SOD.038 – Swordsman


I stumbled across a new website of photo reference for comics artists, so I picked this photo to give it a whirl. For me, this is an example of how photo reference can rob your illustration of life, making them feel too stiff and static. Part of the artistry of drawing super-hero or action comics is knowing what to exaggerate, what parts of the anatomy to enlarge or shrink or bend or twist into arrangements that are hyper-realistic, heightening the drama and impact of the scene. When you're tied too tightly to a photograph, you lose that ability.

The key is to use photo reference as a guide to how some specific bits look ("Oh, so THAT'S how the pinkie lies when holding a sword from that angle") and not tracing it wholesale.

2 Responses to SOD.038 – Swordsman

  1. Avatar Hakoon1 says:

    Very nicely done πŸ˜€

  2. Avatar Niall Mor says:

    Hi Jeff! Here’s a somewhat off-topic question and comment for you. I hope you don’t mind. How do the figures from the various versions of HeroMachine compare in terms of size? I’ve been experimenting with combining characters from HM 2.5 and HM 3.0 in group shots using Paint.NET, and it looks like the figures from HM 2.5 are actually slightly taller than the characters from HM 3.0. In some cases I liked the earlier HM 2.5 version of a character better than his 3.0 remake, and I wanted to see what combining characters from the two versions would look like.