes today. Give us the who, what, when, where, and why you pick the weapons you pick to fight with. You can share with us pictures of characters you play, as long as they are not copyrighted.

About Hammerknight

I may not be the best with grammar and spelling but I try. And I don't mind having my mistakes pointed out.

3 Responses to Let’s Talk RPG #2 “Weapons”

  1. I always like an infiltrator type character. I usually go with my main weapon of a high power, great reange and stability, silenced, light weight, about 10 rounds per mag, non bolt action so I can get off several shots, sniper rifle. I like to wound one person to draw in another then another when they try to help their friend and then I toss in a gernade or explosive round to take out several at once. For a secondary weapon I tend to bounce back and forth depending on the mission. I may go with some type of compact assault weapon with medium range but good for close quaters. Silencer is optional, but also with capability for a shotgun or gernade launcher. Then again sometimes I may go for a shot gun with max capcity load barrel and high speed to make a mess. Then I would also make sure I carry an array of explosives may the be concussive, flash, gas, smoke, or timed and triggered such as trip mines. When all else fails I fall back on a rapid fire with decent clip pistol and a combat knife. I like to sneak up to my enemies from afar. Cause confusion and division with my sniper rifle. Move in and slit a few throats, set up a few expolsive surprises for my retreat then when I get close to my main objective I open up with the assault or shot gun. When I head out I follow my booby trap train using my pistol and anyone that doesnt get it on the mines will get a 45 to the head. Thats about the time I jump on a stolen dirt bike head into town steal clothes from a street vendor or bum and blend back into the crowd.

  2. Well–for standard characters, I always start with ranged, mid-to-low tech for the game.

    Occasionally, I play custom characters who can’t hurt others or BE hurt by others. Then I get a lot of mileage out of illusory traps to slow down the enemy. Those I find more interesting.

  3. Vorpal Blade… to this day “vorpal” can only be described as a “natural 20.”