HM3 journal, Day 3

On Monday (Day 1 of the HeroMachine 3 development process), I finalized the slots and started researching how to load external movies (.swf files) into the main Flash application in Action Script 3. Yesterday I actually laid down sample code to do just that, and was able to load in sets of bodies and then heads from the Horror mini. I was then able to click on the previews for each item and load it onto the stage where I could drag it around and do all other sorts of nifty things to it.

That was the biggest programming challenge; now that I've settled that, I can move on to the rest of the coding. Today I am going to be starting work on the relatively complicated navigation system for choosing which slot you want to be working on, and which set of items within that slot you want. I also have to do a lot of the background stuff like deciding how to format the array holding all the slot variables, what properties to give them, conceptualize how they'll all stack, etc.

After the jump I'll put the list of slots, if you see anything missing that ought to be there, let me know. Like in the recent Minis, you'll be able to add as many items in each Slot as you want.


10 Responses to HM3 journal, Day 3

  1. Freddy says:

    please include pirate outfit for me?

    i stayed up till 4:30am awaiting this post!

  2. Jeff Hebert says:

    I’m sure there’ll be some pirate stuff in there Freddy. Now get some sleep! I’m not reliable enough a poster to base a schedule on.

  3. Fabien says:

    Why i don’t see headgears and masks on the matrix under the head category ?

  4. Jeff Hebert says:

    I’m going to reply to your question in a new post, Fabien.

  5. Jose Inoa says:

    This looks great to me, JH. You go kick code butt.

  6. Asmodeus says:

    What about those face tattoos on HM1? Even multiple body tattoos, if you haven’t already considered that. You are awesome, by the way, for making this huge thing. There were a couple things missing in HM2 as well, like those hand band pointies from the martial artist and those power band things with the ovals on the brick, I also missed the standard faces and cool poses from the first. I hope I don’t sound like I’m complaining, but some items didn’t fit on the characters or layer well with other items, and when saving, some stuff(usually expansion stuff) was mislabeled. I’m looking forward to HM3!

  7. TheNate says:

    I don’t see Skin on there. Are we still going to have the skin options? Or will it be like Fabrica de Herois, where bod part colors/textures/materials can be chosen individually?

  8. Jeff Hebert says:

    Skin and Body are basically the same. But yes, you’ll be able to add patterns to the entire body area just like in the minis.

  9. Kaldath says:

    Hope that you include new patterns into the mix for HM3 then you have in the Mini’s. Crystaline, Metallic, fire, Ice, ect. Also I don’t see an slot for Aura’s unless they are going to be included in the background section.

  10. Jeff Hebert says:

    I’m not sure about how to do Auras. I thought I’d have a set of items that were auras so you’d have hand-drawn ones, but I’ll need to look closer at the Her-O-Matic and see how he does it. He might be using Flash filters, which is kind of a neat idea.