HM3 Journal: An early character

I only have about a third of the slots filled with any sort of items at all, and the functionality is a bit hit-or-miss with lots of bugs and undesired behaviors, but ... already this thing is pretty cool. I love the part in developing one of these applications where I've got enough features implemented and enough items ready that I can actually build something. So here he is, the very first character image generated by the early HeroMachine 3 software:

character1

The astute observer will notice that most of these items are transfers from the Modern Warrior mini, which is why I was able to get them up so quickly. However, a few changes are worth pointing out.

First, the Shoulders slot has been broken into ShoulderRight and ShoulderLeft, a request made by several folks (notably Kaldath). So there you have it, a figure with only one half of a shoulder pad.

The hands are also new. Like before, HandRight and HandLeft are separate so you can have figures that look a bit different. In addition to the default ones in the Warrior and Zombie minis, I've added three or four new ones, like the two you see here. I wanted something that was more relaxed, so you could show an empty-handed figure who still looked "ready for action". The left hand one with the glowing sphere is also going to be good for spell-casters, I think.

Finally, the body is new as well. I ended up using one similar to the figures I posted earlier, but much tighter and better drawn. I'll post the "BodyStandard" items in a bit so you can see what they're like.

25 Responses to HM3 Journal: An early character

  1. looks good cant wait for the finished game

  2. I REALLLLY Like the new body and the new hands, I can’t wait until you get this into Beta so I can play with it. I see A LOT of character re-designs in my future ,, Pages and Pages of Character redesigns .. Watch out UGO Hermachine Forums, HM 3.0 is almost here!!!!

  3. This is completely selfish but what the heck. Can you include the 1/2 star chest / shirt from HM2 in HM3? agree with Kaldath, the new body looks great and I look forward to my own character re-designs, albeit, no where near as many as Kaldath of course…

  4. Someone made the suggestion that I convert every 2.x item over, which probably isn’t a bad idea. At least I only have to draw each one once, instead of six times. That was killing me. So Rick, probably that will work for your half star.

  5. Looks fantastic, Jeff.I can’t wait to start playing around with the full version; I had so much fun with 1, 2, 2.5, and Modern Warrior. I’m very much looking forward to this.

    Will there ever be a downloadable, offline version? I ask because my gaming group often meets in an area with very little in the way of internet access.

  6. Hey Jeff, I was thinking, when you get around to drawing gun holsters and weapon sheaths etc, That you draw them empty. this way you have have the “empty” sheath for a weapon held in the characters hand, and if you want a weapon inside the sheath then you can just layer/mask the sheath/holster over top a weapon.

  7. Ballin' Boy

    Man I thought we would have a chance to offer suggestions before the items got put in. Oh well ya snooze ya lose.

    Still cool the character looks sharp. The pose is a little uptight for my taste, but watch me work that beast into my ideal characters. Can’t wait to see the finished thing.

    I’m glad you did the thing that the guy up there said about the whatcha call-its.

  8. Oh by all means, suggest away Ballin’ Boy. I’m mostly just doing conversions of existing items, into more or less peripheral sorts of item sets. All along I’ll be wide open to suggestions for new items to put in, no worries on that score.

  9. Just to clarify a bit further, I have to have at least a few items working in order to test out functionality. Thus the conversions and early item adoption. I definitely still want new item requests.

  10. Well considering I want to pad out the fantasy items a bit more then in 2.5 I will certainly keep my eyes open for some nice Fantasy weapon and armor items to send you as temptlets, 😉

  11. Ok Jeff, since you still want new item requests… here’s a big request/suggestion.

    Split the hand items into parts. Instead (or in addition) of drawing a sword, first draw the sword’s blade and then separately the handle. This would allow us to combine any blade with any handle to “create” our own weapons, also we could make items with 6 different colors (including the line colors). This could be used for lots of different items, for example you could draw some spikes so we can put them on any shield to make it a spiked shield instead of only having one spiked shield.

  12. Good suggestion, Neon.

  13. Looks SWEET can’t wait for the Beta.. I would lke to see some energy blasts for the hands

  14. Doubt it but any chance of getting an anime set of items? you know hair, eyes, clothing and that style?

  15. @Merrick: I’m just not any good at that style, I’m sorry.

  16. hats ok, not to offend your art, but i did not think you would be able to do that just yet any way. maybe in time though, the only other suggestion i could think of would be more of a ninja style, i noticed some parts could me ninja-styled but not a lot though.

  17. Can you add more complex posses?
    Like have an option where you can move the arms and such?

  18. @Kaiju: … yes. That’s the whole point of HM3. The body will be chopped into bits that you can position, rotate, and scale wherever you like. This won’t result in perfect looking poses, but it’ll at least let you get more looks out of it than you can with 2.x.

  19. Is it possible to turn the feet in a little bit, cause he’s standing straight on yet his feet are completely turned to the side and maybe scrunch in the thighs just a tad

  20. I’m pretty happy with this pose’s feet and thighs. If you don’t like their positioning, you can manually add each leg separately and rotate/scale them how you like. You can’t do that with the feet, unfortunately, but I do hope to have feet in several different orientations.

  21. Is it possible to get animal headed shoulder pads (wolf, lion, dragon, eagle, snake, sabretooth skull etc…)?

  22. Are you going to have both male and female templates? I understand the scaling feature will allow for the creation of different size bodies, but that doesn’t help with certain, ahem, anatomical features unique to the ladies. 😀 And what about the possibility of teen or child templates, similar to the Shakti generator?

  23. Yes female bits, probably not on teen or child bits, since those will be doable with scaling and whatnot.

  24. Cool!

    One more question: Is there a possibility of drawing some ‘younger’ faces? I’ve got about five million ideas for Teen Titans sort of teams, but all the faces in the Minis and the vast majority of the face components in 2.5 are too ‘mature’.

    Thanks for all your hard work!

  25. Excellent suggestion, Imp, I’ll do it.