HM3: Yet more colors

All right, I admit it -- Damien and Fabien (brothers, mayhap?!) were right and I was wrong. There actually were more colors in HM2.5 than were in the beta, which clearly is unacceptable. So I spent most of the day on Sunday redoing the color palette to match the one in 2.5 and have posted the updated version to the HM3 Alpha page.

The colors now are arranged in the classic cascading rainbow gradient like you'd see in most commercial image manipulation applications. I added on a few metallic colors at the end for good measure. Plus, you still have the 25 dedicated skin tone colors at the end separated out into their own rows for ease of use.

If there are colors you wanted to see but don't, let me know.

8 Responses to HM3: Yet more colors

  1. Hi Jeff,

    There appears to be a problem with the color palettes. Using Firefox and IE, the palettes don’t appear to load on the screen. I’m not sure if it’s a browser problem or not.

    Just a heads up.

  2. Nevermind, it resolved itself. =P

  3. Yeah, you have to pick an item first.

  4. I do kind of like the palette better this way; the layout seems more logical.

  5. It looks better this way, it’s more intuitive and the metallic colors are a great idea.

    Thumbs up for this palette.

  6. is it possible to retain army green?

  7. Ditto, with rhino (I think). The three greens in the lower right of HM2 are useful army camouflage colors — olive drab, light olive drab, and sickly zombie pale (!).

    Hope every item has the ability to *use* Color1 and Color2.

  8. Except for the heads (so far), yes, Violodion, every item uses both colors slots. And I’ll be adding that to the heads once I get back to them.