HM3: We got pantsed

I've just updated the HeroMachine 3 Alpha with the "LegwearMaleStandard" set of items. All of the basic items from HeroMachine 2.0's Pants set are there, plus a bunch. Some of the more esoteric suggestions from the last thread will have to wait for specialized sets, but I've got them written down. I wanted to get the basics in first. Holler if you see anything egregious missing.

I hope you like them! Just as a teaser, here's a set of four items from the HeroMachine 2.0 Pants-Standard genre side-by-side with their new versions in the HeroMachine 3.0 LegwearMaleStandard set:


31 Responses to HM3: We got pantsed

  1. collex says:

    Wow. Your style really improved since Heromachine 2,5. Subtler outline, more details. Keep up the good work.

  2. Ballin' Boy says:

    Wow I’ll admit I was a little reserved about the head on pose, but now that I see some items and how well they are drawn I am really getting impressed. Very good job.

  3. neon_n64 says:

    Nice work, I like the new leg armor items and how you separated some of the old items into pieces.

    And this one isn’t working:

  4. Timespike says:

    That’s almost as dramatic an artistic improvement as reading Questionable Content over time…

    NICE, Jeff. Can’t wait to see what the rest of this version of heromachine looks like!

  5. Jeff Hebert says:

    Thanks for the catch, Neon, I’ve just uploaded an updated file that has that armor working, and added plain banded armor items as well.

  6. Ballin' Boy says:

    oh i thought we were waiting for the beta for those kinda things but okay.

    The last top (the one with the sleeves) doesn’t load at all. While the last hand in the Standard Hand right loads as the hand above that one. The left handed one works.

  7. The Dudemeister says:

    Any chance you could add some more “alien headgear” type things? Things that could be added to a head to make it look like an alien race, like a bumpy forehead, or ridges on the nose, etc? Growths coming out of the head? Also, any more clothing styles that are based on fancy robes (like Jedi clothing, but nothing that would violate copyrights).

  8. robocop says:

    Jeff you need to look at the future of military uniforms and try to apply their designs. is the front runner for modern military clothing. Check out their battleware. I’d love to see something in that nature.

  9. robocop says:

    PS. How about being able to add rips and tears to clothing as an accessory? Maybe blood spots or dirt? Different patterns and shapes that can be moved around the body parts for effect. Just a thought…

  10. Lyogi says:

    Any chance we could get a banded armor pattern?

  11. Jeff Hebert says:

    I added banded leggings in that second update Lyogo, last three items at the end. If you mean something different let me know.

  12. Jeff Hebert says:

    Thanks Ballin’, I’ve updated those two sets with those bugs corrected.

  13. Jeff Hebert says:

    @robocop: I would like to have a “Bits and pieces” type of slot that would have stuff like rips and tears; spikes; pockets; long thin stripes, etc. in it. You could put them wherever to decorate whatever items you wanted.

  14. Tim says:

    Great job, Jeff. Such a great transition from 2.5 to 3 for every item. I, for one, am looking forward to a bits and pieces type of slot, could this also include scars?

  15. Neil Leslie says:

    Hi Jeff,

    Great work so far, but I do have some bug reports and questions.

    It seems that not all of the hairstyles fit the characters heads. When I apply a character’s hair, often I can see what looks like the back of the head peeping up above the back hairline.

    Also, why do none of the tops available so far appear to have full length sleeves that cover the character’s whole arm? At most, the tops appear to have half sleeves that end at the elbow. This doesn’t look quite right for the futuristic warrior type characters.

  16. Neil Leslie says:

    Hi Jeff,

    There appear to be some problems with the wide screen view. When I use some of the bigger guns and switch to the wide screen view, the items still get chopped. Am I using it wrong? Thanks!

  17. Danny Beaty says:

    @”Jazzy” Jeff Hebert: A thought: What if Rob Liefeld (and not you) had created Heromachine? Sometime (when you have the time) show us what some of the selections in “Rob Liefeld’s Heromachine” might look like. That would be a blast!

  18. Blue Blazer says:

    I noticed that neither Tops nor Legwear has the standard spandex.

  19. Jeff Hebert says:

    @Tim: Scars, yes.

    @Neil: There are some default positioning problems with the head, I switched from the zombie heads being the default to the Modern Warrior heads instead, and that threw things off. I’ll get them back in position before too long, but in the meantime you can manually move them using either the mouse or the arrows in the Transform tab.

    The problem with the bigger guns is that they’re getting clipped by the mask on the hands. I’ll have to think about how to work around that.

    The current set of tops end at the elbow because the forearm position will be filled by a separate slot. If they all were full-arm-length, the ability to scale and rotate body parts would be gutted.

    @Blue Blazer: I haven’t decided if basic spandex should just be the relevant Body parts or if each set of slots should have one.

  20. Timespike says:

    Please do a full set of spandex pieces (on par with HM2.5), Jeff. It might be possible to get the same effect through other means in HM3, but it’ll be a lot more of a hassle. And besides, things like nipples and toes make it hard to pull off spandex in colors that aren’t black.

  21. Fabien says:

    I vote for spandex stuff. A set of spandex ones with patterned stuff or bumped (like Ultimates costumes) seems a good thing.

  22. Jeff Hebert says:

    Yeah, I think a set of pre-made spandex in the Standard pose is a must-have. I’ll get on it.

    Fabien, the whole point of all those patterns is so that I don’t have to draw twenty different sets of the same basic item. I’m just going to make basic briefs, shorts, capris, leggings, and full stockings, and you can apply your own patterns and textures to them.

  23. Fabien says:

    I suppose it’s possible to release bumped textures with chevrons, or plates.

  24. Ballin' Boy says:

    a couple pants with wider/baggier ankles would be nice.

  25. Damien says:

    Two things.
    First, I was wondering if there were plans to have pants to fit the abnormal legs? Or better yet, why not separate the pants-types into different legs and briefs pieces. Just a thought.
    Second……..The new color system really isn’t doing it for me in the long run. I always loved the HM 2 color palette and the organization it had for each color. Is there any chance of reworking that closer to HM 2?

  26. Jeff Hebert says:


    I just updated the Spandex set with the non-standard legs.

    What is it you don’t like about the new colors? Is it the colors themselves, the interface, having separate tabs instead of the one toggle button, how they’re physically organized on the page, or what?



  27. Damien says:

    The layout. The old one had all the colors organized into a chromatic order, with a progression from one side to the other. The new layout just seems random in comparison. Not only that, but it seems like the old one had a lot better selection.

  28. Damien says:

    Also, what I meant about the pants was…if you separate the pants into briefs and legs [in whichever fashion works best] it would allow you to shift the pantlegs into position to cover the legs no matter which legs they chose. I know that one’s a bit more complicated, but I wanted to mention it in case it’s actually easier than I think.

  29. Jeff Hebert says:

    All of the old colors are there — I literally cut and pasted — plus a ton more. So it’s the layout that’s the problem, I can work on that.

  30. Damien says:

    Also, I liked the old way of having the colors side by side, so you could switch them back and forth. Any chance of having something like that? Instead of the completely separate windows?

  31. Jeff Hebert says:

    What’s the difference between having to click on a toggle button to the side to switch between colors and having to click on tabs at the top? Either way you have to move your mouse, you have to click on something, and then you go back to picking your color. I don’t really see the difference there, other than comfort from having done it the other way for so long.

    I’m not trying to belittle your point, I’m trying to understand it. It’s perfectly legitimate to say “I just like it better the other way.”