HM3: Driven

I've just updated the Companion-Vehicles set for the HeroMachine 3 Alpha with the following new items:


A couple are direct requests from the last thread, and the bottom four are a result of someone asking for vehicles that had a more frontal orientation so you could pose the character inside it. The motorcycle and the Jeep are more obvious, but I left out the seat and windshield of the convertible so your dude'll show through, and the horse should be workable with a bit of body-dividing and layering.

I'm not sure what I am going to work on next ... I am strongly inclined to do a bit of programming to clean up some of the messier bits, or to follow the suggestions Mark came up with through a usability study he did, or to complete more of the contest prizes, or tweak the save code, or any one of a dozen other things that need to be done in the non-drawing arena. I was crushing it during that abortive mini-version, and now this week, and I think I need a break for a few days from actual illustration. I'll let you know for sure on Monday.

Plus, hopefully the female base template will be done soon and I can pick up with that when ready. No promises, but I'm hopeful.

So, anyway, have a good weekend and hope you like these seven new vehicles!

13 Responses to HM3: Driven

  1. Danny Beaty says:

    My hoverski and my mechanical horse! Thanks Jeff! You have a good weekend also!

  2. Niall Mor says:

    Jeff, the new vehicles look great, except . . . I don’t see the super-wheelchair I asked for as my prize for Caption Contest 60. I hope that’s still to come.


  3. Brad says:

    I think you deserve to just chill and work on the programming. That’s got to be easier, right? Please, for yourself and us, chill, you’ve already done sooo good.

  4. Niall Mor says:

    Plus, hopefully the female base template will be done soon and I can pick up with that when ready. No promises, but Iā€™m hopeful.

    Bring on da goilz! šŸ™‚ I’ve got some female characters who’ve been waiting all summer for their HM 3 upgrade/makeover, and lemme tell ya, buddy, they’re gettin’ restless šŸ™‚

  5. Jeff Hebert says:

    Oops! Sorry Niall, I’ll work on that next.

  6. The Eric says:

    Thanks Jeff. Posing on the horse can be difficult, though, without halved items.

  7. Worf says:

    @Jeff: Thanks for the head on items. they are great. In fact, all the new items are great.

    For the next step, once you’re done with Nial’s next-gen-prof-x chair I vote for bug crushing followed by this interesting “usability” suggestion…. OR followed by the save function. If only after you fix it we could get the option of loading two “saves” at once… that way I could save a weapon and just load it into whatever character I was working on…. (I know, I know.. I want too much, but it’s your fault for giving us such a great tool, we keep wanting more and more)

    @The Eric: That’s what masking is for šŸ˜‰

  8. neon_n64 says:

    Nice work Jeff, I love that mechanical horse.

    I vote for fixing the save feature.

    And as Worf said, having the ability to load different files into a single one would be really useful.

  9. Reid says:

    Love the new vehicles, would still like to see a mini-sub and associated diving gear.

    As for the next installment I vote for the female template and accessories.

    If programming is the focus, the ability to print my characters properly and in different sizes would be my preference.

    Thanks again for a great program

  10. Levini says:

    When you add some human companions I suggest that you add some some captives either as a background or a compainion for those who wish to create villans

  11. paul says:


    Could you do a WW2 era motorcycle with a side car?

  12. Jeff Hebert says:

    @Paul: I’m pretty much done with vehicles after Niall’s wheelchair, I think, so your best bet for that is to win a weekly contest.

  13. Jake says:

    Could the horses be divided between head and body? That would make it much easier to make a Centaur. So far, I’ve been putting insignias over top of the head, but that takes a long time. Please Jeff.

    Oh, I think your next issue should be working on cleaning things up with the program itself. I’ve been noticing more and more problems occurring lately.